Pentagram [message #14190] |
Mon, 14 April 2003 10:03 |
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Deafwasp
Messages: 555 Registered: February 2003
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Colonel |
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I am making a map called Pentagram, will feature a veinhole monster that is leeching the life out of the now abandoned city. I want to know if it is possible to add working subways to a map.
Ok, how about this. Is it possible to animate a model of a subway train to go around the tracks and stop at each stop for 30 seconds? This way people can walk on and be pushed around the map while in the subway car.
Is this possible? would this cause any problems?
If not I would also like to make it so you die if you walk in front of the train while its moving.
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Pentagram [message #14191] |
Mon, 14 April 2003 10:11 |
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Halo38
Messages: 955 Registered: February 2003 Location: UK
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Colonel |
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Ii think this would give you an elevator type sceario, you know how the game slows down when they are used in multi player....
Having objects (e.g your character) being moved by the train would cause the simalar type of effect
I'm not sure if your character would actually move with the train as it moved, or your character would remain stationary and as the animation progressed it pushed your character along with it.
Good luck with your map sounds a nice idea.
Online Portfolio - www.chettle1.com
Renegade projects - Halo38's Den hosted by www.laeubi.de
Creator of : C&C_Arid, C&C_Ancients, C&C_Bio, C&C_Duel Arena
Mod Wars Veteran
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Pentagram [message #14195] |
Mon, 14 April 2003 10:24 |
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Halo38
Messages: 955 Registered: February 2003 Location: UK
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Colonel |
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I would assume that you would get a simalar problem with the train idea as the animations are moving in game objects and ren still needs to send data on where these objects and the train are between the players of the map.
It's simalar, but i'm just taking the principles into account
E.g. If you jump on the back of a vechile in ren, your character will remain still if the vechile drives off and when he is clear of you you drop to the ground... so you would need barriers to keep your character on the train. but this means the animation has to move the train and moves the objects simalar to the elevator.
This is all just me guessing, i'm just to be logical about it. but it could work.
Try a small test or two it would be interesting to find the results.
Online Portfolio - www.chettle1.com
Renegade projects - Halo38's Den hosted by www.laeubi.de
Creator of : C&C_Arid, C&C_Ancients, C&C_Bio, C&C_Duel Arena
Mod Wars Veteran
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Pentagram [message #14279] |
Mon, 14 April 2003 14:43 |
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maytridy
Messages: 1371 Registered: February 2003 Location: New York, USA
Karma: 0
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General (1 Star) |
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You could make it so that there was a train at a station and stayed for about 30 seconds, like you said. Then, have the train run though a teleport zone, teleporting you to a location, into a clone of the train you just transported out of, but at a different station. The train would never actually move far at all, it would just create an illusion of a really fast train. Just a thought. It's a little confusing, but with some tweaking, it may work.
Visit www.mwbhd.com
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Pentagram [message #14300] |
Mon, 14 April 2003 15:25 |
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maytridy
Messages: 1371 Registered: February 2003 Location: New York, USA
Karma: 0
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General (1 Star) |
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Ok, never mind that idea then, i guess you dont understand what im trying to say. :rolleyes:
Visit www.mwbhd.com
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Pentagram [message #14307] |
Mon, 14 April 2003 15:37 |
Ingrownlip
Messages: 59 Registered: February 2003
Karma: 0
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Recruit |
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Or how about a AI controlled vehicle (that follows waypoints) that allows players to jump in it? Maybe that would work.
It probably will just stop working as soon as the player is inside the vehicle.
aliases: Beach Head, or Iny
Wildfiregames.com
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Pentagram [message #14308] |
Mon, 14 April 2003 15:37 |
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bigwig992
Messages: 555 Registered: February 2003 Location: Nashua, NH
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Colonel |
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A long time ago I was going to make a map called CTF_Subway Systems. I had an idea much like yours, but, after finishing the basic part of the tunnel, i just, gave up. As for the train, my idea was to model it, and bone it as a vehicle. Then have invisible blockers down the tunnel inbetween the two tracks (too keep the train to one side). Then just hop in and drive around with the train, but since you have the vehicle blocker, and the wall of the tunnel on each side, you can only go forwards, or backwards. Then just give it a shit load of health, and make it untargetable. Expirient with "occupents visable", and while you drive by people, they will see the stiff looking guys inside the train. No lag, no issues that you would have with elevators. Just, a vehicle, that you can jump in and out of at any time.
-The ONLY Renegade fan to pee off a school.
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Pentagram [message #14309] |
Mon, 14 April 2003 15:38 |
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Dante
Messages: 1039 Registered: February 2003
Karma: 0
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General (1 Star) |
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actually, you are thinking way too hard...
create a train as a vehicle, give it a waypath (through the subway) have it follow.... write a custom script with a timer that tells the train to stop for x amount of seconds (where the player could get inside it) then go again after the time expires either on that waypath again, or a waypath to another station...
by the way, most SP subways you have played on, aren't moveing, the texture outside of the window is...
RenEvo
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Pentagram [message #14321] |
Mon, 14 April 2003 15:55 |
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maytridy
Messages: 1371 Registered: February 2003 Location: New York, USA
Karma: 0
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General (1 Star) |
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Great ideas. Just have like a modified harvy (train) that follows waypoints, and make it so you can like walk in and out out when you please. not like a tank, where you press a button, but you just walk in and out.
Visit www.mwbhd.com
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Pentagram [message #14597] |
Tue, 15 April 2003 17:32 |
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maytridy
Messages: 1371 Registered: February 2003 Location: New York, USA
Karma: 0
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General (1 Star) |
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Probably not. But I don't know much about scripts and stuff.
Visit www.mwbhd.com
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Pentagram [message #14785] |
Wed, 16 April 2003 10:25 |
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maytridy
Messages: 1371 Registered: February 2003 Location: New York, USA
Karma: 0
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General (1 Star) |
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You could have some sort of zone, so when the train enters it, the train stops, (just like the harvy, via waypoints) and when the train stops, the doors open too. Kinda like a tiberium zone.
Visit www.mwbhd.com
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