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Breaking News Regarding RenAlert! [message #142378] Mon, 07 March 2005 05:05 Go to previous messageGo to next message
Renx is currently offline  Renx
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Um, we never tried to sell renalert, the payment was for the box art, and various other things that fans would enjoy. It was pretty obvious you couldn't sell the mod, so EA never even came into question on that subject.

~Canucck

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Blazer

...RG made me ugly
Breaking News Regarding RenAlert! [message #142389] Mon, 07 March 2005 08:22 Go to previous messageGo to next message
JeffLee67 is currently offline  JeffLee67
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I think ACK is now feeling and seeing what the game developers go through every time they take on a project. Deadlines force you to start with an engine you believe to be cutting edge at the time, but as delays push back release dates, they realize the engine they started with no longer is "cutting edge". Unfortunately, those developers do not have the luxury of switching engines mid stream. It's nice to have your game on the most advanced engine, but if you want to make a product that hasn't been vaporware, you have to pick an engine, and stick with it. The truth is, there will always be a better engine coming out as you are developing your game. I think that is why I like Renegade so much, it's not about the engine, or the graphics, or the sound, or even the effects, it's all about the gameplay.

What I'm saying is, the game only needs to be fun first, graphics are secondary. I'm sure most of us have played games with crappy graphics, but what kept us playing it was the gameplay.

As for RenAlert, I played it several times and I personally didn't enjoy it. It seemed to me that the game concentrated too much on realism that it lost the fun factor for me. Maybe I just expected it to be like Renegade but with Red Alert units, which would have been fun for me. But I'm guessing the team was going for an entirely different type of game. Then again, that's just my opinion.


JLee1967

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Breaking News Regarding RenAlert! [message #142394] Mon, 07 March 2005 09:25 Go to previous messageGo to next message
Xtrm2Matt is currently offline  Xtrm2Matt
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Why not stop trying to mod every game out and actually enjoy playing the games instead? Much easier and hey.. hassle free.

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Breaking News Regarding RenAlert! [message #142397] Mon, 07 March 2005 10:39 Go to previous messageGo to next message
TankClash is currently offline  TankClash
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Commander
Games get boring, or... you get banned. You need to change it up.

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http://www.youtube.com/watch?v=TWG7-SkWpjU&feature=relmfu
Here's a compelling comment instead.
Breaking News Regarding RenAlert! [message #142405] Mon, 07 March 2005 12:03 Go to previous messageGo to next message
Jecht is currently offline  Jecht
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How about we make renegade better and keep upgrading it rather than making a whole new mod no one plays for more than a week. How about we do code to lower the firepower of the MRL but make it home in on targets, or implement a sniper reticle all can use with no green crap but the scope shadow still in place so noone bitches about clearscope anymore. Or make new ubergood maps in a core patch that take a good amount of thought into them and need strategy to beat like the original WW maps? No offense AK, but I think WW left those maps out for a reason, and I know your map making skills could be put to good use making new maps and putting them into a CP.

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Breaking News Regarding RenAlert! [message #142411] Mon, 07 March 2005 12:19 Go to previous messageGo to next message
The Mad Hatter is currently offline  The Mad Hatter
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Quote:

After wasting two years justifying the Renegade engine


I don't think it was a waste. Now I know it wasn't their motive, but persisting with the Renegade engine allowed people with lower-end computers to play a great game as well. That may not be important to you, and it certainly wasn't to the RenAlert team either, but I still appreciate the fact that I was able to play it . . . and for free. It was fun. Damn fun. And I'm grateful for it.

There are people who really did appreciate their work, didn't whine and moan about every single thing as others did and were generally just very grateful that will not be able to stay with the mod because of the move from Renegade, which is a pity. However, I think that even if they hadn't moved people could not have stayed anyway because it just seemed to be becoming more and more computer demanding (if that's the right terminology) . . .

Yeah, although those things I mentioned above seem to count for f*ck all :rolleyes: . . . that's just a fan's justification of it.

Edit: Also just to add to that, someone mentioned realism.

In RenAlert, sniping was actually sniping . . . none of the vehicle damage crap . . . sniping was more challenging and that for me made it more fun.
Playing RenAlert made you a better player for Renegade. Hitting the head was a must.

Also, it succesfully recreated the Red Alert atmosphere, imo.

[Updated on: Mon, 07 March 2005 12:23]

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Breaking News Regarding RenAlert! [message #142412] Mon, 07 March 2005 12:21 Go to previous messageGo to next message
Renx is currently offline  Renx
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There's limits to what they can improve on in Renegade. Most drastic changes would require that not only the server have the updates, but the clients as well. That would devide the community in two, therefore it can't be done.

~Canucck

http://www.sloganizer.net/en/style7,Espion.png

Blazer

...RG made me ugly
Breaking News Regarding RenAlert! [message #142414] Mon, 07 March 2005 12:24 Go to previous messageGo to next message
IRON FART
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gbull

How about we make renegade better and keep upgrading it rather than making a whole new mod no one plays for more than a week. How about we do code to lower the firepower of the MRL but make it home in on targets, or implement a sniper reticle all can use with no green crap but the scope shadow still in place so noone bitches about clearscope anymore. Or make new ubergood maps in a core patch that take a good amount of thought into them and need strategy to beat like the original WW maps? No offense AK, but I think WW left those maps out for a reason, and I know your map making skills could be put to good use making new maps and putting them into a CP.

There's an extend to how much the community can change the game. HL2 is 1000x more flexible. Its physics are incredibly realistic and the best out there. The engine is also open source, so people will want to use a more future-proof engine than stick with Renegade.


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Breaking News Regarding RenAlert! [message #142415] Mon, 07 March 2005 12:29 Go to previous messageGo to next message
Pendullum is currently offline  Pendullum
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the new one looks like plastic... stay with source

Aircraftkiller

(flaming is what homosexuals do)
Breaking News Regarding RenAlert! [message #142422] Mon, 07 March 2005 13:24 Go to previous messageGo to next message
Jaspah is currently offline  Jaspah
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AssCrackFiller has no idea how the Source engine works, therefore he's moving to a less complicated engine. Simple as that. Laughing

I can care less about what happens to RenAlert. There's much cooler Half-Life 2 mods coming out. Like that new Team Fortress mod... that looks awsome. Smile
Breaking News Regarding RenAlert! [message #142429] Mon, 07 March 2005 14:19 Go to previous messageGo to next message
Creed3020 is currently offline  Creed3020
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JeffLee67


What I'm saying is, the game only needs to be fun first, graphics are secondary. I'm sure most of us have played games with crappy graphics, but what kept us playing it was the gameplay.

As for RenAlert, I played it several times and I personally didn't enjoy it. It seemed to me that the game concentrated too much on realism that it lost the fun factor for me. Maybe I just expected it to be like Renegade but with Red Alert units, which would have been fun for me. But I'm guessing the team was going for an entirely different type of game. Then again, that's just my opinion.


Very well said, I felt the same way after trying RenAlert. There was little attention played towards making it fun, it was all about make it real!!!

Why not make it really fun?
Breaking News Regarding RenAlert! [message #142430] Mon, 07 March 2005 14:22 Go to previous messageGo to next message
Aircraftkiller is currently offline  Aircraftkiller
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EXdeath7

Aircraftkiller

An act or instance of such falseness.


The act or instance would be the promise or statement , The Falseness would be you not completing the promise or statement.


Once again you totally misunderstand the meaning of the word. I never promised anything, nor did our team.

Quote:

Aircraftkiller has no idea how the Source engine works, therefore he's moving to a less complicated engine. Simple as that.


I take it you're that same idiot who posted the same drivel on the renevo forum. BF2 is still as complicated. I just prefer working in heightfield instead of BSP engines. I did that enough with FS95 and its Scenery Designer. BSP engines are not something I enjoy working with as much as something based on heightfield or arbitary mesh engines like Renegade, however much the game sucks.

Even if I didn't understand how to design game levels for it, which was pretty much my only job for Source besides unit textures, the only people that need to understand how the engine works are hired programmers. Since I'm not a programmer, why the fuck do you think I would want to understand how the engine works? I have better things to do with my time.
Breaking News Regarding RenAlert! [message #142433] Mon, 07 March 2005 14:46 Go to previous messageGo to next message
Mick is currently offline  Mick
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Laughing

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Breaking News Regarding RenAlert! [message #142441] Mon, 07 March 2005 14:59 Go to previous messageGo to next message
PermaGrin
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Aircraftkiller

Even if I didn't understand how to design game levels for it, which was pretty much my only job for Source besides unit textures, the only people that need to understand how the engine works are hired programmers. Since I'm not a programmer, why the fuck do you think I would want to understand how the engine works? I have better things to do with my time.


1) you are the "lead producer" of the mod
2) modelers, how to setup the models correctly
3) texture artist, how to create the correct types of textures
4) animators, how to setup the rig properly to animate correctly in the engine (i already had fun with this problem)

So even if you are not a coder, you still need to know the basics of how the engine works.
Breaking News Regarding RenAlert! [message #142445] Mon, 07 March 2005 15:16 Go to previous messageGo to next message
Aircraftkiller is currently offline  Aircraftkiller
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I already know what materials and settings the engine used. That wasn't the problem. Finding reliable programmers to take on the task of creating all the gameplay modes we wanted plus having a commander mode, etc... That was the problem.
Breaking News Regarding RenAlert! [message #142450] Mon, 07 March 2005 15:39 Go to previous messageGo to next message
TheGunrun is currently offline  TheGunrun
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Colonel

When is this new ren alert comming out? Can i expect this sometime this year?

Proud Creator of "Zero Hour Retarded" as seen on http://www.cncden.com and http://www.cnc-files.com

And Proud Creator of "C&C Retarded" http://www.cncRetarded.com

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Breaking News Regarding RenAlert! [message #142460] Mon, 07 March 2005 16:11 Go to previous messageGo to next message
Jecht is currently offline  Jecht
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no gunrun, probably never.

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Breaking News Regarding RenAlert! [message #142462] Mon, 07 March 2005 16:14 Go to previous messageGo to next message
Aircraftkiller is currently offline  Aircraftkiller
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Yes, probably never. Completely ignore the fact that we were the only team that worked in Renegade which produced anything more than "We'll do this or that but we're really not doing anything at all!"

Lest you forget we worked on RA from September of 2002 until November of 2004. There were at least 25 patches made for it with around seven patches that went public. We supported our work for two years straight and idiots just like gbull here said the same thing two years ago, "it won't ever get released" while saying Reborn would.

Then Reborn comes out and everyone goes "OMFGR REBORN SUCKS!!!" Now that we decide to switch engines again, even though we never put any of our work into Source (So we really didn't do anything with the engine anyway), people like you are saying the same thing. Have some faith for once.
Breaking News Regarding RenAlert! [message #142472] Mon, 07 March 2005 16:41 Go to previous messageGo to next message
PermaGrin
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Aircraftkiller

people like you are saying the same thing. Have some faith for once.


Oh the irony.
Breaking News Regarding RenAlert! [message #142487] Mon, 07 March 2005 17:37 Go to previous messageGo to next message
IRON FART
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I know this is OT, but PermaGrin, your avatar is creepy as hell.

http://www.baclan.org/albums/album05/dasmodell.jpg
Quote:


Quote from IRC
<[Digital]> get man_fucking_a_car.mpg
<[Digital]> ah fuck wrong window

Breaking News Regarding RenAlert! [message #142522] Mon, 07 March 2005 18:39 Go to previous messageGo to next message
Titan1x77 is currently offline  Titan1x77
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Quite a few interesting posts actually came out of this thread.



Quote:

I think that is why I like Renegade so much, it's not about the engine, or the graphics, or the sound, or even the effects, it's all about the gameplay.





Quote:

As for RenAlert, I played it several times and I personally didn't enjoy it. It seemed to me that the game concentrated too much on realism that it lost the fun factor for me. Maybe I just expected it to be like Renegade but with Red Alert units


It seemed to me that if this would have been the case it would of been alot more fun to play aswell....I didn't enjoy the way RA played aswell.



Quote:

How about we make renegade better and keep upgrading it rather than making a whole new mod no one plays for more than a week. How about we do code to lower the firepower of the MRL but make it home in on targets, or implement a sniper reticle all can use with no green crap but the scope shadow still in place so noone bitches about clearscope anymore. Or make new ubergood maps in a core patch that take a good amount of thought into them and need strategy to beat like the original WW maps? No offense AK, but I think WW left those maps out for a reason, and I know your map making skills could be put to good use making new maps and putting them into a CP


I was visiting the Fist of Fate mod's website and seen a new's post about donation's to aquire code for Renegade, to make the game more moddable....I'm not sure what Genocide was getting at, but it seemed he was trying to purchase the source code for renegade??

He talked about fixes to the Netcode, MP game function's, and and a few other things.....I would really llike to see this done and help further Renegade's legacy.

I would Also like to see ACK create a few new MP levels for Renegade.



Quote:

There's limits to what they can improve on in Renegade. Most drastic changes would require that not only the server have the updates, but the clients as well. That would devide the community in two, therefore it can't be done.


That's why we have BHS and Rengaurd...both server's and clients are able to update their game with any new changes....now this is awfully hard to make everyone happy (some changes people just don't want)...but with reasonable changes made to gameplay they can accomplish this.

and Perm, I noticed the Irony of ACK's post aswell Laughing


"But if the gameplay sucks, the looks don't matter at all." - Sir Phoenixx

Breaking News Regarding RenAlert! [message #142534] Mon, 07 March 2005 18:53 Go to previous messageGo to next message
flyingfox is currently offline  flyingfox
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j4S[p

]AssCrackFiller has no idea


can we get a forum filter for that asscrackfiller thing, please? maybe you could change any instance of the string "asscrackfiller" in uppercase to "i'm an asshat" in lower case..
Breaking News Regarding RenAlert! [message #142543] Mon, 07 March 2005 19:14 Go to previous messageGo to next message
IRON FART
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Titan1x77

Quite a few interesting posts actually came out of this thread.



Quote:

I think that is why I like Renegade so much, it's not about the engine, or the graphics, or the sound, or even the effects, it's all about the gameplay.



...blah blah blah...

Gameplay is the "soul" of a game. You could have intense graphics, superior sounds, models and visuals, but at the end of the day, if the goal of the game is to stack up blocks, then it's not going to be any fun.

As of 2003 about 60% of all games were considered faliures.


http://www.baclan.org/albums/album05/dasmodell.jpg
Quote:


Quote from IRC
<[Digital]> get man_fucking_a_car.mpg
<[Digital]> ah fuck wrong window

Breaking News Regarding RenAlert! [message #142546] Mon, 07 March 2005 19:17 Go to previous messageGo to next message
icedog90 is currently offline  icedog90
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Blazea58

The only thing good about the game is the graphics, physics. Gameplay looks to much like COD now,


Have you ever played something else besides HL2DM?
Breaking News Regarding RenAlert! [message #142549] Mon, 07 March 2005 19:25 Go to previous messageGo to previous message
Aircraftkiller is currently offline  Aircraftkiller
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Quote:

It seemed to me that if this would have been the case it would of been alot more fun to play aswell....I didn't enjoy the way RA played aswell.


Apparently you don't like Command & Conquer or its gameplay style, as it's exactly the same as Red Alert in both damage systems and unit balance.
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