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RA:APB Soviet Yak [message #139740] Mon, 21 February 2005 13:50 Go to next message
Sir Phoenixx is currently offline  Sir Phoenixx
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General (2 Stars)

This is the model for the Soviet Yak, it's based on the Yakovlev Yak-9P. The Yak-9P is equipped with two 12.7mm machine guns on the fuselage above the engine, and a 23mm cannon in the nose.

Without the landing gear it's (currently) 2117, with the landing gear it's 3321 polygons.

http://dynamic6.gamespy.com/~renalert/forum/uploads/post-7-1109014109.jpg
http://dynamic6.gamespy.com/~renalert/forum/uploads/post-7-1109017412.jpg
http://dynamic6.gamespy.com/~renalert/forum/uploads/post-7-1109017780.jpg


.:Red Alert: A Path Beyond Modeler:.
E-mail: sirphoenixx@gmail.com
AIM: Sir Phoenixx
ICQ: 339325768
MSN: sirphoenixx@hotmail.com
Yahoo: sirphoenix86
If anyone needs any help with using 3dsmax, or gmax feel free to contact me.

My Gallery: sir-phoenixx.deviantart.com/gallery
RA:APB Soviet Yak [message #139745] Mon, 21 February 2005 13:59 Go to previous messageGo to next message
Oblivion165 is currently offline  Oblivion165
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Nice, nice

I noticed you always use that blue.


WOL: Ob165ion Skype: Oblivion165 Yahoo Instant Messenger: CaptainJohn165
RA:APB Soviet Yak [message #139746] Mon, 21 February 2005 14:03 Go to previous messageGo to next message
Sir Phoenixx is currently offline  Sir Phoenixx
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Yeah, I'm just used to it. Plus, the color that I use doesn't matter since it's just the model, it has no effect on the model.

.:Red Alert: A Path Beyond Modeler:.
E-mail: sirphoenixx@gmail.com
AIM: Sir Phoenixx
ICQ: 339325768
MSN: sirphoenixx@hotmail.com
Yahoo: sirphoenix86
If anyone needs any help with using 3dsmax, or gmax feel free to contact me.

My Gallery: sir-phoenixx.deviantart.com/gallery
RA:APB Soviet Yak [message #139749] Mon, 21 February 2005 14:14 Go to previous messageGo to next message
Vitaminous is currently offline  Vitaminous
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I only have two words to describe it:
So hot.


I suck cock and love it... absolutely love it. And I just got banned for being too immature to be allowed to post here.
RA:APB Soviet Yak [message #139757] Mon, 21 February 2005 14:27 Go to previous messageGo to next message
Spice
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Very nice looking , I can't wait to see it textured.

http://img46.imageshack.us/img46/8027/userbar358428pu3.gif
RA:APB Soviet Yak [message #139758] Mon, 21 February 2005 14:29 Go to previous messageGo to next message
Renardin6 is currently offline  Renardin6
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I like it
RA:APB Soviet Yak [message #139771] Mon, 21 February 2005 15:08 Go to previous messageGo to next message
Renx is currently offline  Renx
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It is the very essence of sexy.

~Canucck

http://www.sloganizer.net/en/style7,Espion.png

Blazer

...RG made me ugly
RA:APB Soviet Yak [message #139780] Mon, 21 February 2005 15:36 Go to previous messageGo to next message
WNxCABAL is currently offline  WNxCABAL
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Not bad! Very Happy
I'm a great MS: Flight Simulator Fan, and that is top notch job!

Just a quick question, say you have the 1337 machine with like a gig of ram, 3GHz Processor, 256mb 1337 ATI/GeForce... Comparing Source to w3d, 3321 polygons would cause quite a low FPS for alot of machines on w3d: Renegade, In Source, is this a standard polygon size and would you instantly see a performance difference with this amount of polygons?

C Ya

Andy


Warrior Nation Number One Gaming Clan In The World Razz

http://www.tibnas.com/Outbound_Images/wnxcabal_cabalcc3kw_sig_ani.gif
RA:APB Soviet Yak [message #139781] Mon, 21 February 2005 15:39 Go to previous messageGo to next message
SuperFlyingEngi is currently offline  SuperFlyingEngi
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Funky. But why are you using poly levels more reminiscent of the Renegade engine rather than Source amounts?

"To announce that there must be no criticism of the President, or that we are to stand by the President, right or wrong, is not only unpatriotic and servile, but is morally treasonable to the American public." -- Theodore Roosevelt (1918)

"The danger to political dissent is acute where the Government attempts to act under so vague a concept as the power to protect "domestic security." Given the difficulty of defining the domestic security interest, the danger of abuse in acting to protect that interest becomes apparent. --U.S. Supreme Court decision (407 U.S. 297 (1972)

The Liberal Media At Work
An objective look at media partisanship
RA:APB Soviet Yak [message #139782] Mon, 21 February 2005 15:43 Go to previous messageGo to next message
Aircraftkiller is currently offline  Aircraftkiller
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Because adding polygons for the sake of it is pointless, being a professional artist is about optimizing what you make and keeping it as low as possible.

Vehicles in W3D that we made were around 2,000 to 3,000 polygons, with no noticable slowdowns at all.
RA:APB Soviet Yak [message #139788] Mon, 21 February 2005 15:56 Go to previous messageGo to next message
rm5248 is currently offline  rm5248
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Looks sweet. Surprised

I haven't seen any pictures of Yaks, but that air intake looks a bit far back. I can't really tell though.


w00t?
RA:APB Soviet Yak [message #139793] Mon, 21 February 2005 16:04 Go to previous messageGo to next message
Naamloos is currently offline  Naamloos
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Colonel
Aircraftkiller

Vehicles in W3D that we made were around 2,000 to 3,000 polygons, with no noticable slowdowns at all.


It isn't the poly count that slows the game down on W3D, it's the textures...

When i play on lowest texture setting my FPS is beter then when running on a higher setting.

I wonder why that is... Confused

Nice model btw, to bad i'll never get to play with it Surprised
RA:APB Soviet Yak [message #139801] Mon, 21 February 2005 16:29 Go to previous messageGo to next message
Sir Phoenixx is currently offline  Sir Phoenixx
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SuperFlyingEngi

Funky. But why are you using poly levels more reminiscent of the Renegade engine rather than Source amounts?


How exactly is 2000-3000 "reminiscent" of Renegade which uses models of about 1000?

Quote:

I haven't seen any pictures of Yaks, but that air intake looks a bit far back. I can't really tell though.

Nope...

http://dynamic6.gamespy.com/~renalert/forum/uploads/post-18-1109028399.gif


.:Red Alert: A Path Beyond Modeler:.
E-mail: sirphoenixx@gmail.com
AIM: Sir Phoenixx
ICQ: 339325768
MSN: sirphoenixx@hotmail.com
Yahoo: sirphoenix86
If anyone needs any help with using 3dsmax, or gmax feel free to contact me.

My Gallery: sir-phoenixx.deviantart.com/gallery
RA:APB Soviet Yak [message #139805] Mon, 21 February 2005 16:35 Go to previous messageGo to next message
icedog90 is currently offline  icedog90
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Sehr gut... Very Happy
RA:APB Soviet Yak [message #139814] Mon, 21 February 2005 17:14 Go to previous messageGo to next message
Renardin6 is currently offline  Renardin6
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http://www.taphilo.com/Photo/Pictures/Reno2003/Yak-9-Taxi.JPG

http://www.flygplan.info/images/yak_9.jpg

http://www.mediares.fr/niemen/profil1.jpg

http://www.mediares.fr/niemen/face1.jpg

http://www.mediares.fr/niemen/dessus1.jpg

http://www.mediares.fr/niemen/yak9des.htm for references.

It looks accurate to me.

http://www.samolet.co.uk/jpegs/warsaw12.jpg

http://www.samolet.co.uk/jpegs/warsaw13.jpg
RA:APB Soviet Yak [message #139820] Mon, 21 February 2005 17:52 Go to previous messageGo to next message
Vitaminous is currently offline  Vitaminous
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Magic words:

Renardin6

It looks accurate to me.



I suck cock and love it... absolutely love it. And I just got banned for being too immature to be allowed to post here.
RA:APB Soviet Yak [message #139825] Mon, 21 February 2005 18:11 Go to previous messageGo to next message
Havoc 89 is currently offline  Havoc 89
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Colonel
Good stuff. Really nice stuff.

I noticed some people are complaining about the poly count when really a 1000 poly model wouldnt make much difference. 2 types of maps alone can make such a difference in appearence, and those are diffusion maps and bump map. Making high poly models for game is pretty pointless. You only model stuff that cannot be covered but any sort of map. secondly, your not gonna notice this stuff ingame when your out on the field against 50 other guys in all sorts of vehicles and on foot, you probubly will be having too much fun.

By the way, I wanted to ask you guys a question. Are you planning on modeling a cockpit aswell? or are you going to make the vehicles in a 3rd person view?


http://img362.imageshack.us/img362/7112/renxbannercopywm9.jpg
RA:APB Soviet Yak [message #139830] Mon, 21 February 2005 18:25 Go to previous messageGo to next message
SuperFlyingEngi is currently offline  SuperFlyingEngi
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Sir Phoenixx

SuperFlyingEngi

Funky. But why are you using poly levels more reminiscent of the Renegade engine rather than Source amounts?


How exactly is 2000-3000 "reminiscent" of Renegade which uses models of about 1000?


Just seems to me like more or less every Red Alert vehicle for Renegade had a poly count of about 2000.


"To announce that there must be no criticism of the President, or that we are to stand by the President, right or wrong, is not only unpatriotic and servile, but is morally treasonable to the American public." -- Theodore Roosevelt (1918)

"The danger to political dissent is acute where the Government attempts to act under so vague a concept as the power to protect "domestic security." Given the difficulty of defining the domestic security interest, the danger of abuse in acting to protect that interest becomes apparent. --U.S. Supreme Court decision (407 U.S. 297 (1972)

The Liberal Media At Work
An objective look at media partisanship
RA:APB Soviet Yak [message #139839] Mon, 21 February 2005 19:15 Go to previous messageGo to next message
YSLMuffins is currently offline  YSLMuffins
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Moderator - Mod Forum
Since Havoc mentioned third person, will there be a third person mode while on foot in the Source version?

-YSLMuffins
The goddess of all (bread products)
See me online as yslcheeze
RA:APB Soviet Yak [message #139861] Mon, 21 February 2005 20:28 Go to previous messageGo to next message
icedog90 is currently offline  icedog90
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It's possible.
RA:APB Soviet Yak [message #139869] Mon, 21 February 2005 20:56 Go to previous messageGo to next message
Vitaminous is currently offline  Vitaminous
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It's possible, but why bother? It takes the pressure off your shoulders.

I suck cock and love it... absolutely love it. And I just got banned for being too immature to be allowed to post here.
RA:APB Soviet Yak [message #139903] Mon, 21 February 2005 22:18 Go to previous messageGo to next message
icedog90 is currently offline  icedog90
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I think 3rd person view is really good for a game that has massive battles... Such as Renegade. It makes it easier to see everything.

Now games like Counter-Strike/CS:S are meant for first person view. Adding 3rd person view to a game like that would just kill it.
RA:APB Soviet Yak [message #139931] Tue, 22 February 2005 05:08 Go to previous messageGo to next message
Renx is currently offline  Renx
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YSLMuffins

Since Havoc mentioned third person, will there be a third person mode while on foot in the Source version?


Dante is working on getting 3rd person working. APB will use the dead6 engine, so...yes Razz


~Canucck

http://www.sloganizer.net/en/style7,Espion.png

Blazer

...RG made me ugly
RA:APB Soviet Yak [message #139933] Tue, 22 February 2005 05:21 Go to previous messageGo to next message
Jecht is currently offline  Jecht
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Nice work on the Yak, and that third person would be awesome. Cant wait for a playable version but I expect it to be a while before we are able to get that.

http://img148.imageshack.us/img148/9146/hartyn4.png
RA:APB Soviet Yak [message #139948] Tue, 22 February 2005 08:07 Go to previous messageGo to previous message
Deactivated is currently offline  Deactivated
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I assume the Yak will not have a visible cockpit?
It would be interesting to see your character climb inside the plane instead of teleporting.
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