Optimize Vis Data [message #144316] |
Fri, 18 March 2005 13:29 |
Burn
Messages: 160 Registered: November 2004
Karma: 0
|
Recruit |
|
|
Hey, I hate to bother everyone again, but I'd like to know what this is..
In LevelEdit, when I do "Optimize Vis Data", can someone explain to me what exactly I'm 'optimizing'?
Am I compressing the sectors, the vis points, or what?
Thanks.
|
|
|
|
Re: Optimize Vis Data [message #276376 is a reply to message #144316] |
Tue, 31 July 2007 15:25 |
|
YSLMuffins
Messages: 1144 Registered: February 2003 Location: Moved a long time ago (it...
Karma: 0
|
General (1 Star) Moderator - Mod Forum |
|
|
I believe I've only tried it once, and I think all it does is remove some redundancy in overlapping vis sectors.
-YSLMuffins
The goddess of all (bread products)
See me online as yslcheeze
|
|
|
Re: Optimize Vis Data [message #276572 is a reply to message #276376] |
Wed, 01 August 2007 13:49 |
|
Jerad2142
Messages: 3812 Registered: July 2006 Location: USA
Karma: 6
|
General (3 Stars) |
|
|
YSLMuffins wrote on Tue, 31 July 2007 16:25 | I believe I've only tried it once, and I think all it does is remove some redundancy in overlapping vis sectors.
|
That can't be all it does, because I have optimized maps without vis sectors and it still removes and merges 100s of things.
Visit Jerad's deer sweat shop
|
|
|