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My First Weapon Model [message #144039] |
Wed, 16 March 2005 21:32 |
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Oblivion165
Messages: 3468 Registered: June 2003 Location: Hendersonville, North Car...
Karma: 0
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General (3 Stars) |
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I like it but that silencer....??? Im sure its accurate but it looks weird.
WOL: Ob165ion Skype: Oblivion165 Yahoo Instant Messenger: CaptainJohn165
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My First Weapon Model [message #144056] |
Wed, 16 March 2005 22:59 |
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IRON FART
Messages: 1989 Registered: September 2003 Location: LOS ANGELES
Karma: 0
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General (1 Star) |
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Thats really really good.
Quote: |
Quote from IRC
<[Digital]> get man_fucking_a_car.mpg
<[Digital]> ah fuck wrong window
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My First Weapon Model [message #144094] |
Thu, 17 March 2005 07:24 |
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Looks pretty good. You just need to move the trigger guard back a little because it's supposed to be connected to the grip.
Make sure you delete all of the polygons that are inside of another object, and if you can replace a part with a lower polygon part with little to no visual change (with smoothing groups applied), then do it. The polygon count needs to be as low as possible while still retaining the visual details. If you can replace a 12 sided cylinder with an 8 sided cylinder and not notice a difference (when you look at it from the same distance it would be in first person view) , then you should.
.:Red Alert: A Path Beyond Modeler:.
E-mail: sirphoenixx@gmail.com
AIM: Sir Phoenixx
ICQ: 339325768
MSN: sirphoenixx@hotmail.com
Yahoo: sirphoenix86
If anyone needs any help with using 3dsmax, or gmax feel free to contact me.
My Gallery: sir-phoenixx.deviantart.com/gallery
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My First Weapon Model [message #144130] |
Thu, 17 March 2005 12:31 |
Sn1per XL
Messages: 165 Registered: May 2003 Location: Florida
Karma: 0
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Recruit |
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Looks very good and accurate. Now unwrap it, so I can texture it.
Ingame names: Sn1perXL, xhav0c
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My First Weapon Model [message #144132] |
Thu, 17 March 2005 12:39 |
icedog90
Messages: 3483 Registered: April 2003
Karma: 0
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General (3 Stars) |
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Sir Phoenixx | Looks pretty good. You just need to move the trigger guard back a little because it's supposed to be connected to the grip.
Make sure you delete all of the polygons that are inside of another object, and if you can replace a part with a lower polygon part with little to no visual change (with smoothing groups applied), then do it. The polygon count needs to be as low as possible while still retaining the visual details. If you can replace a 12 sided cylinder with an 8 sided cylinder and not notice a difference (when you look at it from the same distance it would be in first person view) , then you should.
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Thanks for the advice. Most of the cylinders are 8 sides except for the bigger cylinders like the barrel and stock.
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