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Core Patch 2 Map Poll #2 [message #150193] Mon, 18 April 2005 14:15 Go to previous messageGo to previous message
flyingfox is currently offline  flyingfox
Messages: 1612
Registered: February 2003
Location: scotland, uk
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General (1 Star)
Perhaps they should be removed completely....

if there was a way to keep them in big games, and remove them in small games, it would work.

what about a serverside script that, when hangmans canyon is coming up next, it checks how many current players (at the end of the level) are using CP2... if there are 14 or more, OK. else, don't move on to hangmans canyon, but move onto the next (hangmans_canyon_light or something, the one without base defenses). of course if hangmans canyon is chosen, don't move onto the next after it, but the following.

it just sucks to have guard towers stopping lone footsoldiers from getting in when there's nobody guarding.
 
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