SSAOW 1.3.4 released [message #152626] |
Tue, 03 May 2005 01:22 |
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mac
Messages: 1018 Registered: February 2003
Karma: 0
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General (1 Star) Administrator/General |
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SSAOW 1.3.4 has been released for win32 which provides a fix for the cheating exploits. Have fun.
Changelog:
- BugFix: Exploit Fixes for NoName/HostName/Non Printable Player Names
- BugFix: Crates can be disabled now
- BugFix: GDI not being able to kill "GDI Wreckages"
- BugFix: Nod not being able to kill "Nod Wreckages"
- BugFix: Wreckages will no longer be attacked by base defenses.
- BugFix: People no longer get points for repairing wreckages.
- Bugfix: Dropscript for GDI/Nod Flametank fixed
- New: new server2.ini with updated/added coordinates for crates
Download:
http://www.blackhand-studios.org/downloads/ssaow_134.zip
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danpaul88: buggy bugs brenbot because buggy befriends brainlessness
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SSAOW 1.3.4 released [message #152686] |
Tue, 03 May 2005 12:26 |
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ghostSWT
Messages: 262 Registered: December 2003
Karma: 0
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Recruit |
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Quote: | - BugFix: Exploit Fixes Non Printable Player Names
| you should of made it so only A-Z, a-z, 0-9 for WOL mode and < 10 char and gave an option to disable it if WOL spy is running, and for GSA include all other things that can be used.
Also would it make the code faster if you get player score b4 you do the name checking? So if they have > 100 points you don't have to check the names?
And lastly i joined with a name of "á" (chr 160)and nothing happened to me, shouldn't that be considered a one printable char? I would say make so you can only use keys that can be made without the use of Alt
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Re: SSAOW 1.3.4 released [message #152687] |
Tue, 03 May 2005 12:31 |
Spoony_old
Messages: 1105 Registered: December 2004
Karma: 0
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General (1 Star) |
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mac | Changelog:
- BugFix: Exploit Fixes for NoName/HostName/Non Printable Player Names
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awww damn, I was having fun with those tards
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a [message #153385] |
Sat, 07 May 2005 18:22 |
Jae
Messages: 5 Registered: May 2005
Karma: 0
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hmm,
Plan on adding DDE Server in the next version/update?
Also, Here are a few suggestion's for ssoaw:
Log Ingame message's to ssoaw:
( _MESSAGE <team> <message> )
Have player joins output to logfile like so:
( _JOIN <team> )
Those were just off top of my head, the reason that would be helpful, is FDS logs Join's and Message's with a shitty output, And I like ssoaw's Syntax using "_<category>" Very useful.
-:Thank you for your time: -
Jae
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SSAOW 1.3.4 released [message #153468] |
Sun, 08 May 2005 06:10 |
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mac
Messages: 1018 Registered: February 2003
Karma: 0
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General (1 Star) Administrator/General |
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Provide me with a patch with your suggested changes, and I'll add it to the next version.
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danpaul88: buggy bugs brenbot because buggy befriends brainlessness
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SSAOW 1.3.4 released [message #154427] |
Sat, 14 May 2005 11:24 |
matty3k10
Messages: 96 Registered: January 2005 Location: Michigan
Karma: 0
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Um, I dont know if I am the only one having this problem but with this version the server2.ini text is all gammed togeather. Any way I can make it look "nice" again?
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SSAOW 1.3.4 released [message #154450] |
Sat, 14 May 2005 13:30 |
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ghostSWT
Messages: 262 Registered: December 2003
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use wordpad to open it, and everyone has that, not just you, i guess WinWord, MSWord or Wordperfect may work...
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SSAOW 1.3.4 released [message #154907] |
Tue, 17 May 2005 05:18 |
dead6re
Messages: 602 Registered: September 2003
Karma: 0
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Colonel |
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To include Messages that people send would be very difficult if not impossible unles you read the memory. And joins would be just as hard.
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SSAOW 1.3.4 released [message #156518] |
Wed, 25 May 2005 19:49 |
__PISTOL_
Messages: 26 Registered: August 2004
Karma: 0
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Is the objects.aow unedittable? Because I keep editting it closely and making sure presets are correct and when I try it the stuff I've changed and added doesn't show up but everything that has to do with the map other then presets works:\
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