Setting up with LinkedXform [message #138833] |
Thu, 17 February 2005 11:07 |
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Spice
Messages: 1448 Registered: November 2003 Location: Ohio
Karma: 0
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General (1 Star) |
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How is this done? No matter what I try it doesn't seem to work. Here is a picture of my subtree and what my linkedXform vertices are linked to. I set it up how westwood did the nod buggy. It doesn't work.
Is there a export W3D setting?
I first linked my Graphical wheel to the wheelc bone , Then linked my wheelc bone to my wheelp bone. Then I selected my graphical suspension and added the mesh select modifier. I select my vertice i wanted to follow the wheelp bone and added the linkedXform animation modifier. I then linked those vertices to my wheelp bone. I then animated.
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Setting up with LinkedXform [message #138842] |
Thu, 17 February 2005 11:56 |
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Spice
Messages: 1448 Registered: November 2003 Location: Ohio
Karma: 0
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General (1 Star) |
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SeaMan | Do not use LinkedXForm. Use the WWSkin binding tool.
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Where is it? And how do I use it?
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Setting up with LinkedXform [message #138888] |
Thu, 17 February 2005 14:52 |
Deactivated
Messages: 1503 Registered: February 2003
Karma: 0
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General (1 Star) |
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Create tab> Space Warps>WWSkin and then add the suspension bones>click on anywhere on model space to create the WWSkin object where you will use the "Bind to a spacewarp" button.
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Setting up with LinkedXform [message #139574] |
Sun, 20 February 2005 17:32 |
Slash0x
Messages: 455 Registered: January 2004 Location: California
Karma: 0
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Commander |
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- The mesh has to be applied to the WWSkin.
- Use the "Bing to a spacewarp" (drag from object to WWSkin) and then the dots of fun start to show up on the screen.
- And don't forget to add the "bones" while selecting the WWSkin under the edit tab...
Beyond that, it's self-taught...easy really.
L3T'5 4LL THR0W 3GG5 4T D4 N00B!
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