Core Patch 2 update [message #155486] |
Fri, 20 May 2005 21:50 |
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Here is what is planned to be in Core Patch 2:
1.BunkersTS (winner of the first poll)
2.Hangmans_Canyon (winner of the scond poll)
3.Tropics and/or Deth_River (first and second in the third poll) depending on filesize (we dont want to make Core Patch 2 too big).
4.New loadscreens and/or fonts (to get rid of the "annoying" fonts in CP1)
5.Fixes for the nickname explots
6.More map fixes (exactly what fixes will depend on what our map fixer Laeubi is able to do)
7.A proper fix for that "error 17" in the installer
and 8.Scripts.dll/bhs.dll 2.1.3 (which will be 2.1.2 + nuckname fixes + crash bug fix if I can get the info needed to fix it + any other fixes e.g. more AGT fixes)
Thats not the final list, just what is currently planned for client CP2.
Server Side Core Patch 2 will contain a 2.1.3 based version of the SSAOW and probobly a new version of Brenbot in addition to the map fixes, new maps and other things mentioned above.
No release date has been set for this patch as of yet, we will set one once we are closer to release.
Jonathan Wilson aka Jonwil
Creator and Lead Coder of the Custom scripts.dll
Renegade Engine Guru
Creator and Lead Coder of TT.DLL
Official member of Tiberian Technologies
[Updated on: Mon, 11 July 2005 04:14] Report message to a moderator
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Core Patch 2 update [message #155496] |
Fri, 20 May 2005 23:02 |
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It will be fixing the same things fixed in the bandtest.dll fix (e.g. long nickname, no name, name with invalid chars) but in my own way.
Jonathan Wilson aka Jonwil
Creator and Lead Coder of the Custom scripts.dll
Renegade Engine Guru
Creator and Lead Coder of TT.DLL
Official member of Tiberian Technologies
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Core Patch 2 update [message #157049] |
Fri, 27 May 2005 22:19 |
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csskiller
Messages: 522 Registered: April 2004
Karma: 0
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Colonel |
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clouded_wolf | how do i vote??
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The map voting is over already
When history witnesses a great change, Razgriz reveals itself,
First as a dark demon,
As a demon it uses its power to reign death upon the land;
and then it dies.
However, after a period of slumber, Razgriz returns.
This time as a great hero...
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Core Patch 2 update [message #157052] |
Fri, 27 May 2005 22:48 |
Alkaline
Messages: 1132 Registered: November 2003
Karma: 0
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General (1 Star) Deleted |
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Damn,
you guys obviously have no idea what you are doing.
DethRiver has some crackhead crouching warping hidden lag mojo going on.
We took it off the UNRULES New Maps server because their is a ton of crazy lag on that map. Its just as bad as Oasis.
Now don't get me wrong, its a cool layout but the lag is too intense on it.
http://www.UNRules.com
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Core Patch 2 update [message #157413] |
Sun, 29 May 2005 22:58 |
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mac
Messages: 1018 Registered: February 2003
Karma: 0
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General (1 Star) Administrator/General |
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Only if there are enough resources available to do bug fixes. Right now, we're lucky if we get the official map fixes in.
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danpaul88: buggy bugs brenbot because buggy befriends brainlessness
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Core Patch 2 update [message #157462] |
Mon, 30 May 2005 08:03 |
trunkskgb
Messages: 214 Registered: September 2003
Karma: 0
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Recruit |
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mac | Only if there are enough resources available to do bug fixes. Right now, we're lucky if we get the official map fixes in.
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Even so, I think it's imperative that all and any bugs be fixed first and before new maps are released.
My Renegade Maps
C&C Backstab || Rigdeline_b8 || C&C Halloween 2014 || Iron City (LE design) || Christmas Map (drafting)
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Core Patch 2 update [message #157472] |
Mon, 30 May 2005 09:18 |
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mac
Messages: 1018 Registered: February 2003
Karma: 0
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General (1 Star) Administrator/General |
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We do what we can with the limited resources we have.
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danpaul88: buggy bugs brenbot because buggy befriends brainlessness
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Re: Core Patch 2 update [message #158593 is a reply to message #155486] |
Sun, 05 June 2005 20:01 |
trunkskgb
Messages: 214 Registered: September 2003
Karma: 0
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Recruit |
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You don't need the Core Patch for taunts. The MP servers have extra taunts and I belive they come with downloading the map pack. I think
My Renegade Maps
C&C Backstab || Rigdeline_b8 || C&C Halloween 2014 || Iron City (LE design) || Christmas Map (drafting)
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Re: Core Patch 2 update [message #160422 is a reply to message #155486] |
Fri, 17 June 2005 06:47 |
ZeroEcho
Messages: 2 Registered: June 2005
Karma: 0
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Recruit |
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Well i dont know if youll get down this far to read or maybe i missed something in another post but i noticed that when you load renegade, you cant play in solo mode if you are not connected to the net. is that one of the fixes your talking about? hope so. dont be mad if this already got explained or addressed. there are alot of posts and responces and im really new to blogging.
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Re: Core Patch 2 update [message #162279 is a reply to message #155486] |
Fri, 01 July 2005 15:57 |
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Dr. Lithius
Messages: 609 Registered: March 2005
Karma: 0
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Colonel |
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If I might make a suggestion. . .
How much extra work would it be to make the dust particles/water sloshes/snow particles appear underneith the footsteps of Stealth Black Hands/Stealthed units(via Bonus Crates) when they're cloaked? I got this idea from Tribes 2, see. That way, really really aware players could see Black Hands coming and there'd be no excuse for them not to be aware. Additionally, it would be far more logical, and possibly even balance out some very slight issues some people might have with Stealthed units.
This would also apply for the dust vehicles kick up when they drive, of course. No more 100% invisible Stealth Tanks/Stealthed units.
That's just something I'd like to see, anyway.
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Re: Core Patch 2 update [message #162598 is a reply to message #155486] |
Wed, 06 July 2005 20:45 |
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Dr. Lithius
Messages: 609 Registered: March 2005
Karma: 0
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Colonel |
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That's odd. I've never once seen dust particles from a steathed unit, weither it be me, or someone on the opposite team. *shrugs*
Got another idea for CP2. How much work would it be to make vehicles not go Neutral whenever you hop out of them? I'm pretty sure the opposing team can grab it if it's empty. I could very well be wrong. But anyway, this would stop certain jackasses from planting Remote or Timed C4 on allied vehicles and blowing them up whenever someone hops out to repair them. It does happen.
[Updated on: Wed, 06 July 2005 23:02] Report message to a moderator
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