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Field Starting [message #148995] |
Mon, 11 April 2005 09:27 |
flyingfox
Messages: 1612 Registered: February 2003 Location: scotland, uk
Karma: 0
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General (1 Star) |
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You immediately take the main entrance to the field, moving through the back till you see the harvester coming. You then go onto the tiberium and plant your c4. it's important to use a soldier because there will be people on the other side with the same idea as you, and an engineer will die quickly. consider discriminating against grenadiers because they're the most troublesome at this point. Though, eagle-eyed GDIs will attack you with their superiour rifles and win if you don't have an edge.
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Field Starting [message #148997] |
Mon, 11 April 2005 09:38 |
Spoony_old
Messages: 1105 Registered: December 2004
Karma: 0
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General (1 Star) |
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Defend your harvester, defend the tunnels from grenadiers. If GDI kills your harvester you're fucked, if GDI gets lots of money from grenading your buildings... well you aren't fucked but you're at a disadvantage
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Field Starting [message #149002] |
Mon, 11 April 2005 09:52 |
flyingfox
Messages: 1612 Registered: February 2003 Location: scotland, uk
Karma: 0
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General (1 Star) |
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How many players are we talking here? IF there are many players on both teams then Nod might take out GDI's harvester too, and the tunnels are too busy for a grenadier to sit and attack for more than a clip or 2
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Field Starting [message #149004] |
Mon, 11 April 2005 09:54 |
Spoony_old
Messages: 1105 Registered: December 2004
Karma: 0
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General (1 Star) |
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Possible, but not very likely unless GDI sucks with infantry or is very badly organised... two reasons:
1. GDI harvester comes out much earlier and goes back to base sooner, therefore Nod only really gets one chance whereas a GDI player could rush the harv, get killed, and still have time to make another go at it
2. GDI infantry own Nod infantry so bad it isn't even funny
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Field Starting [message #149012] |
Mon, 11 April 2005 10:23 |
Jzinsky
Messages: 339 Registered: June 2004 Location: Warrington
Karma: 0
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Recruit |
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Attack the harvester, always..
No flashy signature..
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Field Starting [message #149064] |
Mon, 11 April 2005 14:33 |
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csskiller
Messages: 522 Registered: April 2004
Karma: 0
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Colonel |
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well, maybe not always
When history witnesses a great change, Razgriz reveals itself,
First as a dark demon,
As a demon it uses its power to reign death upon the land;
and then it dies.
However, after a period of slumber, Razgriz returns.
This time as a great hero...
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Field Starting [message #149097] |
Mon, 11 April 2005 16:15 |
®
Messages: 26 Registered: April 2005
Karma: 0
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Recruit |
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You got hop the ref with 2-4 of your favorite allies
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Field Starting [message #149116] |
Mon, 11 April 2005 17:05 |
flyingfox
Messages: 1612 Registered: February 2003 Location: scotland, uk
Karma: 0
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General (1 Star) |
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Yeah, the GDI harv gets to the field after about fifty seconds whereas it takes the Nod harv about a minute and a half. As Nod it might be a good idea at the start to shortcut through the tunnel and pass the waterfall, but I tend not to as GDI soldiers'll show up and attack
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Field Starting [message #149199] |
Mon, 11 April 2005 23:24 |
jaguar163
Messages: 5 Registered: April 2005
Karma: 0
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Recruit |
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GDI: i'd use a grenedeir to whore points
NOD: ill get basic infantry and whore harvy
but if im for highest kills, ill get a shotgunner and own em!
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Field Starting [message #149243] |
Tue, 12 April 2005 07:23 |
Spoony_old
Messages: 1105 Registered: December 2004
Karma: 0
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General (1 Star) |
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CackBoy26 |
Quote: | I used to harvy walk the AGT and then make win it by buying a flame tank and finishing off the agt and base on 1v1s.
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I see someone's been playing against Renegade's elite.
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replace "elite" with "afk"
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