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NOD rushes problems(under) [message #155753] Sun, 22 May 2005 09:36 Go to next message
gufu is currently offline  gufu
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I find those interesting things about NOD rushes.
1)flame rush-ok your team getting own because the flamers at entrance.
Answer-Still one of the tank! Make your team damage the tank very badl. And when enginer or technichian(yes-those are poular drivers of those vehacles)try to give em a headshoot with Deadeye(he's shoots invisible) or havoc(He would kill him in 1-2 shoots) Then just use tank for your own good!)
2)Artelery rush! rare but very tough situation.all your mammoths getiing own bfora they ready t respond!
Answer-Guners and sidney(1000$ one)Artelery sucks againist infantry. Remember-aware of the stealth black hands!
3)Stealth rush! Very scary-Stealth tanks are shoooting from the side-so you can't atack them when you come out. Sometimes NOD sends few stealth hands inside tunnels-so u would use engieson Power Plant.
Answer-Patch-Lead the way! Patch can see stealth tanks better than any unit! Try to use any weapons you can get thru tunnels on them! Remember-Stealth tanks can shoot at the tunnels!
4)APC-rush-Very fast! Your tower will have to cross fire! The APC are quick and dangerous!
Answer-Gunner and med. tanks. Try to block the way of APC by med and destroy them by gunners! The WF is one of the most often atacked place by APC rush. Remember-There is always at least one engie/tech inside APC!
So when they get out-2 or so players should go inside buildings. While another one steals the APC.

Nobody us buggy anymore so-That all!


I am a visceroid, Ph34r me!
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NOD rushes problems(under) [message #155781] Sun, 22 May 2005 12:30 Go to previous messageGo to next message
csskiller is currently offline  csskiller
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I can barely read this giberish.

gufu

I find those interesting things about NOD rushes.
1)flame rush-ok your team getting own because the flamers at entrance.
Answer-Still one of the tank! Make your team damage the tank very badl. And when enginer or technichian(yes-those are poular drivers of those vehacles)try to give em a headshoot with Deadeye(he's shoots invisible) or havoc(He would kill him in 1-2 shoots) Then just use tank for your own good!)


So, this is assuming that they get out of their tank?

and it will help if this is translated into readable english

gufu

Answer-Still one of the tank

Still? or Steal


*****************Continuing on**********************

There is no difference in which character can see stealth better.

If it is a matter of shooting wildly to find one a mobius would be better.


When history witnesses a great change, Razgriz reveals itself,
First as a dark demon,
As a demon it uses its power to reign death upon the land;
and then it dies.

However, after a period of slumber, Razgriz returns.
This time as a great hero...

[Updated on: Sun, 22 May 2005 16:26]

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NOD rushes problems(under) [message #155827] Sun, 22 May 2005 14:35 Go to previous messageGo to next message
BumishBk
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This makes know sense at all... what is all of this supposed to mean? and a patch vs a stealth tank? rofl Very Happy
NOD rushes problems(under) [message #155961] Mon, 23 May 2005 04:55 Go to previous messageGo to next message
Goztow is currently offline  Goztow
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It makes sence but it's something ALL of u know and it are things that don't happen that often...

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NOD rushes problems(under) [message #157274] Sat, 28 May 2005 23:17 Go to previous messageGo to next message
Aircraftkiller is currently offline  Aircraftkiller
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Remember, it's Nod, not NOD.
NOD rushes problems(under) [message #157275] Sat, 28 May 2005 23:19 Go to previous messageGo to next message
csskiller is currently offline  csskiller
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Probably half of ACK's posts are these ones... :rolleyes:

When history witnesses a great change, Razgriz reveals itself,
First as a dark demon,
As a demon it uses its power to reign death upon the land;
and then it dies.

However, after a period of slumber, Razgriz returns.
This time as a great hero...
NOD rushes problems(under) [message #157312] Sun, 29 May 2005 09:51 Go to previous messageGo to next message
gufu is currently offline  gufu
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You didn't still found that out?
It not Nod,It's not brotherhood of nod,It's NOT NOD-It's terrorists!


I am a visceroid, Ph34r me!
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Re: NOD rushes problems(under) [message #197208 is a reply to message #155753] Thu, 20 April 2006 21:51 Go to previous messageGo to next message
Blkfort is currently offline  Blkfort
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lol gufu how old are you? lols

Your "tactics" are useless... maybe.. of some use Surprised

Stanks are my favourite, esp. in under map.. hehhe..

Bypassing all GDI units are the best... stealth....
then when all gdi vechs bypass ur stanks... RUSH! say goodbye to gdi.
So simple.. what for a patch? do u think u have enuf $ to keep changing char?
Normally i rush with 4 stanks and even if ur patch shoots me, i would by pass u and just rush.


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Re: NOD rushes problems(under) [message #197215 is a reply to message #155753] Thu, 20 April 2006 23:07 Go to previous messageGo to next message
Tunaman
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I have a solution to all of your circumstances...- Buy meds.
Edit:
Wtf blkfort stop bumping old topics..


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[Updated on: Fri, 21 April 2006 07:15]

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Re: NOD rushes problems(under) [message #197235 is a reply to message #155753] Fri, 21 April 2006 05:21 Go to previous messageGo to next message
Phazon87 is currently offline  Phazon87
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Wow... nearly a year old and still running...
Re: NOD rushes problems(under) [message #197296 is a reply to message #155753] Fri, 21 April 2006 17:28 Go to previous messageGo to next message
gufu is currently offline  gufu
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good topic I made!

I am a visceroid, Ph34r me!
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Re: NOD rushes problems(under) [message #197297 is a reply to message #155753] Fri, 21 April 2006 17:37 Go to previous messageGo to next message
mision08 is currently offline  mision08
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GDI owns Under 95% of the time. Nod usually get stealth units and either don't engage the enemy or just get rolled by them. Either way, they lose control of the field and church is in session.

Re: NOD rushes problems(under) [message #197304 is a reply to message #155753] Fri, 21 April 2006 20:30 Go to previous messageGo to next message
m1a1_abrams is currently offline  m1a1_abrams
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Something I've never understood about Under is why Nod doesn't get lots of Stealth Black Hands on the ridge and fire down on any vehicles leaving the GDI base. They're cheap so you can take the high ground with SBHs way before GDI has their Meds out in force. Combine that with your first Light Tanks coming out slightly earlier than GDI's Meds and they should never get out of their base. Nobody seems to think of the SBH as an ordinary fighting unit.

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Re: NOD rushes problems(under) [message #197349 is a reply to message #155753] Sat, 22 April 2006 12:10 Go to previous messageGo to next message
mision08 is currently offline  mision08
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I would rather APC rush to the PP, or tech support an arty.

[Updated on: Sat, 22 April 2006 12:11]

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Re: NOD rushes problems(under) [message #197351 is a reply to message #197304] Sat, 22 April 2006 13:13 Go to previous messageGo to next message
terminator 101 is currently offline  terminator 101
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m1a1_abrams wrote on Fri, 21 April 2006 23:30

Nobody seems to think of the SBH as an ordinary fighting unit.

Because their lasers are not very strong. I woud compare then to tiberian Sidney because Sidney has weapon of similar strength, and she is not used much for fighting either.


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so
Hasta la vista, baby!
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[Updated on: Sat, 22 April 2006 13:14]

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Re: NOD rushes problems(under) [message #197366 is a reply to message #155753] Sat, 22 April 2006 16:58 Go to previous messageGo to next message
m1a1_abrams is currently offline  m1a1_abrams
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The difference between Sydney and the SBH is that the Laser Rifle hits instantly. The only time Sydney is effective against moving vehicles is at close range, where you are in danger of getting run over anyway. The SBH, on the other hand, can start damaging tanks as soon as it sees them and continue to damage them. When you're on the ridge with an SBH firing down on a tank, you hit them everytime and they can't touch you until they drive all the way up there. Also, you can go invisible before they get close, then reappear somewhere else and keep shooting them.

In combination with Light Tanks/Artillery, Stealth Black Hands can be very frustrating for GDI on Under. You know how the game is pretty much over when one side can get several PICs, or Raveshaws firing down from the ridge? Well you can do the same kind of thing with SBHs, but much earlier in the game (because they cost much less). Also, even though the LCG does more damage to tanks, the ability to become invisible makes the SBH better on Under... when you combine the stealth with the natural cover of the high ground, SBHs can get entrenched up there very early on.


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Re: NOD rushes problems(under) [message #197378 is a reply to message #155753] Sat, 22 April 2006 18:06 Go to previous messageGo to next message
mision08 is currently offline  mision08
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Promoting the use of SBH units at Under, you should be ashamed of yourself.

Re: NOD rushes problems(under) [message #197382 is a reply to message #197378] Sat, 22 April 2006 18:24 Go to previous messageGo to next message
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mision08 wrote on Sat, 22 April 2006 21:06

Promoting the use of SBH units at Under, you should be ashamed of yourself.

They are just another character, and the way he is using them would be where they were actually doing something. I don't see what's wrong with that, it just sucks when people get SBHs and do nothing, trying to steal tanks and failing, etc.


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Re: NOD rushes problems(under) [message #197388 is a reply to message #155753] Sat, 22 April 2006 19:02 Go to previous messageGo to next message
mision08 is currently offline  mision08
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Promoting the use of SBH units at Under, you should be ashamed of yourself.

Re: NOD rushes problems(under) [message #197485 is a reply to message #155753] Sun, 23 April 2006 21:44 Go to previous messageGo to next message
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SBHs are pwnage on C&C_Under if you can get a sniper rifle on your hands. There are plenty of Havocs and PIC Syndeys standing still on top of the middle hill for your headshooting pleasure, and there's a rock just outside the Nod base with an excellent view of the hill. I can't help but giggle like a schoolgirl when I kill 10 Havocs in 5 minutes, and the GDI n00bs just keep buying more for me to kill...

DarkDemin wrote on Thu, 03 August 2006 19:19

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Re: NOD rushes problems(under) [message #197486 is a reply to message #155753] Sun, 23 April 2006 22:17 Go to previous messageGo to next message
PlastoJoe is currently offline  PlastoJoe
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Timed C4s on camping Havocs are also surprisingly effective...

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Re: NOD rushes problems(under) [message #197500 is a reply to message #197485] Mon, 24 April 2006 02:05 Go to previous messageGo to next message
mision08 is currently offline  mision08
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Dover wrote on Sun, 23 April 2006 23:44

SBHs are pwnage on C&C_Under

wow


Re: NOD rushes problems(under) [message #197510 is a reply to message #197486] Mon, 24 April 2006 05:38 Go to previous messageGo to next message
Phazon87 is currently offline  Phazon87
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SpyGuy246 wrote on Mon, 24 April 2006 00:17

Timed C4s on camping Havocs are also surprisingly effective...

A lot of the time you don't even need to use your C4 on them.If you start headshotting them with the Laser Rifle while they're absorbed in the scope, often they don't react until they're basically dead.

Of course, picking up a shotgun is exceptionally fun as well. Sneak sneak, bang bang, kill kill...
Re: NOD rushes problems(under) [message #197542 is a reply to message #197486] Mon, 24 April 2006 11:44 Go to previous messageGo to next message
Dover is currently offline  Dover
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SpyGuy246 wrote on Sun, 23 April 2006 22:17

Timed C4s on camping Havocs are also surprisingly effective...


SBH C4ing should be a spectator sport. It's the only thing more intrinsicly rewarding than SBH + Sniper, or SBH + Shotgn, or just plain old-fashioned running people over. In Love


DarkDemin wrote on Thu, 03 August 2006 19:19

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Re: NOD rushes problems(under) [message #197544 is a reply to message #155753] Mon, 24 April 2006 11:48 Go to previous messageGo to previous message
Dover is currently offline  Dover
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Back on topic:

Nod almost never win C&C_Under. It's a map about brute force, and that's plenty of what GDI is packing. The minute GDI decides "Lets get 6 mammys and have 20 Hotwires behind them", Nod lost. GDI can then pointwhore into oblivion. Nod never gets past it's own front door.

If the GDI team is stupid, and fails to shut down Nod's war machine early, then the Flame rush would probably be most effective then GDI has nothing on the field, and a mixed Flame/Light rush with a dash of APC is best when GDI do have tanks.


DarkDemin wrote on Thu, 03 August 2006 19:19

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