Renegade Public Forums
C&C: Renegade --> Dying since 2003™, resurrected in 2024!
Home » Renegade Discussions » Mod Forum » show edges of gmax models only (ingame)
show edges of gmax models only (ingame) [message #146641] Wed, 30 March 2005 07:52 Go to next message
danpaul88 is currently offline  danpaul88
Messages: 5795
Registered: June 2004
Location: England
Karma: 0
General (5 Stars)
Is it possible to create a model in gmax and then export is so that only the edges showup ingame?

http://steamsignature.com/card/1/76561197975867233.png
show edges of gmax models only (ingame) [message #146646] Wed, 30 March 2005 08:17 Go to previous messageGo to next message
Oblivion165 is currently offline  Oblivion165
Messages: 3468
Registered: June 2003
Location: Hendersonville, North Car...
Karma: 0
General (3 Stars)
like wireframe?

WOL: Ob165ion Skype: Oblivion165 Yahoo Instant Messenger: CaptainJohn165
show edges of gmax models only (ingame) [message #146651] Wed, 30 March 2005 08:28 Go to previous messageGo to next message
Spice
Messages: 1448
Registered: November 2003
Location: Ohio
Karma: 0
General (1 Star)
Yes it is. You will need to Apply the UVW map modifier and Use faltten mesh. Use a plug-in called Texporter:

http://www.cuneytozdas.com/software/3dsmax/#Texporter

Apply your texture. I'm not sure if texporter works with Gmax. There are also more complex ways of doing your unwrap. Using flatten mesh is really just a quick way to test it out. Look around for a UVW unwrap tutorial.


http://img46.imageshack.us/img46/8027/userbar358428pu3.gif
show edges of gmax models only (ingame) [message #146663] Wed, 30 March 2005 10:32 Go to previous messageGo to next message
Sir Kane
Messages: 1701
Registered: March 2003
Location: Angerville
Karma: 0
General (1 Star)
It's possible to turn the entire game into wireframe.

Proud N9500 and proud N6270 user. Creator of the IEE libraries (original bhs.dll) and the RB series software.
http://n00bstories.com/image.fetch.php?id=1189992501http://www.n00bstories.com/image.fetch.php?id=1257492907
show edges of gmax models only (ingame) [message #146665] Wed, 30 March 2005 10:59 Go to previous messageGo to next message
Deactivated is currently offline  Deactivated
Messages: 1503
Registered: February 2003
Karma: 0
General (1 Star)
Like everything else you say SK.... :rolleyes:
show edges of gmax models only (ingame) [message #146667] Wed, 30 March 2005 11:03 Go to previous messageGo to next message
Sanada78 is currently offline  Sanada78
Messages: 435
Registered: April 2003
Karma: 0
Commander

...but you can.

http://www.n00bstories.com/image.fetch.php?id=1250963518
show edges of gmax models only (ingame) [message #146668] Wed, 30 March 2005 11:13 Go to previous messageGo to next message
Majiin Vegeta is currently offline  Majiin Vegeta
Messages: 2186
Registered: February 2003
Location: London
Karma: 0
General (2 Stars)
hows wirefram on the FPS? might have to try playing like that Wink
show edges of gmax models only (ingame) [message #146672] Wed, 30 March 2005 12:11 Go to previous messageGo to next message
Deactivated is currently offline  Deactivated
Messages: 1503
Registered: February 2003
Karma: 0
General (1 Star)
Sanada78

...but you can.
http://www.n00bstories.com/image.fetch.php?id=1250963518


Wallhax0r! Razz
show edges of gmax models only (ingame) [message #146674] Wed, 30 March 2005 12:16 Go to previous messageGo to next message
WNxCABAL is currently offline  WNxCABAL
Messages: 1391
Registered: July 2004
Karma: 0
General (1 Star)
You know, when I first started Renegade Map Making, that was the 2nd thing I ever tried out! Razz

Warrior Nation Number One Gaming Clan In The World Razz

http://www.tibnas.com/Outbound_Images/wnxcabal_cabalcc3kw_sig_ani.gif
show edges of gmax models only (ingame) [message #146675] Wed, 30 March 2005 12:17 Go to previous messageGo to next message
Deactivated is currently offline  Deactivated
Messages: 1503
Registered: February 2003
Karma: 0
General (1 Star)
Renegade draws the HUD as flat polys?
show edges of gmax models only (ingame) [message #146678] Wed, 30 March 2005 12:36 Go to previous messageGo to next message
Sir Kane
Messages: 1701
Registered: March 2003
Location: Angerville
Karma: 0
General (1 Star)
The HUD elements are all (partly textured) triangles rendered with orthographic projection.

Proud N9500 and proud N6270 user. Creator of the IEE libraries (original bhs.dll) and the RB series software.
http://n00bstories.com/image.fetch.php?id=1189992501http://www.n00bstories.com/image.fetch.php?id=1257492907
show edges of gmax models only (ingame) [message #146680] Wed, 30 March 2005 12:38 Go to previous messageGo to next message
Sir Kane
Messages: 1701
Registered: March 2003
Location: Angerville
Karma: 0
General (1 Star)
Majiin Vegeta

hows wirefram on the FPS? might have to try playing like that Wink

Wireframe doesn't really increase the FPS. But turning texture rendering off does.


Proud N9500 and proud N6270 user. Creator of the IEE libraries (original bhs.dll) and the RB series software.
http://n00bstories.com/image.fetch.php?id=1189992501http://www.n00bstories.com/image.fetch.php?id=1257492907
show edges of gmax models only (ingame) [message #146683] Wed, 30 March 2005 12:46 Go to previous messageGo to next message
Sir Phoenixx is currently offline  Sir Phoenixx
Messages: 2510
Registered: February 2003
Location: Behind You!
Karma: 0
General (2 Stars)

EXdeath7

Yes it is. You will need to Apply the UVW map modifier and Use faltten mesh. Use a plug-in called Texporter:

http://www.cuneytozdas.com/software/3dsmax/#Texporter

Apply your texture. I'm not sure if texporter works with Gmax. There are also more complex ways of doing your unwrap. Using flatten mesh is really just a quick way to test it out. Look around for a UVW unwrap tutorial.

No, it doesn't work with Gmax, I tried it a long time ago when I first got texporter. This still isn't what he's wanting to do, he wants just the wireframe of the models to show up, making a UVW map with just the lines still has the polygons showing up.


.:Red Alert: A Path Beyond Modeler:.
E-mail: sirphoenixx@gmail.com
AIM: Sir Phoenixx
ICQ: 339325768
MSN: sirphoenixx@hotmail.com
Yahoo: sirphoenix86
If anyone needs any help with using 3dsmax, or gmax feel free to contact me.

My Gallery: sir-phoenixx.deviantart.com/gallery
show edges of gmax models only (ingame) [message #146686] Wed, 30 March 2005 12:57 Go to previous messageGo to next message
Sir Kane
Messages: 1701
Registered: March 2003
Location: Angerville
Karma: 0
General (1 Star)
Found a screenshot of the no-material stuff. Too bad you can't tell what the FPS is since it doesn't render the letter textures. But it should be above 100 FPS considering that the first 4 boxes are "FPS =" then a small one which should be 1, another 2 numbers, the comma and then the kbps display.

http://www.n00bstories.com/image.fetch.php?id=1164449387


Proud N9500 and proud N6270 user. Creator of the IEE libraries (original bhs.dll) and the RB series software.
http://n00bstories.com/image.fetch.php?id=1189992501http://www.n00bstories.com/image.fetch.php?id=1257492907
show edges of gmax models only (ingame) [message #146740] Wed, 30 March 2005 17:19 Go to previous messageGo to next message
danpaul88 is currently offline  danpaul88
Messages: 5795
Registered: June 2004
Location: England
Karma: 0
General (5 Stars)
yeah, like wireframe, but only for particular models, will flatten mash work for tht? kinda like hiding the polygons themselves but showing the edges? if it cant be done guess I will have to make the model with .001 length polys or something, lol

btw, I have exported as wireframe before....completely by accident though Laughing


http://steamsignature.com/card/1/76561197975867233.png
show edges of gmax models only (ingame) [message #146781] Wed, 30 March 2005 20:22 Go to previous message
Spice
Messages: 1448
Registered: November 2003
Location: Ohio
Karma: 0
General (1 Star)
Sir Phoenixx

EXdeath7

Yes it is. You will need to Apply the UVW map modifier and Use faltten mesh. Use a plug-in called Texporter:

http://www.cuneytozdas.com/software/3dsmax/#Texporter

Apply your texture. I'm not sure if texporter works with Gmax. There are also more complex ways of doing your unwrap. Using flatten mesh is really just a quick way to test it out. Look around for a UVW unwrap tutorial.

No, it doesn't work with Gmax, I tried it a long time ago when I first got texporter. This still isn't what he's wanting to do, he wants just the wireframe of the models to show up, making a UVW map with just the lines still has the polygons showing up.


I thought he meant a sort of cell shading effect. I meant more as texture over some of the edges in the triangles and not the main ones outlining parts.


http://img46.imageshack.us/img46/8027/userbar358428pu3.gif
Previous Topic: Building Tut Wanted:
Next Topic: Really doubt I can find someone else with this...
Goto Forum:
  


Current Time: Mon Nov 11 07:06:59 MST 2024

Total time taken to generate the page: 0.01046 seconds