Renegade Public Forums
C&C: Renegade --> Dying since 2003™, resurrected in 2024!
Home » Renegade Discussions » Mod Forum » Modelling new weapons for a mod, help!
Modelling new weapons for a mod, help! [message #139565] Sun, 20 February 2005 17:09 Go to next message
boomstick420 is currently offline  boomstick420
Messages: 7
Registered: February 2005
Karma: 0
Recruit
Does anyone know a good step-by-step tutorial for new weapons in gMax? I'm
making a mod and I want to have custom weapons. I've looked around, Googled it and still nothing.
Modelling new weapons for a mod, help! [message #139570] Sun, 20 February 2005 17:24 Go to previous messageGo to next message
WNxCABAL is currently offline  WNxCABAL
Messages: 1391
Registered: July 2004
Karma: 0
General (1 Star)
http://www.renhelp.co.uk

Warrior Nation Number One Gaming Clan In The World Razz

http://www.tibnas.com/Outbound_Images/wnxcabal_cabalcc3kw_sig_ani.gif
Modelling new weapons for a mod, help! [message #139572] Sun, 20 February 2005 17:25 Go to previous messageGo to next message
Slash0x is currently offline  Slash0x
Messages: 455
Registered: January 2004
Location: California
Karma: 0
Commander
You guys should search the forums before posting a new topic little Timmy. Razz

http://renhelp.co.uk/

I've also made a good template for the Muzzle and Eject bones. I made them into arrows for I can see which direction they are going. Wink


L3T'5 4LL THR0W 3GG5 4T D4 N00B! Smile
Modelling new weapons for a mod, help! [message #139573] Sun, 20 February 2005 17:27 Go to previous messageGo to next message
boomstick420 is currently offline  boomstick420
Messages: 7
Registered: February 2005
Karma: 0
Recruit
Yeah, I just went there. Kinda confusing, but I'll struggle through it.
Modelling new weapons for a mod, help! [message #139576] Sun, 20 February 2005 17:34 Go to previous messageGo to next message
Slash0x is currently offline  Slash0x
Messages: 455
Registered: January 2004
Location: California
Karma: 0
Commander
http://renhelp.co.uk/?tut=19
http://renhelp.co.uk/?tut=13

Those should be all u need... Smile


L3T'5 4LL THR0W 3GG5 4T D4 N00B! Smile
Modelling new weapons for a mod, help! [message #139601] Sun, 20 February 2005 20:10 Go to previous messageGo to next message
Sir Phoenixx is currently offline  Sir Phoenixx
Messages: 2510
Registered: February 2003
Location: Behind You!
Karma: 0
General (2 Stars)

If you need help with the actual modeling (and uvw mapping/etc.) feel free to send me an e-mail, and I'll be glad to help.

.:Red Alert: A Path Beyond Modeler:.
E-mail: sirphoenixx@gmail.com
AIM: Sir Phoenixx
ICQ: 339325768
MSN: sirphoenixx@hotmail.com
Yahoo: sirphoenix86
If anyone needs any help with using 3dsmax, or gmax feel free to contact me.

My Gallery: sir-phoenixx.deviantart.com/gallery
Modelling new weapons for a mod, help! [message #139608] Sun, 20 February 2005 20:29 Go to previous message
Havoc 89 is currently offline  Havoc 89
Messages: 500
Registered: February 2003
Karma: 0
Colonel
The other day some one pmed me about modeling tips so, I wrote some advice that a modeler should know and also there is a tutorial someone made which is excellent for beginner modelers. So if you want to check that out than here you go. It is near the bottem of the page.

happy modeling.


http://img362.imageshack.us/img362/7112/renxbannercopywm9.jpg
Previous Topic: Another small renX question...
Next Topic: New Mod, anyone wanna help with it?
Goto Forum:
  


Current Time: Thu Dec 12 01:41:19 MST 2024

Total time taken to generate the page: 0.00786 seconds