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AI deploy beacon? scripts.dll or objects.ddb... [message #156857] Fri, 27 May 2005 00:01 Go to next message
theplague is currently offline  theplague
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is it possible to get AI to deploy a beacon? or even create a active beacon as if someone deployed it in either objects.ddb or scripts.dll?

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Re: AI deploy beacon? scripts.dll or objects.ddb... [message #156914] Fri, 27 May 2005 09:26 Go to previous messageGo to next message
ghostSWT
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There is a gdi bot with a ion as a weapon, in c130 drop script he is called "GDI_MiniGunner_IonCannon_JDG" I'm sure you can spawn him with scripts.dll and have him lay a beacon, oh... i never actually seen/spawned GDI_MiniGunner_IonCannon_JDG so I'm not sure how he works.

I know there is a way to have an ion spawn and then detonate but the way i know is complicate, I'm sure someone will tell you an easy way... i hope.
AI deploy beacon? scripts.dll or objects.ddb... [message #156938] Fri, 27 May 2005 12:02 Go to previous messageGo to next message
Sn1per XL is currently offline  Sn1per XL
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There is a script called "mx0_plant_ion_beacon_DLS" you can use to make anyone plant an ion beacon beacon.

Ingame names: Sn1perXL, xhav0c
AI deploy beacon? scripts.dll or objects.ddb... [message #156974] Fri, 27 May 2005 15:45 Go to previous messageGo to next message
theplague is currently offline  theplague
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tytyty Very Happy

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Re: AI deploy beacon? scripts.dll or objects.ddb... [message #158348 is a reply to message #156857] Sat, 04 June 2005 01:07 Go to previous messageGo to next message
theplague is currently offline  theplague
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so is mx0_plant_nuke_beacon_DLS to plant a nuke???

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Re: AI deploy beacon? scripts.dll or objects.ddb... [message #159373 is a reply to message #158348] Sat, 11 June 2005 18:53 Go to previous messageGo to next message
RFTrinity is currently offline  RFTrinity
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yes
Re: AI deploy beacon? scripts.dll or objects.ddb... [message #159396 is a reply to message #156857] Sun, 12 June 2005 00:43 Go to previous messageGo to next message
theplague is currently offline  theplague
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:S it's the 10 second beacons... any 30 second beacon scripts?

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Re: AI deploy beacon? scripts.dll or objects.ddb... [message #159476 is a reply to message #156857] Sun, 12 June 2005 14:24 Go to previous messageGo to next message
reborn is currently offline  reborn
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That isn't really neccessary...

If the script looks for the ten second nuke then edit the detonate time on the object to be longer.. Wink

In the top right of my screen shot is the object for the ten second nuke, this is marked by the orange box...
If you hit mod on this and then go to the setting tab, scroll down to the other highlighted orage box marked in the screen shot and change the value to what you want it to be... (the normal one is about 47 seconds i think) hope this helps Wink
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[Updated on: Sun, 12 June 2005 14:24]

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Re: AI deploy beacon? scripts.dll or objects.ddb... [message #159534 is a reply to message #156857] Sun, 12 June 2005 17:55 Go to previous messageGo to next message
theplague is currently offline  theplague
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lol, i was trying to avoid that cos i was using the 10 second for something else... but oh well.

thx Razz


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Re: AI deploy beacon? scripts.dll or objects.ddb... [message #159644 is a reply to message #156857] Mon, 13 June 2005 13:54 Go to previous messageGo to next message
danpaul88 is currently offline  danpaul88
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then temp the 10 second and make the copy 30 seconds

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[Updated on: Mon, 13 June 2005 13:54]

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Re: AI deploy beacon? scripts.dll or objects.ddb... [message #159764 is a reply to message #156857] Tue, 14 June 2005 03:22 Go to previous message
theplague is currently offline  theplague
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:S lol, why didn't i think of that, thx Razz

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