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show edges of gmax models only (ingame) [message #146781] |
Wed, 30 March 2005 20:22 |
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Spice
Messages: 1448 Registered: November 2003 Location: Ohio
Karma: 0
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General (1 Star) |
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Sir Phoenixx |
EXdeath7 | Yes it is. You will need to Apply the UVW map modifier and Use faltten mesh. Use a plug-in called Texporter:
http://www.cuneytozdas.com/software/3dsmax/#Texporter
Apply your texture. I'm not sure if texporter works with Gmax. There are also more complex ways of doing your unwrap. Using flatten mesh is really just a quick way to test it out. Look around for a UVW unwrap tutorial.
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No, it doesn't work with Gmax, I tried it a long time ago when I first got texporter. This still isn't what he's wanting to do, he wants just the wireframe of the models to show up, making a UVW map with just the lines still has the polygons showing up.
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I thought he meant a sort of cell shading effect. I meant more as texture over some of the edges in the triangles and not the main ones outlining parts.
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