Noobs on Field [message #149521] |
Wed, 13 April 2005 19:37 |
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splnwezel
Messages: 46 Registered: October 2004 Location: Saskatoon, Saskatchewan
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OK, I was playing on a public server last night, i think it was st0rmgaming AOW. It was just a study break with my roommate, who is kind of a noob at the game, but nonetheless is trying to improve. Anyways, the map was Field, we were Nod. We took control of Field, and were bombarding their WF. Some idiot then started freaking out because my roommate was in a stank and not really accomplishing anything. Anyways, I pressed on with my light tank and we ended up destroying the WF, all the while this "jez" guy is trying to get us to stop. Afterwards, he proclaims that me and jrbigwill are noobs, and then PMs me that we are going to lose and it was my fault for destroying the WF. Anyways, one flame rush later, and base destruction ensued. The "jez" character left as soon as the game was over.
Anyways, my question is: is there ever a legitimate reason to let your WF get destroyed? IMO, as soon as that is gone, it's pretty much game over. Yet I still get noobs telling me not to destroy the WF on Nod, or else when I am on GDI, I hear "Just let the WF die". I have never seen this work.
Eagles may soar, but weasels don't get sucked into Orca engines...
[GDE]splnwezel
http://www.gdeclan.net
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Noobs on Field [message #149522] |
Wed, 13 April 2005 19:39 |
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glyde51
Messages: 1827 Registered: August 2004 Location: Winnipeg
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General (1 Star) |
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I've seen let the wep factory work, it was an organized team though, we had 12 people on our side all with ion thingys and mobiuses. Amazing what infantry are capable of.
No. Seriously. No.
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Noobs on Field [message #149523] |
Wed, 13 April 2005 19:56 |
matty3k10
Messages: 96 Registered: January 2005 Location: Michigan
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Once the Weapons Factory is dead people then start to get pics and mobius and any tank that goes in to there base is as a good as dead even if you have a big rush but then again must people are n00bs and get snipers and try to snipe the flamers to death...So it can be a good or bad thing. On field though I would say its a good plan cuz you could always beacon rush the bar and ref to kill off the advanced infantry.
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Noobs on Field [message #149552] |
Thu, 14 April 2005 03:13 |
Spoony_old
Messages: 1105 Registered: December 2004
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General (1 Star) |
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Letting the WF die is a tactic used by inferior players to try to get wins they don't deserve
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Noobs on Field [message #149558] |
Thu, 14 April 2005 04:38 |
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Sniper_De7
Messages: 866 Registered: April 2004 Location: Wisconsin
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In a public server letting the WF die would work as public morons can't realize that it's nearly impossible to beat a team that camps as such. The best thing to do is everyone stick to tunnels with low leveled characters (officer or even base infantry) and just stop them from pointwhoring (if that needs an arty campin ga tunnel then so be it). But as i said in public servers you'll always get the few who do one-man tank rushes and you lose points
Oderint, dum metuant.
It is not the critic who counts; not the man who points out how the strong man stumbles, or where the doer of deeds could have done them better. The credit belongs to the man who is actually in the arena, whose face is marred by dust and sweat and blood; who strives valiantly; who errs, who comes short again and again, because there is no effort without error and shortcoming; but who does actually strive to do the deeds; who knows great enthusiasms, the great devotions; who spends himself in a worthy cause; who at the best knows in the end the triumph of high achievement, and who at the worst, if he fails, at least fails while daring greatly, so that his place shall never be with those cold and timid souls who neither know victory nor defeat. - Theodore "Teddy" Roosevelt
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Noobs on Field [message #149559] |
Thu, 14 April 2005 05:25 |
Spoony_old
Messages: 1105 Registered: December 2004
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General (1 Star) |
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I understand the logic of it, but it only works if Nod sucks.
Every time I've been on Nod and GDI let the WF die, we won by basekill. EVERY time.
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Noobs on Field [message #149606] |
Thu, 14 April 2005 14:46 |
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splnwezel
Messages: 46 Registered: October 2004 Location: Saskatoon, Saskatchewan
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Yeah, same here, Spoony. Once the WF is gone, just get a flame rush and the AGT is gone. GG. I know a lot of people complain about noobs in public servers... but it really isn't that difficult to get an organized rush going. And if I am taking part in ripping the WF apart, usually I have a load of credits that I can buy a second flamer for a teammate. But usually there is an extra artillery lying out in field which will get some GDI to buy snipers to neutralize them.
Eagles may soar, but weasels don't get sucked into Orca engines...
[GDE]splnwezel
http://www.gdeclan.net
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Noobs on Field [message #149650] |
Thu, 14 April 2005 18:15 |
Jzinsky
Messages: 339 Registered: June 2004 Location: Warrington
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Spoony | Letting the WF die is a tactic used by inferior players to try to get wins they don't deserve
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Here here..
No flashy signature..
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Noobs on Field [message #149683] |
Fri, 15 April 2005 03:53 |
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Sniper_De7
Messages: 866 Registered: April 2004 Location: Wisconsin
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Colonel |
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It really depends on the number of players, and even then it might not - mostly GDI will lose by BD if they don't know how to defend against flame tnak rushes, if you get gunners (which I think are about just as good as pics + more range you can kill at least 1 or 2 on the way. Just that in most cases GDI doesn't go out into the field to stop them. If it was a 7v7 and you had no vehicles probably the best strategy would be 6 gunners and one hotwire with remotes out at the entrance. the remotes would kill at least one flame tank, hopefully the gunners will be able to kill at least 1-2 flame tanks before they reach the base entrance and then you have already 4-5 then if the tanks rush then and all the gunners go for one flame tank each they'll be able to stop it. Then again there is always ways because if you had an apc with a sniper and a tech and some nukes then it could be possible but it's very risky. It'd be a lot more easier probably to just stay in the tunnels with officers and not let them get any points than risk giving them so much points. Oh and if it was any larger than 7v7 then i think it'd probably just be easier for GDI as 7 is the max for vehicles and so any more than 7 and GDI would either hvae more hotwires or more gunners
Oderint, dum metuant.
It is not the critic who counts; not the man who points out how the strong man stumbles, or where the doer of deeds could have done them better. The credit belongs to the man who is actually in the arena, whose face is marred by dust and sweat and blood; who strives valiantly; who errs, who comes short again and again, because there is no effort without error and shortcoming; but who does actually strive to do the deeds; who knows great enthusiasms, the great devotions; who spends himself in a worthy cause; who at the best knows in the end the triumph of high achievement, and who at the worst, if he fails, at least fails while daring greatly, so that his place shall never be with those cold and timid souls who neither know victory nor defeat. - Theodore "Teddy" Roosevelt
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Noobs on Field [message #149695] |
Fri, 15 April 2005 09:13 |
karmai
Messages: 319 Registered: September 2004
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unless you had a big lead, theres under 3 minutes left in the game, you ran out of money and nod is point whoring off the wepons factory,... letting the wf die is stupid
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Noobs on Field [message #149926] |
Sun, 17 April 2005 11:15 |
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NukeIt15
Messages: 987 Registered: February 2003 Location: Out to lunch
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Colonel |
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Vehicles = good
No vehicles = bad
No WF = no vehicles
Therefore...
No WF = bad
Antivehicle troopers are great, but they're no substitute for a couple of good tank drivers. A team that has both infantry and vehicles will win almost every time over a team that does not.
"Arms discourage and keep the invader and plunderer in awe, and preserve order in the world as well as property. Horrid mischief would ensue were (the law-abiding) deprived of the use of them." - Thomas Paine
Remember, kids: illiteracy is cool. If you took the time to read this, you are clearly a loser who will never get laid. You've been warned.
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Noobs on Field [message #150130] |
Mon, 18 April 2005 04:38 |
Homey
Messages: 1084 Registered: February 2003 Location: Canada
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General (1 Star) |
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It's all about how organized a team is. If GDI is more organized than Nod, then GDI will probably win. Usually I try to put killing it off until Nod has a couple thousand point lead. Either way, those pics and mobius' don't stand a chance against my sniper
Homey
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Noobs on Field [message #150181] |
Mon, 18 April 2005 12:21 |
Homey
Messages: 1084 Registered: February 2003 Location: Canada
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General (1 Star) |
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You know I only kill those with luck
Homey
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Noobs on Field [message #150829] |
Thu, 21 April 2005 20:07 |
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splnwezel
Messages: 46 Registered: October 2004 Location: Saskatoon, Saskatchewan
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OMG... how about in maps like Hourglass where some genius says "Don't repair the ref... they're pointwhoring off it and we will lose!!!!"
No, is more like once our noob team loses the refinery, half of our team will run around with GDI Soldiers, be completely ineffective, and they end up destroying the rest of the base. Seriously, in public servers, the refinery is probably the most important tool to win because without it, the rest of your team is useless.
Eagles may soar, but weasels don't get sucked into Orca engines...
[GDE]splnwezel
http://www.gdeclan.net
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Noobs on Field [message #150885] |
Fri, 22 April 2005 10:12 |
flyingfox
Messages: 1612 Registered: February 2003 Location: scotland, uk
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General (1 Star) |
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public server no time limit -- protect all of your structures, except the obelisk/AGT if you've lost your PP
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Re: Noobs on Field [message #190371 is a reply to message #190347] |
Sat, 18 February 2006 06:59 |
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Dave Mason
Messages: 2357 Registered: April 2004 Location: Shropshire, England
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General (2 Stars) |
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bluethen wrote on Sat, 18 February 2006 07:08 | PPl say, let the ref die, but when it does, every1 has no money and no money means no upgrades and vehicles and we usually lose. If you let the wf die, the theyre obviously going to rush with tanks and u cant kill tanks with a smal gun. WTF R U PPL THINKING!!?????
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LOL U R SO RITE!1111111
www.myspace.com/midas
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Re: Noobs on Field [message #190377 is a reply to message #149521] |
Sat, 18 February 2006 07:33 |
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Dr. Lithius
Messages: 609 Registered: March 2005
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Nothing amplifies the fact someone's right like a nice, big ker-fucking-bump of a topic that hasn't seen the light of day in almost a year, eh?
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Re: Noobs on Field [message #190414 is a reply to message #149521] |
Sat, 18 February 2006 14:58 |
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Spoony
Messages: 3915 Registered: January 2006
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General (3 Stars) Tactics & Strategies Moderator |
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so? 99 out of 100 threads in the tactics section are complete garbage anyway
Unleash the Renerageâ„¢
Renedrama [ren-i-drah-muh]
- noun
1. the inevitable criticism one receives after doing something awful
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Re: Noobs on Field [message #190688 is a reply to message #149523] |
Tue, 21 February 2006 10:11 |
MrWiggles
Messages: 231 Registered: October 2005 Location: CANADADA
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matty3k10 wrote on Wed, 13 April 2005 22:56 | Once the Weapons Factory is dead people then start to get pics and mobius and any tank that goes in to there base is as a good as dead even if you have a big rush but then again must people are n00bs and get snipers and try to snipe the flamers to death...So it can be a good or bad thing. On field though I would say its a good plan cuz you could always beacon rush the bar and ref to kill off the advanced infantry.
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odd, that same tactic didnt work for you guys in the xpz vs all game a couple days ago, and you retards still had a WF :/
im best rene
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