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CNC REBORN: Deploy script (perfect+proof on video) [message #153218] Fri, 06 May 2005 16:28 Go to next message
Renardin6 is currently offline  Renardin6
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Thanks to E!

The deploy script is perfect.

This shows the juggernaut in-game.

No more exit of vehicle, you deploy by pressing Q.

The animations were done by E! for the test, Permagrin will make better ones. He already did but we need to change some stuff to use this script.

The juggy uses mammoth setting for the shooting, it will be changed of course. The recoil will be also turned to 0, but as said this was only a test of the script. The size of the juggy isn't the good one. It will be bigger.

Here is the video :

http://www.cncreborn.iconique.net/team/renardin/juggtest.zip

You can also see some pics on our moddb gallery ( http://mods.moddb.com/gallery/631/ ). And some nice new renders of Umagon and her rifle and the attack cycle.

That's all folks!

(hey almost forgot to say it : walkers doesn't walk when not moving. see that aswell on the video)
CNC REBORN: Deploy script (perfect+proof on video) [message #153234] Fri, 06 May 2005 18:18 Go to previous messageGo to next message
Oblivion165 is currently offline  Oblivion165
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Right nice. I think the game will turn out pretty good.

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CNC REBORN: Deploy script (perfect+proof on video) [message #153288] Sat, 07 May 2005 03:53 Go to previous messageGo to next message
Renardin6 is currently offline  Renardin6
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Thank you. For the first time, people can't say bullshits... I think that's because of the video. Very Happy
CNC REBORN: Deploy script (perfect+proof on video) [message #153293] Sat, 07 May 2005 04:48 Go to previous messageGo to next message
bandie63 is currently offline  bandie63
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one thing... I have my keyboard remapped, so Q is team chat... will this make a difference? If so, where can I remap the deploy key?

But great work on the video! Very Happy
CNC REBORN: Deploy script (perfect+proof on video) [message #153305] Sat, 07 May 2005 06:40 Go to previous messageGo to next message
SuperFlyingEngi is currently offline  SuperFlyingEngi
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That's really slick.

Have an ETA for the mod release, or is that a bit too much of a loaded question?


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CNC REBORN: Deploy script (perfect+proof on video) [message #153321] Sat, 07 May 2005 09:40 Go to previous messageGo to next message
pulverizer is currently offline  pulverizer
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Looks damn good! Smile

CNC REBORN: Deploy script (perfect+proof on video) [message #153323] Sat, 07 May 2005 09:59 Go to previous messageGo to next message
glyde51 is currently offline  glyde51
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Renardin, I think that we must all agree, the textures may not be the best (Wink) but the work and effort going into Reborn is simply amazing.

I remember using the first, old copy of Reborn. I loved the units of the game, the buildings, and the concept. Found a bug here or there, but hey, it was great.

Reborn is starting to look like the star player of mods on Renegade (besides SWMOD which I am waiting for...) because it's team is dedicated. The models are great, the game is getting advanced, and, just maybe, the gameplay can surpass what anyone has expected.

Nice work.


No. Seriously. No.
CNC REBORN: Deploy script (perfect+proof on video) [message #153325] Sat, 07 May 2005 10:12 Go to previous messageGo to next message
Havoc 89 is currently offline  Havoc 89
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Pretty good. Altho you could fix up the walking animation. aswell as the deploying animation. If you've watched the video of it deploying, you'll notice that both it's legs are in a straight line, your's however, looks like as if one leg is far back while the other is far up, and in a wierd way deploys. if that were the case, than chances are the juggy would tip over and fall. Your walking animation looks really wierd in my opinion. It again looks like the driver doesnt know how to operate the mech properly, and that it could fall apart any second. Just fix the animation and it should look much more professional.

http://img362.imageshack.us/img362/7112/renxbannercopywm9.jpg
CNC REBORN: Deploy script (perfect+proof on video) [message #153330] Sat, 07 May 2005 10:43 Go to previous messageGo to next message
Oblivion165 is currently offline  Oblivion165
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Renardin6

Thank you. For the first time, people can't say bullshits... I think that's because of the video. Very Happy


Oh ive always supported reborn.


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CNC REBORN: Deploy script (perfect+proof on video) [message #153335] Sat, 07 May 2005 11:24 Go to previous messageGo to next message
Sir Kane
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Hi.

Proud N9500 and proud N6270 user. Creator of the IEE libraries (original bhs.dll) and the RB series software.
http://n00bstories.com/image.fetch.php?id=1189992501http://www.n00bstories.com/image.fetch.php?id=1257492907

[Updated on: Sat, 07 May 2005 11:56]

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Re: CNC REBORN: Deploy script (perfect+proof on video) [message #153336] Sat, 07 May 2005 11:28 Go to previous messageGo to next message
Dan
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Renardin6

The recoil will be also turned to 0, but as said this was only a test of the script.


Wink

Although the textures in Reborn may not be the greatest, if the team puts a lot of work into the gameplay, then it should still play well. Lets just hope there arent as many bugs Wink
CNC REBORN: Deploy script (perfect+proof on video) [message #153342] Sat, 07 May 2005 13:19 Go to previous messageGo to next message
PermaGrin
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Havoc 89

Pretty good. Altho you could fix up the walking animation. aswell as the deploying animation. If you've watched the video of it deploying, you'll notice that both it's legs are in a straight line, your's however, looks like as if one leg is far back while the other is far up, and in a wierd way deploys. if that were the case, than chances are the juggy would tip over and fall. Your walking animation looks really wierd in my opinion. It again looks like the driver doesnt know how to operate the mech properly, and that it could fall apart any second. Just fix the animation and it should look much more professional.


Renardin6

The animations were done by E! for the test, Permagrin will make better ones. He already did but we need to change some stuff to use this script.
CNC REBORN: Deploy script (perfect+proof on video) [message #153343] Sat, 07 May 2005 13:26 Go to previous messageGo to next message
Hav0c is currently offline  Hav0c
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Heh. I was just about to post the same thing Razz

Nice Work Smile
CNC REBORN: Deploy script (perfect+proof on video) [message #153344] Sat, 07 May 2005 13:39 Go to previous messageGo to next message
Renardin6 is currently offline  Renardin6
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bandie63

one thing... I have my keyboard remapped, so Q is team chat... will this make a difference? If so, where can I remap the deploy key?

But great work on the video! Very Happy



It uses a new file named key.cfg

There you can setup the keyboard at your own style.
CNC REBORN: Deploy script (perfect+proof on video) [message #153364] Sat, 07 May 2005 16:54 Go to previous messageGo to next message
Spice
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Silent Kane

Hi.


Hi2u2 Shocked


http://img46.imageshack.us/img46/8027/userbar358428pu3.gif
CNC REBORN: Deploy script (perfect+proof on video) [message #153393] Sat, 07 May 2005 19:25 Go to previous messageGo to next message
Dishman is currently offline  Dishman
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that's fuckin' cool.

about the jugg though, you should match the leg animation when it's walking with the speed, so it doesn't look like an animation sliding over ice (i.e., so the planted foot doesn't slide across the ground even when the other leg is lifting up to walk.). Hopefully that made sense, cuz it didn't to me.

anyway, nice work.


"God isn't on our side either, cuz he hates idiots also."
CNC REBORN: Deploy script (perfect+proof on video) [message #153433] Sun, 08 May 2005 03:36 Go to previous messageGo to next message
RTsa is currently offline  RTsa
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Wow! Very nice!
Keep up the good work everyone!
I agree the walking animation looked weird, but it's not the final one so I hope the one you've got is better.
Again, very cool...
CNC REBORN: Deploy script (perfect+proof on video) [message #153434] Sun, 08 May 2005 03:42 Go to previous messageGo to next message
Renardin6 is currently offline  Renardin6
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Dishman

that's fuckin' cool.

about the jugg though, you should match the leg animation when it's walking with the speed, so it doesn't look like an animation sliding over ice (i.e., so the planted foot doesn't slide across the ground even when the other leg is lifting up to walk.). Hopefully that made sense, cuz it didn't to me.

anyway, nice work.


Was a quick test as said, it uses mammoth settings (the one of renegade)
CNC REBORN: Deploy script (perfect+proof on video) [message #153463] Sun, 08 May 2005 05:56 Go to previous messageGo to next message
Jecht is currently offline  Jecht
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i like it, gj Reborn Team.

http://img148.imageshack.us/img148/9146/hartyn4.png
CNC REBORN: Deploy script (perfect+proof on video) [message #153517] Sun, 08 May 2005 10:52 Go to previous messageGo to next message
jd422032101 is currently offline  jd422032101
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good job. Smile
CNC REBORN: Deploy script (perfect+proof on video) [message #153801] Tue, 10 May 2005 03:07 Go to previous messageGo to next message
sniper12345 is currently offline  sniper12345
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EXdeath7

Silent Kane

Hi.


Hi2u2 Shocked


omghi!!!asl? Wink Wink Wink


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CNC REBORN: Deploy script (perfect+proof on video) [message #153989] Wed, 11 May 2005 11:49 Go to previous message
Renardin6 is currently offline  Renardin6
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I will try to get new animation on video soon.
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