Home » Renegade Discussions » Mod Forum » GDI, Nod & Unteamed Stealth Generators
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GDI, Nod & Unteamed Stealth Generators [message #13705] |
Sun, 13 April 2003 09:28 |
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General Havoc
Messages: 1564 Registered: February 2003 Location: Birmingham, England, Unit...
Karma: 0
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General (1 Star) |
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I think they are looking good at the moment. Are these going to have a function in game?
_General Havoc
Visit my website at http://renhelp.laeubi-soft.de powered by laeubi.de
"SHUT UP AND MOD" - Dante
"ACK is the Simon Cowell of modding" - Ultron10
Scripts.dll Debugger, Map Scripter and Tutorial writer
Computer Science Bsc
Aston University in Birmingham, UK
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GDI, Nod & Unteamed Stealth Generators [message #13711] |
Sun, 13 April 2003 09:41 |
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General Havoc
Messages: 1564 Registered: February 2003 Location: Birmingham, England, Unit...
Karma: 0
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General (1 Star) |
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Yeah your correct in saying you can attach the script to the object. But you could make them have a high heealth and armour setting and also team specific so only the enemy can kill them. I think it should be good though.
_General Havoc
Visit my website at http://renhelp.laeubi-soft.de powered by laeubi.de
"SHUT UP AND MOD" - Dante
"ACK is the Simon Cowell of modding" - Ultron10
Scripts.dll Debugger, Map Scripter and Tutorial writer
Computer Science Bsc
Aston University in Birmingham, UK
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GDI, Nod & Unteamed Stealth Generators [message #13921] |
Sun, 13 April 2003 16:05 |
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Halo38
Messages: 955 Registered: February 2003 Location: UK
Karma: 0
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Colonel |
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Deafwasp | I am making some good stealth generators.
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:rolleyes:
Edit: *Cough Cough* Learn to read *Cought* it's says in the first post
they still need quite a bit of work nice how you support your super generators with some pics :rolleyes:
[Updated on: Sun, 13 April 2003 18:01] Report message to a moderator
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GDI, Nod & Unteamed Stealth Generators [message #13926] |
Sun, 13 April 2003 16:07 |
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General Havoc
Messages: 1564 Registered: February 2003 Location: Birmingham, England, Unit...
Karma: 0
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General (1 Star) |
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You could make a minefield with barbed wire and stuff inaround it and mines on the ground. Then you could use JW's script that allows mine expolsions to be created when you enter it. It could be a shortcut to the enemy but you risk damage to cross it.
_General Havoc
Visit my website at http://renhelp.laeubi-soft.de powered by laeubi.de
"SHUT UP AND MOD" - Dante
"ACK is the Simon Cowell of modding" - Ultron10
Scripts.dll Debugger, Map Scripter and Tutorial writer
Computer Science Bsc
Aston University in Birmingham, UK
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