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Home » Renegade Discussions » Mod Forum » LOL Dante was right. CaptKuts map uses Acks Terrain. *pics*
LOL Dante was right. CaptKuts map uses Acks Terrain. *pics* [message #14994] Wed, 16 April 2003 19:41 Go to previous message
Blazer is currently offline  Blazer
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Registered: February 2003
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Dante speculated that CaptKurts C&C_Glacier_AI probably wouldn't work without C&C_Glacier_Flying. I did some tests and he is absolutely right!

Here's the deal. The only reason you can "make" Glacier_Flying in LevelEdit is because it pulls Acks terrain from his mixfile. Since CaptKurt made his map using Acks terrain, if you do not have Glacier_Flying in your Renegade directory, his map doesn't work!

To perform this test I moved C&C_Glacier_Flying to my desktop, and then launched a game of C&C_Glacier_AI. As you can see I spawned inside a building, but the terrain and lots of other textures were completely gone. It was pretty funny watching the cargo plane drop off the harvester, only for it to fall into blue hell. If I stepped out of the building I also fell into oblivion.

http://www.n00bstories.com/image.fetch.php?id=1334607768
http://www.n00bstories.com/image.fetch.php?id=1882720573
http://www.n00bstories.com/image.fetch.php?id=1648570184

And lets not forget those wonderful guard towers that he admittedly stole from Battlefield1942. This is the W3D file for them, which is huge and is the main reason his map is over 14Megs
http://www.n00bstories.com/image.fetch.php?id=1589646227

This next picture was taken with Glacier_Flying in the directory, meaning the reason it looks like crap is just because it wasn't textured properly at all.
http://www.n00bstories.com/image.fetch.php?id=1967668252

http://www.n00bstories.com/hosted_files/ownt.gif
 
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