| Mission .gmax Files? [message #145162] | 
			Tue, 22 March 2005 13:55   | 
		 
		
			
				
				
				
					
						  
						Burn
						 Messages: 160 Registered: November 2004 
						
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		In several tutorials I've seen cases where the author shows a Westwood Renegade map but in .gmax.  
 
I'd like to know- if they're available to the public, where can I download the WW maps in the .gmax format? Or do I already have it? 
 
EDIT: Found it, nevermind.  
 
Why can't I delete my post?
		
		
		
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			| Mission .gmax Files? [message #145244] | 
			Wed, 23 March 2005 03:11    | 
		 
		
			
				
				
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						Spice
						 Messages: 1448 Registered: November 2003  Location: Ohio
						
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		Where did you find them if you don't mind me asking? I didn't know the SP source files were available for download.
		
		
 
  
		
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			| Mission .gmax Files? [message #145249] | 
			Wed, 23 March 2005 04:59    | 
		 
		
			
				
				
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						Oblivion165
						 Messages: 3468 Registered: June 2003  Location: Hendersonville, North Car...
						
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		Untested: 
 
Extract every .dds and .tga from your always to a folder. Put the .w3d in there, and import it in RenX. If i remeber correctly the importer will apply the textures if they are found next to the file.
		
		
  WOL: Ob165ion Skype: Oblivion165 Yahoo Instant Messenger: CaptainJohn165
		
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			| Mission .gmax Files? [message #145295] | 
			Wed, 23 March 2005 12:14    | 
		 
		
			
				
				
				
					
						  
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		OK well what I did was I went into LevelEdit. Then, I looked at the multiplayer terrain tiles and I went down to where it said "C&C_Canyon..." I opened that up, saw what the name of the .w3d file was, then using my XCC Mixer I extracted the .w3d file from C&C_Canyon.mix. I used my .w3d importer and then imported it into Gmax.  
 
Quite an archaic way to do it, and of course the majority of the textures do not show when you do this. However, in my situation, it served it's purpose.
		
		
		
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			| Mission .gmax Files? [message #145297] | 
			Wed, 23 March 2005 12:24    | 
		 
		
			
				
				
				
					
						  
						Deactivated
						 Messages: 1503 Registered: February 2003 
						
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		| Aircraftkiller a.k.a. ACK |   I have all sorts of neat things in the source Max format. Original Nod Apache, Tiberium Harvesters, Medium Tank, the only CTF level, the only DM level, Noddingham, multiplayer Helipads...
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But they're useless (except for boasting about having them) as long you're keeping them only to yourself. 
And remember to release them as they are, not tampering with them in any way (eg. removing parts of a file or saving them in another format).
		
		
		
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			| Mission .gmax Files? [message #145313] | 
			Wed, 23 March 2005 14:16    | 
		 
		
			
				
				
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						Spice
						 Messages: 1448 Registered: November 2003  Location: Ohio
						
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		| Oblivion165 |   Untested: 
 
Extract every .dds and .tga from your always to a folder. Put the .w3d in there, and import it in RenX. If i remeber correctly the importer will apply the textures if they are found next to the file.
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Your right , This works. I've done it many times. You have to go to the matieral editor and hit the "get Renegade matieral" button and it will apply the textures automatically. Since it does not set them in the editor,
		
		
 
  
		
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			| Re: Mission .gmax Files? [message #486286 is a reply to message #145297] | 
			Wed, 19 February 2014 05:55    | 
		 
		
			
				
				
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						zunnie
						 Messages: 2959 Registered: September 2003  Location: Netherlands
						
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		| CommandoSR wrote on Wed, 23 March 2005 14:24 |  
 | Aircraftkiller a.k.a. ACK |   I have all sorts of neat things in the source Max format. Original Nod Apache, Tiberium Harvesters, Medium Tank, the only CTF level, the only DM level, Noddingham, multiplayer Helipads...
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But they're useless (except for boasting about having them) as long you're keeping them only to yourself. 
And remember to release them as they are, not tampering with them in any way (eg. removing parts of a file or saving them in another format).
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He probably won't do this lol, since its 2014 now  
		
		
 
  
		
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