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Animations [message #15359] Fri, 18 April 2003 09:55 Go to next message
Deafwasp is currently offline  Deafwasp
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Registered: February 2003
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Colonel
I just learned how to animate in gmax (took about 30 seconds).

What should I know when I am making animations?

What are the limitations of size? polygons?

I want to animate a Veinhole monster. Is there a way to make a death animation for this monster? like you throw c4 on it and it explodes with tiberium gas?
Animations [message #15364] Fri, 18 April 2003 10:23 Go to previous messageGo to next message
StoneRook is currently offline  StoneRook
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Registered: February 2003
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Recruit

Well - i have a veinhole monster on a map i am making....

think building......

Their quite easy - but you have to do a couple things to keep the FPS up.


One - don't make the swinging tentacles collidable - because the engine will have to track them all -- not worth it.

If you want to be able to destroy the creature - you will have to set it up as a damagable object - with all the animations (waving - dying) -- similar to the destructable object tiles....

Since the "kill" animation setting is buggered in commando - you will have to come up with a way to kill other objects entering the monster (i came up with a unique solution)

there really isn't a limitation to size/polys - depends on how many people are online/map/server.... so dont go overboard


i


"None shall pass"

RenEvo -- see our forums (www.renevo.com).

There are times when you must run - and times when you must fight - I choose - fight"
Animations [message #15377] Fri, 18 April 2003 10:54 Go to previous message
Deafwasp is currently offline  Deafwasp
Messages: 555
Registered: February 2003
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Colonel
Well I have been thinking about this map for about a year now. Only started it last month. Should be cool that we both are featuring a veinhole monster. Get back to me on aim so we can talk.
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