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Core Patch 2 Map Poll #3 [message #154821] |
Mon, 16 May 2005 15:20 |
flyingfox
Messages: 1612 Registered: February 2003 Location: scotland, uk
Karma: 0
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General (1 Star) |
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the land mines are nonsensical on that map... they guarantee standard soldiers die...they're not even proper mines, it's a line of death on both sides of the map, in the exact same 2 areas, you're guaranteed to hit them and lose exactly 200 health if you take that path. Wtf?
gameplay isn't very good either....building animations don't do anything to the gameplay, and there isn't much to do without a vehicle except run around in tunnels and get chopped by snipers.
I voted meadow
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Core Patch 2 Map Poll #3 [message #155002] |
Tue, 17 May 2005 18:37 |
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Renx
Messages: 2321 Registered: April 2003 Location: Canada
Karma: 0
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General (2 Stars) Category Moderator |
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flyingfox | the land mines are nonsensical on that map... they guarantee standard soldiers die...they're not even proper mines, it's a line of death on both sides of the map, in the exact same 2 areas, you're guaranteed to hit them and lose exactly 200 health if you take that path. Wtf?
gameplay isn't very good either....building animations don't do anything to the gameplay, and there isn't much to do without a vehicle except run around in tunnels and get chopped by snipers.
I voted meadow
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Let me guess, you've played the map once, and got hit by a mine that one time? I've made it across countless times. You'd rather have just an open, pointless beach so SBHs are guarenteed to get in and nuke your buildings every 2 minutes?
No, the destructable buildings don't affect the gameplay, but then again neither does grass. Hey, lets just remove everything that doesn't affect the gameplay! Making maps interesting is obviously bad.
Quote: | there isn't much to do without a vehicle except run around in tunnels and get chopped by snipers.
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Congradulations, you've just described every WS map.
~Canucck
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Core Patch 2 Map Poll #3 [message #155064] |
Wed, 18 May 2005 08:08 |
flyingfox
Messages: 1612 Registered: February 2003 Location: scotland, uk
Karma: 0
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General (1 Star) |
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They don't do anything for its gameplay though, and you said they were a high point of the map.
ok, so I was wrong about the mines. they seemed like that the last couple of times the map was played. And they actually do 250 damage, which is BS, that kills all normal and officer class soldiers in one go.
actually, a few of the WS maps are enjoyable. volcano, walls, complex, they don't force you to battle as there are alternate routes. neosaber's tunnel system on that map consists of long, straight tunnels with nowhere to hide except in one room, which has cover specifically for fighting purposes (at least that's how it looks). none of the tunnel routes even lead to the base, or near it, except the one that leads out to the middle of that minefield. It's just a snipers' haven, and easy to defend from enemies. If they go the other way, they'll be caught by vehicles on their way out of the base. shouldn't be that way -- the bases are defended entirely on business and chance-encounter, not so much of people trying to specifically defend their base.
[Updated on: Wed, 18 May 2005 08:24] Report message to a moderator
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Core Patch 2 Map Poll #3 [message #155221] |
Thu, 19 May 2005 01:49 |
Jack
Messages: 3 Registered: May 2005 Location: BoobieLand
Karma: 0
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Recruit |
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Dethriver ofcourse
Tropics is such a camp map...
you can camp the obe from 5 different places :S
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