Vis and Teleporters???? [message #14496] |
Tue, 15 April 2003 08:55  |
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Halo38
Messages: 955 Registered: February 2003 Location: UK
Karma: 0
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Colonel |
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Just thought about an issue with teleporters...
If you have a teleporter in a generated vis sector teleport you to an ungenerated vis sector will you see nothing for a split second while ren generates the relevant meshes???
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Creator of : C&C_Arid, C&C_Ancients, C&C_Bio, C&C_Duel Arena
Mod Wars Veteran
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Vis and Teleporters???? [message #14596] |
Tue, 15 April 2003 17:31  |
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maytridy
Messages: 1371 Registered: February 2003 Location: New York, USA
Karma: 0
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General (1 Star) |
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SomeRhino is correct, you do see the WS logo, instad of the textures. As the benchmark tests proved, multi textures cause more lag than polys.
Visit www.mwbhd.com
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