Attacking Harvy at beginning of game [message #155908] |
Sun, 22 May 2005 19:04 |
BumishBk
Messages: 22 Registered: May 2005
Karma: 0
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When the game starts it is always a good idea for your team to attack the enemies harvester. This gives yourself points/credits while (if harvy is destroyed) not giving the enemy credits. But when you attack the harvester with your team with basic infantry, which is the best... in your minds. I think the soldier is the best just because it can shoot the harvy for points/credits, plant timed c4 on harvy, for more points/credits, and kill enemies that r protecting harvy or attacking your harvy. I use this unit, but do u think an engie or grenedier/flamethrower is better?
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Attacking Harvy at beginning of game [message #155943] |
Sun, 22 May 2005 23:22 |
Spoony_old
Messages: 1105 Registered: December 2004
Karma: 0
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General (1 Star) |
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Flamethrowers are useless.
GDI needs a mix of soldiers and a couple of engineers or grenadiers, either work well.
Nod, just get engineers. Nod Soldiers are pathetic, Flamethrowers are pathetic.
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Attacking Harvy at beginning of game [message #155947] |
Mon, 23 May 2005 01:33 |
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CackBoy26
Messages: 70 Registered: August 2004 Location: Kansas
Karma: 0
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Spoony | Flamethrowers are useless.
GDI needs a mix of soldiers and a couple of engineers or grenadiers, either work well.
Nod, just get engineers. Nod Soldiers are pathetic, Flamethrowers are pathetic.
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NOOB!
I don't do drugs, I give hugs.
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Attacking Harvy at beginning of game [message #155959] |
Mon, 23 May 2005 04:01 |
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Sniper_De7
Messages: 866 Registered: April 2004 Location: Wisconsin
Karma: 0
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Colonel |
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If you ever looked at the damage when you got shot by a soldier the Nods does 5 dmg per shot (25 for headshot) whilst the GDI does 7 dmg per shot (35 for headshot) Not to mention, Nod soldiers have a big fat head
Oderint, dum metuant.
It is not the critic who counts; not the man who points out how the strong man stumbles, or where the doer of deeds could have done them better. The credit belongs to the man who is actually in the arena, whose face is marred by dust and sweat and blood; who strives valiantly; who errs, who comes short again and again, because there is no effort without error and shortcoming; but who does actually strive to do the deeds; who knows great enthusiasms, the great devotions; who spends himself in a worthy cause; who at the best knows in the end the triumph of high achievement, and who at the worst, if he fails, at least fails while daring greatly, so that his place shall never be with those cold and timid souls who neither know victory nor defeat. - Theodore "Teddy" Roosevelt
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Attacking Harvy at beginning of game [message #155964] |
Mon, 23 May 2005 05:00 |
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Goztow
Messages: 9738 Registered: March 2005 Location: Belgium
Karma: 13
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General (5 Stars) Goztoe |
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Flame throwers and engees are good if u PWn with pistol like me :twisted: Actually all are good, except rifles as pistol usually does more damage for me...
You can find me in The KOSs2 (TK2) discord while I'm playing. Feel free to come and say hi! TK2 discord
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Attacking Harvy at beginning of game [message #155979] |
Mon, 23 May 2005 08:43 |
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csskiller
Messages: 522 Registered: April 2004
Karma: 0
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Colonel |
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What I usually do on city(flying) is buy a buggy or a hummer right a the start to kill the other team's harvester and at the same time to defend mine. I find it works except in one instance. That is if the other team donates each other to get an apc then getting a hummer or buggy will be in vien. For the most part other than losing some credits, I find this pretty useful.
When history witnesses a great change, Razgriz reveals itself,
First as a dark demon,
As a demon it uses its power to reign death upon the land;
and then it dies.
However, after a period of slumber, Razgriz returns.
This time as a great hero...
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Attacking Harvy at beginning of game [message #156178] |
Tue, 24 May 2005 12:46 |
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NukeIt15
Messages: 987 Registered: February 2003 Location: Out to lunch
Karma: 0
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Colonel |
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Grenadiers. Grenadiers are awesome, if you can handle the arced trajectory of the grenades. With a little practice, you can peg slow-moving vehicles from halfway across the map, which means you can get up there and wipe out the Nod harvy before it is even possible for Nod to do the same to yours (since standard infantry, though long ranged, can't kill heavy armor anywhere near as fast, and engineers and flamethrowers are limited to short range attacks).
Flamethrowers CAN be useful, but they become obsolete the moment anyone gets enough money for a Chem Trooper. Nod is much better off going for Riflemen and Engineers- the Engineers, at least, can provide some limited support to the Riflemen in the form of repairs.
Either way, Riflemen are a necessity to any early raiding party, because any opposition is practically guaranteed to be using them, and there really is no way for a Flamethrower or Grenadier to defeat a decent Rifleman at range (though a good Grenadier might get a few hits in, at mid to long range you have to sight your targets then arc to fire, which makes the Grenadier a very cumbersome unit to use against infantry which will be ducking and dodging the moment the first shell is in the air).
So...yeah. A mixed group of Grenadiers and Riflemen for GDI, and Riflemen with a few Engineers as Nod.
"Arms discourage and keep the invader and plunderer in awe, and preserve order in the world as well as property. Horrid mischief would ensue were (the law-abiding) deprived of the use of them." - Thomas Paine
Remember, kids: illiteracy is cool. If you took the time to read this, you are clearly a loser who will never get laid. You've been warned.
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Attacking Harvy at beginning of game [message #156217] |
Tue, 24 May 2005 14:53 |
Spoony_old
Messages: 1105 Registered: December 2004
Karma: 0
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General (1 Star) |
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TD | There is no difference between NOD and GDI Soldier, other than how they look like.
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I don't know what game you're playing, but it sure as hell isn't Renegade.
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Attacking Harvy at beginning of game [message #156571] |
Thu, 26 May 2005 06:04 |
Jzinsky
Messages: 339 Registered: June 2004 Location: Warrington
Karma: 0
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Recruit |
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The only maps you don't attack the harvester:
When the tib field is inside the base (Islands)
When there are no defences (Walls flying, Volcano) in which case you go for a building instead.
In ALL other circumstances attack the harvester. If you want to get an apc for an early rush then great, but that harvester destruction means you're about 500 credits ahead in the race for the big guns
No flashy signature..
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Attacking Harvy at beginning of game [message #156593] |
Thu, 26 May 2005 08:45 |
flyingfox
Messages: 1612 Registered: February 2003 Location: scotland, uk
Karma: 0
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General (1 Star) |
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And on walls it's a good idea to destroy the harvester at the start in case you won't make it to a building. At least with the harvester you're sure to get some points.
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Attacking Harvy at beginning of game [message #156638] |
Thu, 26 May 2005 10:48 |
Spoony_old
Messages: 1105 Registered: December 2004
Karma: 0
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General (1 Star) |
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Killing the harvester on Wallsfly = gg.
If you're GDI and you kill Nod's harv, you can get an APC on their airstrip pad before Nod can buy any vehicle (assuming your harv survived). Game over, Nod's fucked. They can't buy tanks, they have to waste their money on laser-chaingunners to kill the APC, and by that time GDI will have meds and orcas all over Nod base.
Nod can do similar with light tanks and arties.
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Attacking Harvy at beginning of game [message #156639] |
Thu, 26 May 2005 10:58 |
flyingfox
Messages: 1612 Registered: February 2003 Location: scotland, uk
Karma: 0
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General (1 Star) |
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In a large game, it would only tale like 2 laser chaingunners/SBH and some c4-laden engineers to remove your APC. the rest of the team would probably save and buy once the area is clear
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Attacking Harvy at beginning of game [message #156656] |
Thu, 26 May 2005 12:56 |
Spoony_old
Messages: 1105 Registered: December 2004
Karma: 0
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General (1 Star) |
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flyingfox | In a large game, it would only tale like 2 laser chaingunners/SBH and some c4-laden engineers to remove your APC. the rest of the team would probably save and buy once the area is clear
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You're missing the point, the point is by the time Nod's killed the APC, GDI has med tanks and orcas.
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