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Setting up with LinkedXform [message #138833] Thu, 17 February 2005 11:07 Go to next message
Spice
Messages: 1448
Registered: November 2003
Location: Ohio
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General (1 Star)
How is this done? No matter what I try it doesn't seem to work. Here is a picture of my subtree and what my linkedXform vertices are linked to. I set it up how westwood did the nod buggy. It doesn't work.

http://www.n00bstories.com/image.fetch.php?id=1055759062

Is there a export W3D setting?

I first linked my Graphical wheel to the wheelc bone , Then linked my wheelc bone to my wheelp bone. Then I selected my graphical suspension and added the mesh select modifier. I select my vertice i wanted to follow the wheelp bone and added the linkedXform animation modifier. I then linked those vertices to my wheelp bone. I then animated.


http://img46.imageshack.us/img46/8027/userbar358428pu3.gif
Setting up with LinkedXform [message #138835] Thu, 17 February 2005 11:25 Go to previous messageGo to next message
Deactivated is currently offline  Deactivated
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Registered: February 2003
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General (1 Star)
Do not use LinkedXForm. Use the WWSkin binding tool.
Setting up with LinkedXform [message #138842] Thu, 17 February 2005 11:56 Go to previous messageGo to next message
Spice
Messages: 1448
Registered: November 2003
Location: Ohio
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General (1 Star)
SeaMan

Do not use LinkedXForm. Use the WWSkin binding tool.


Where is it? And how do I use it?


http://img46.imageshack.us/img46/8027/userbar358428pu3.gif
Setting up with LinkedXform [message #138888] Thu, 17 February 2005 14:52 Go to previous messageGo to next message
Deactivated is currently offline  Deactivated
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General (1 Star)
Create tab> Space Warps>WWSkin and then add the suspension bones>click on anywhere on model space to create the WWSkin object where you will use the "Bind to a spacewarp" button.
Setting up with LinkedXform [message #139529] Sun, 20 February 2005 14:39 Go to previous messageGo to next message
Spice
Messages: 1448
Registered: November 2003
Location: Ohio
Karma: 0
General (1 Star)
Do I used the WWskin spacewarps as the bones? So I weould link them to the vertices instead of the boxes I'm using as bones?

I'm not sure what to do with these spacewarps. Surprised


http://img46.imageshack.us/img46/8027/userbar358428pu3.gif
Setting up with LinkedXform [message #139574] Sun, 20 February 2005 17:32 Go to previous message
Slash0x is currently offline  Slash0x
Messages: 455
Registered: January 2004
Location: California
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Commander
- The mesh has to be applied to the WWSkin.
- Use the "Bing to a spacewarp" (drag from object to WWSkin) and then the dots of fun start to show up on the screen.
- And don't forget to add the "bones" while selecting the WWSkin under the edit tab...

Beyond that, it's self-taught...easy really.


L3T'5 4LL THR0W 3GG5 4T D4 N00B! Smile
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