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CorePatch feature request [message #145690] Fri, 25 March 2005 15:19 Go to next message
Kanezor is currently offline  Kanezor
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Registered: February 2005
Location: Sugar Land, TX, USA
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Colonel
Is it possible to add chat log support to Renegade clients? It would be quite nice to have chatlogs available instead of having to screenshot that damn chat screen while hoping that nothing happens to reset the position to the bottom.
CorePatch feature request [message #145744] Fri, 25 March 2005 23:18 Go to previous messageGo to next message
cmatt42 is currently offline  cmatt42
Messages: 2057
Registered: July 2004
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General (2 Stars)
I second that. But then again, could plain text be a reliable source for n00bstories? :rolleyes:

CorePatch feature request [message #145750] Sat, 26 March 2005 00:27 Go to previous messageGo to next message
Kanezor is currently offline  Kanezor
Messages: 855
Registered: February 2005
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Colonel
Either that or intrude upon privacy and have the server-side core patch log the private chats (along with team and public chat, since some people aren't cool enough to keep private chat private).

It's just, here I am in a full 24 player server with people killing each other every few seconds... I ask someone where to go to be tested for cheats, take a screenshot of my question, alt-tab out to save it, and alt-tab back in just in time to see his reply go away... so I try nabbing a purchase terminal *hoping* server activity will die enough for me to scroll up and find his reply and take a screenshot. All of this time, he's waiting for more instructions...

And then if the game ends during this, I'm screwed anyways.
CorePatch feature request [message #146278] Mon, 28 March 2005 18:08 Go to previous messageGo to next message
IRON FART
Messages: 1989
Registered: September 2003
Location: LOS ANGELES
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General (1 Star)
What if there was a way to stop the message box from scrolling down as soon as there is a new message?

http://www.baclan.org/albums/album05/dasmodell.jpg
Quote:


Quote from IRC
<[Digital]> get man_fucking_a_car.mpg
<[Digital]> ah fuck wrong window

CorePatch feature request [message #146607] Wed, 30 March 2005 02:23 Go to previous messageGo to next message
Kanezor is currently offline  Kanezor
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Colonel
That wouldn't solve the problem of the chat being deleted if the game ends, would it?
CorePatch feature request [message #146792] Wed, 30 March 2005 21:15 Go to previous messageGo to next message
IRON FART
Messages: 1989
Registered: September 2003
Location: LOS ANGELES
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General (1 Star)
No, but you could easily take a screenshot in time.

http://www.baclan.org/albums/album05/dasmodell.jpg
Quote:


Quote from IRC
<[Digital]> get man_fucking_a_car.mpg
<[Digital]> ah fuck wrong window

CorePatch feature request [message #147108] Fri, 01 April 2005 01:51 Go to previous messageGo to next message
dead6re is currently offline  dead6re
Messages: 602
Registered: September 2003
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Colonel
It would be easy to store the chat in logs. If you could get the bhs.dll or something to find out what is said into chat. Theres also another way but harder.
CorePatch feature request [message #147167] Fri, 01 April 2005 09:58 Go to previous messageGo to next message
Cat998
Messages: 1081
Registered: January 2004
Location: Austria, Vienna
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General (1 Star)
Moderator/Captain

bhs.txt :

And it contains a new logfile which has the same name as the regular renlog file but with bhs_ at the front.
This file will contain all f2/f3 console messages and also all "xxx changed teams" messages. (this fixes the LFDS bugs where those messages may not be logged properly).


When people ask me "Plz" just because it's shorter than "Please" I feel perfectly justified to answer "No" because it's shorter then "Yes"

Programming is like sex: one mistake and you have to support it for the rest of your life

Want the best answers? Ask the best questions!

"So long, and thanks for all the fish."
CorePatch feature request [message #147201] Fri, 01 April 2005 16:09 Go to previous messageGo to next message
jonwil is currently offline  jonwil
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Registered: February 2003
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General (3 Stars)

I have added something to bhs.dll that logs all f2/f3 communications that come to the client machine. And all uses of MESSAGE, PPAGE and TPAGE.

Jonathan Wilson aka Jonwil
Creator and Lead Coder of the Custom scripts.dll
Renegade Engine Guru
Creator and Lead Coder of TT.DLL
Official member of Tiberian Technologies
CorePatch feature request [message #147511] Sun, 03 April 2005 07:40 Go to previous message
Jzinsky is currently offline  Jzinsky
Messages: 339
Registered: June 2004
Location: Warrington
Karma: 0
Recruit
Would it be as well to make sure that the chat stays for say 10 seconds, no matter what. Then if there's too much chat going on insteadof filling the scree in could be queued?

No flashy signature..
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