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Breaking News Regarding RenAlert! [message #142389] |
Mon, 07 March 2005 08:22 |
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JeffLee67
Messages: 155 Registered: February 2003
Karma: 0
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I think ACK is now feeling and seeing what the game developers go through every time they take on a project. Deadlines force you to start with an engine you believe to be cutting edge at the time, but as delays push back release dates, they realize the engine they started with no longer is "cutting edge". Unfortunately, those developers do not have the luxury of switching engines mid stream. It's nice to have your game on the most advanced engine, but if you want to make a product that hasn't been vaporware, you have to pick an engine, and stick with it. The truth is, there will always be a better engine coming out as you are developing your game. I think that is why I like Renegade so much, it's not about the engine, or the graphics, or the sound, or even the effects, it's all about the gameplay.
What I'm saying is, the game only needs to be fun first, graphics are secondary. I'm sure most of us have played games with crappy graphics, but what kept us playing it was the gameplay.
As for RenAlert, I played it several times and I personally didn't enjoy it. It seemed to me that the game concentrated too much on realism that it lost the fun factor for me. Maybe I just expected it to be like Renegade but with Red Alert units, which would have been fun for me. But I'm guessing the team was going for an entirely different type of game. Then again, that's just my opinion.
JLee1967
All your logos are belong to us!
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Any connection between your reality and mine is purely coincidental.
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Breaking News Regarding RenAlert! [message #142411] |
Mon, 07 March 2005 12:19 |
The Mad Hatter
Messages: 37 Registered: March 2005
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Quote: | After wasting two years justifying the Renegade engine
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I don't think it was a waste. Now I know it wasn't their motive, but persisting with the Renegade engine allowed people with lower-end computers to play a great game as well. That may not be important to you, and it certainly wasn't to the RenAlert team either, but I still appreciate the fact that I was able to play it . . . and for free. It was fun. Damn fun. And I'm grateful for it.
There are people who really did appreciate their work, didn't whine and moan about every single thing as others did and were generally just very grateful that will not be able to stay with the mod because of the move from Renegade, which is a pity. However, I think that even if they hadn't moved people could not have stayed anyway because it just seemed to be becoming more and more computer demanding (if that's the right terminology) . . .
Yeah, although those things I mentioned above seem to count for f*ck all :rolleyes: . . . that's just a fan's justification of it.
Edit: Also just to add to that, someone mentioned realism.
In RenAlert, sniping was actually sniping . . . none of the vehicle damage crap . . . sniping was more challenging and that for me made it more fun.
Playing RenAlert made you a better player for Renegade. Hitting the head was a must.
Also, it succesfully recreated the Red Alert atmosphere, imo.
[Updated on: Mon, 07 March 2005 12:23] Report message to a moderator
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Breaking News Regarding RenAlert! [message #142414] |
Mon, 07 March 2005 12:24 |
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IRON FART
Messages: 1989 Registered: September 2003 Location: LOS ANGELES
Karma: 0
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General (1 Star) |
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gbull | How about we make renegade better and keep upgrading it rather than making a whole new mod no one plays for more than a week. How about we do code to lower the firepower of the MRL but make it home in on targets, or implement a sniper reticle all can use with no green crap but the scope shadow still in place so noone bitches about clearscope anymore. Or make new ubergood maps in a core patch that take a good amount of thought into them and need strategy to beat like the original WW maps? No offense AK, but I think WW left those maps out for a reason, and I know your map making skills could be put to good use making new maps and putting them into a CP.
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There's an extend to how much the community can change the game. HL2 is 1000x more flexible. Its physics are incredibly realistic and the best out there. The engine is also open source, so people will want to use a more future-proof engine than stick with Renegade.
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Quote from IRC
<[Digital]> get man_fucking_a_car.mpg
<[Digital]> ah fuck wrong window
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Breaking News Regarding RenAlert! [message #142429] |
Mon, 07 March 2005 14:19 |
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Creed3020
Messages: 1438 Registered: February 2003 Location: Toronto, Canada
Karma: 0
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General (1 Star) |
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JeffLee67 |
What I'm saying is, the game only needs to be fun first, graphics are secondary. I'm sure most of us have played games with crappy graphics, but what kept us playing it was the gameplay.
As for RenAlert, I played it several times and I personally didn't enjoy it. It seemed to me that the game concentrated too much on realism that it lost the fun factor for me. Maybe I just expected it to be like Renegade but with Red Alert units, which would have been fun for me. But I'm guessing the team was going for an entirely different type of game. Then again, that's just my opinion.
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Very well said, I felt the same way after trying RenAlert. There was little attention played towards making it fun, it was all about make it real!!!
Why not make it really fun?
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Breaking News Regarding RenAlert! [message #142487] |
Mon, 07 March 2005 17:37 |
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IRON FART
Messages: 1989 Registered: September 2003 Location: LOS ANGELES
Karma: 0
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General (1 Star) |
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I know this is OT, but PermaGrin, your avatar is creepy as hell.
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Quote from IRC
<[Digital]> get man_fucking_a_car.mpg
<[Digital]> ah fuck wrong window
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Breaking News Regarding RenAlert! [message #142522] |
Mon, 07 March 2005 18:39 |
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Titan1x77
Messages: 1086 Registered: February 2003
Karma: 0
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General (1 Star) |
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Quite a few interesting posts actually came out of this thread.
Quote: | I think that is why I like Renegade so much, it's not about the engine, or the graphics, or the sound, or even the effects, it's all about the gameplay.
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Quote: | As for RenAlert, I played it several times and I personally didn't enjoy it. It seemed to me that the game concentrated too much on realism that it lost the fun factor for me. Maybe I just expected it to be like Renegade but with Red Alert units
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It seemed to me that if this would have been the case it would of been alot more fun to play aswell....I didn't enjoy the way RA played aswell.
Quote: | How about we make renegade better and keep upgrading it rather than making a whole new mod no one plays for more than a week. How about we do code to lower the firepower of the MRL but make it home in on targets, or implement a sniper reticle all can use with no green crap but the scope shadow still in place so noone bitches about clearscope anymore. Or make new ubergood maps in a core patch that take a good amount of thought into them and need strategy to beat like the original WW maps? No offense AK, but I think WW left those maps out for a reason, and I know your map making skills could be put to good use making new maps and putting them into a CP
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I was visiting the Fist of Fate mod's website and seen a new's post about donation's to aquire code for Renegade, to make the game more moddable....I'm not sure what Genocide was getting at, but it seemed he was trying to purchase the source code for renegade??
He talked about fixes to the Netcode, MP game function's, and and a few other things.....I would really llike to see this done and help further Renegade's legacy.
I would Also like to see ACK create a few new MP levels for Renegade.
Quote: | There's limits to what they can improve on in Renegade. Most drastic changes would require that not only the server have the updates, but the clients as well. That would devide the community in two, therefore it can't be done.
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That's why we have BHS and Rengaurd...both server's and clients are able to update their game with any new changes....now this is awfully hard to make everyone happy (some changes people just don't want)...but with reasonable changes made to gameplay they can accomplish this.
and Perm, I noticed the Irony of ACK's post aswell
"But if the gameplay sucks, the looks don't matter at all." - Sir Phoenixx
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Breaking News Regarding RenAlert! [message #142534] |
Mon, 07 March 2005 18:53 |
flyingfox
Messages: 1612 Registered: February 2003 Location: scotland, uk
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General (1 Star) |
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j4S[p | ]AssCrackFiller has no idea
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can we get a forum filter for that asscrackfiller thing, please? maybe you could change any instance of the string "asscrackfiller" in uppercase to "i'm an asshat" in lower case..
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Breaking News Regarding RenAlert! [message #142543] |
Mon, 07 March 2005 19:14 |
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IRON FART
Messages: 1989 Registered: September 2003 Location: LOS ANGELES
Karma: 0
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General (1 Star) |
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Titan1x77 | Quite a few interesting posts actually came out of this thread.
Quote: | I think that is why I like Renegade so much, it's not about the engine, or the graphics, or the sound, or even the effects, it's all about the gameplay.
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...blah blah blah...
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Gameplay is the "soul" of a game. You could have intense graphics, superior sounds, models and visuals, but at the end of the day, if the goal of the game is to stack up blocks, then it's not going to be any fun.
As of 2003 about 60% of all games were considered faliures.
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Quote from IRC
<[Digital]> get man_fucking_a_car.mpg
<[Digital]> ah fuck wrong window
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Breaking News Regarding RenAlert! [message #142546] |
Mon, 07 March 2005 19:17 |
icedog90
Messages: 3483 Registered: April 2003
Karma: 0
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General (3 Stars) |
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Blazea58 | The only thing good about the game is the graphics, physics. Gameplay looks to much like COD now,
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Have you ever played something else besides HL2DM?
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