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Editing M##.mix levals [message #155588] Sat, 21 May 2005 12:43 Go to previous messageGo to next message
a000clown
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does it matter if i use add instead of temp?
Editing M##.mix levals [message #155589] Sat, 21 May 2005 12:45 Go to previous messageGo to next message
WNxCABAL is currently offline  WNxCABAL
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yes.
temp is for mix,
add is for modifications.


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Editing M##.mix levals [message #155736] Sun, 22 May 2005 08:38 Go to previous messageGo to next message
Nightma12 is currently offline  Nightma12
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ok, finally getting somewhere Razz


i upload the normal mix & the lvl, ldd & lsd files to the data dir & it works! Very Happy

just one problem, the pedestal i placed in the middle dont show up Confused
Editing M##.mix levals [message #155756] Sun, 22 May 2005 09:43 Go to previous messageGo to next message
ghostSWT
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did you use the ped under tile ot the one under objects? try the one that's under objects>simple>CTF_Objects.

for me the ped under the tiles didnt show up but the one under objects did
Editing M##.mix levals [message #155918] Sun, 22 May 2005 21:04 Go to previous messageGo to next message
__PISTOL_ is currently offline  __PISTOL_
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hint- theres an easier easier way to load .mix map without all that junk being in the data folder... use xcc mixer. Won't tell you exactly what to do but go from there
Editing M##.mix levals [message #155923] Sun, 22 May 2005 21:34 Go to previous messageGo to next message
ghostSWT
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hint- theres an easier easier way to load .mix map without all that junk being in the data folder... use xcc mixer. Won't tell you exactly what to do but go from there

what junk in the data folder?
Editing M##.mix levals [message #156030] Mon, 23 May 2005 15:24 Go to previous messageGo to next message
Cyber030 is currently offline  Cyber030
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Ok, I am having trouble too. When I use Leveledit_Dev to export my mix file, it always comes with an always.dbs. I can't have this because it only works for that map, and not the others. Without it, it makes my game crash, and server listings not show up. I have already tried to "export my terrain" to RenX. Exactly how would I do this anyways? I am done with my map, I just want it to work. Can anyone help me? (BTW: It is M11.mix that I am modding, I jus renamed it to C&C_TempleRP.mix for roleplay games that I will be hosting later).
Editing M##.mix levals [message #156073] Mon, 23 May 2005 20:11 Go to previous messageGo to next message
__PISTOL_ is currently offline  __PISTOL_
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No use xcc mixer and open up the .mix map and replace a certain file then the map will work perfectly unless you modified presets if so you have to put the objects.ddb in the data folder along with the .mix map after you've editted it.
Editing M##.mix levals [message #156102] Tue, 24 May 2005 04:33 Go to previous messageGo to next message
Cyber030 is currently offline  Cyber030
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Replace a certain file? oK....... that doesn't help. Which file?
Editing M##.mix levals [message #156228] Tue, 24 May 2005 15:57 Go to previous messageGo to next message
__PISTOL_ is currently offline  __PISTOL_
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Ergh fine I wanted you guys to figure it out on your own replace the .ldd file in the map with the new one you've editted for the map then close and your done.
Editing M##.mix levals [message #156342] Wed, 25 May 2005 07:54 Go to previous messageGo to next message
Cat998
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Just put the file into the data folder, renegade will then take the file
in the data folder instead of the one included in the .mix file Very Happy


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Editing M##.mix levals [message #156454] Wed, 25 May 2005 15:24 Go to previous message
__PISTOL_ is currently offline  __PISTOL_
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I was just saying that makes things less spread out and that way its all in one;)
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