30 to 1- How to do it in a tank. [message #137467] |
Thu, 10 February 2005 11:00 |
modemmack
Messages: 5 Registered: February 2005
Karma: 0
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I've been playing this game for a few years, and I have refined tactics that make you almost completely insulated from dying. Using these tactics allow you to maybe die once every 4 or 5 games. Somedays you can avoid dying all together.
Some people hate these tactics for some reason, but as long as you don't cause your team to lose through selfish use of these tactics. (examples: Not falling back to defend against rush, not backing up to let damged players escape or not transporting damaged players back to base.)
1# Exploit oppenent weakness to your strengths.
Knowing the strength of your tank verses opponent tanks is vital to winning almost every confrontation. Easy concept that some don't understand. If the tank has range, keep opponents at the max range of that weapon. If a tank has speed use lateral movement and seemingly random movement.
2# Know when to leave and exploit offensive eagerness.
When you strike the enemy base they will eventually come at you if they can. depending on the opponents situation you can try to guage how long it will take for them to come at you. When the time is up leave. Don't give them points from your death. Leaving before they get to you also allows for you score more points. it's much easier to hit somebody following you than it is for the the opponent chasing you, if you can get out of your opponents effective shooting range. When you round corners shoot in the empty space at the at the edge of the corner. eager opponents run into your shots as they come around the corner.
3# Avoid skilled players till they are weakened.
Some players are as skilled or better than you. If you go up against those players (i.e. like me) you will probably get smacked down. 2 on 1 and 6 on 1s are ideal. When most players are critically wounded tend to lose all side to side (lateral) movement. rush the damaged target to cut off escape routes and cause them to back peddle. Game Over. Also never get so focused on taking out 1 dude you leave yourself open.
4# Dying 6 times to win once? I don't think so.
Rushers and kamakaze players are important to the game, but you don't have to be that guy. I encourage rushers, but rarely go in. I find that if you follow behind a rush you can hit defender who are focusing on the rushers. You also have and extended amount of time to hit there buildings.
I personally only rush when the window is wide open.
5# Use the environment for cover.
It may seem obvious, but many people have no idea how to cover there tanks from fire. Use the pee a boo technique with the MRLS to compensate for long reload times. develop a steady back and forth pattern that only leave you exposed long enough to fire off your rockets then back up. you can do this with the atry too, but the timing is much harder becuase of fast reload times. Most tanks in the game have a stubby side and a long side. Alway drive with the stubby side exposed. That means go to Controls- Mouse menu and set turret to mouse view. Use cover with the stubby side exposed means taking 1 shot to your tank instead of 2 or 3.
Hope that helps, but not too much. I left out alot that continues to give me the edge.
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Re: 30 to 1- How to do it in a tank. [message #137469] |
Thu, 10 February 2005 11:34 |
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ghostSWT
Messages: 262 Registered: December 2003
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modemmack | 4# Dying 6 times to win once? I don't think so.
Rushers and kamakaze players are important to the game, but you don't have to be that guy.
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LOL I am this guy, I'm the one that nukes or sneaks in to your base when you least expect it. Right now my nuking success in under is 97%+, city_flying is 80%+, mesa 90%... And i rather die 6 times and kill and important building then sit in my base and repair a building.
There were a few times when i got my team out of a total loss and won the game. My best was under, me nod 20ppl game, OB killed, Air killed, PP killed, Ref killed, all our vehicles dead, we are left with hon and about $5,000 each. Gdi keeps rushing with tanks, ppl, and ions... I harvy walk nuke the agt and kill 3 ppl trying to disarm it. Then i nuke WF + steal a mammy and kill the bar as my nuke kills the WF, i then suicide myself on bar mines. then nuke ped we won. If nod had you instead on me that game we would of lost 4 sure.
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don't try to attack my tactics [message #137472] |
Thu, 10 February 2005 11:59 |
modemmack
Messages: 5 Registered: February 2005
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it's just how i roll. it get the job done. i simply focus on attack people more than buildings. my attacks allow you to get on base. i cause distractions that allow guys like you to find that opening. I never said that what you do ain't important, but what i do aint shabby either.
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30 to 1- How to do it in a tank. [message #137493] |
Thu, 10 February 2005 14:22 |
Spoony_old
Messages: 1105 Registered: December 2004
Karma: 0
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General (1 Star) |
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the reason modemmack often has a decent killdeath is nothing to do with what he said, it's because he leaves the game and rejoins every time he dies so his death doesn't register.
If you want a 100-0 kill ratio in a tank, learn how to headshot with them. I can do it blindfolded
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30 to 1- How to do it in a tank. [message #137506] |
Thu, 10 February 2005 15:39 |
karmai
Messages: 319 Registered: September 2004
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Depends on the map...
City fly= orca + tech all game, if you are good you wont ever die
most rush maps if you're gdi and want to rack up kills, an apc + havoc is rapage, nod just get an art + tech,. EIther way if you're good you wont die and should get a shitload of kills.
Field. Art, med.
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30 to 1- How to do it in a tank. [message #137582] |
Thu, 10 February 2005 19:43 |
flyingfox
Messages: 1612 Registered: February 2003 Location: scotland, uk
Karma: 0
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General (1 Star) |
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I have tried the random movement thing with a vehicle, but with most players you are better off moving in a pattern! usually they'll start shooting in front of you, but ironically, the random movement will work against you when people aim straight for you as their missiles will hit during your stops.
when fighting with someone moving in random directions you might be best to shoot straight to the middle of their vehicle, especially when it's a tank, because chances are they'll decide to change direction during the time you click to fire and your missile's hit.
I remember one game on hourglass 1v1 I lost four or five battles in a row with a med against an S.tank and the only mistake I made during each fight was miss with a single missile. every other missile from both vehicles hit. the guy just knew how to use his vehicle to defeat a vehicle in greater strength and hardly a difference between hit patterns!
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That reminds me [message #137681] |
Fri, 11 February 2005 09:34 |
modemmack
Messages: 5 Registered: February 2005
Karma: 0
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That reminds me. If you time the smoke plumes from the opponents tank you can make very small lateral movements to avoid each shot. if you make very small movement the momentum of your tank becomes a non factor. You just have to time the movement to the smoke plumes and keep your distance. This is great when youre attacking there tank while their focused on something else. wait for the turret to turn around and wait till you see the smoke plume then move fast when you see it. Works everytime.
P.S. If i leave it's becuase I got things to do. That or my crappy wireless connection unhooks me. I hate wireless. I never had these probs with RJ45.
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30 to 1- How to do it in a tank. [message #137699] |
Fri, 11 February 2005 14:22 |
modemmack
Messages: 5 Registered: February 2005
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IT AINT THE connection. I use cable modem, and what I aim at I hit. It's that I have to use a wireless router to get my connection, so I "leave" quite often. When the connection is flying I hit most opponent tanks 3 out of 5 shots, and they hit me 1 out of 3 or 4 shots. Hopefully I can get a wired connection so I dont' "leave" as much.
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30 to 1- How to do it in a tank. [message #138352] |
Mon, 14 February 2005 18:50 |
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Wyld1USA
Messages: 396 Registered: January 2004
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Commander |
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Well Nasty, I am happy for you. Sounds like you one of those players that is in between less experienced and Pro's. So again, glad this helped.
Keep taking advice from a player that worries about how many deaths he has Quote: | 4# Dying 6 times to win once? I don't think so.
| and how to stay away from the action. Quote: | 2# Know when to leave and exploit offensive eagerness.
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You neglected to say which one helped you. (you don't really have to answer, it doesn't matter)
Now as far as your repair comments;
Quote: | [1] If im in a public server, no. The teamwork element does not justify me spending 30 minutes of my life repairing.
[2] if its a small arranged game, no. you need to repair all game in a 4v4 you lost already.
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Sounds like you never repair. I win many times in public helping to keep my mates and buildings alive whether big or small while still manning a tank. (remember balance) So, sounds like another lesson for you. Whew, whew, you get a bonus, more FREE advice.
Good luck in game and see you in the servers!
"Who cares what people think, it is what you know." "Feel the Love."
~Original Demo Player~
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30 to 1- How to do it in a tank. [message #139519] |
Sun, 20 February 2005 13:41 |
-BiO-Cereal_Killer
Messages: 22 Registered: April 2004
Karma: 0
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Here's a tip to keep your deaths at 0. HIDE in the corner and suck your thumb. If you see the enemy RUNNNNNN.
Here's a tip for keeping your vehicles alive, KNOW your exit points, there are usually four, but you will always exit from vehicle the same way as long as there is nothing blocking the primary exit point.
Keep your exit point on the opposite side of your opponent. That way you can get out and repair during battle without actually dying. Keep your repair times down to 3 seconds or less.......and be ever watchful of that sneaky lil bastard SBH.
Shhh.........die quietly!
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30 to 1- How to do it in a tank. [message #139530] |
Sun, 20 February 2005 14:39 |
Tunaman
Messages: 1190 Registered: January 2005
Karma: 2
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General (1 Star) |
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I don't really use tanks that much besides Stanks, but I am very good with stanks, and you shouldn't move randomly . There should be a strategy to how you move. In a stank, with how quick it can move and change direction, if you know the reload rate of the tank you are fighting against, you look where there turret is, and right before the tank fires, you dodge it. It's kind of hard to explain... but it does work. Unless the player I am fighting against is very skilled, I can normally kill mammoths with my stank.
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30 to 1- How to do it in a tank. [message #139731] |
Mon, 21 February 2005 12:49 |
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m1a1_abrams
Messages: 375 Registered: August 2003
Karma: 0
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There's really no point in trying to maintain a perfect k/d ratio, unless it's for your own personal satisfaction. Often, the destruction of a particular enemy target will be more useful to the team effort than the survival of your own unit.
Given the right circumstance, the individual tactics you mentioned can help your team win the game, but the only reason that I can think of for wanting to stay alive, at all costs, is if you don't have the cash to buy a replacement unit.
By the way, I think the idea of roving anti-personnel/anti-vehicle units is perfectly sound... as long as there are other elements of the team actually trying to destroy the enemy base. The thing is though, when you have the chance to do something that would be highly advantageous to your own team, even if you die in the process, the team doesn't gain anything by you staying alive.
Even after all that, it's still just a game and if you get your enjoyment by maintaining your k/d ratio, then more power to you. I've played the game in a similar fashion before, and still do from time to time... but I'm not under the illusion that my playing style on those occasions is of particular benefit to the rest of my team.[/i]
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30 to 1- How to do it in a tank. [message #139850] |
Mon, 21 February 2005 20:04 |
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NukeIt15
Messages: 987 Registered: February 2003 Location: Out to lunch
Karma: 0
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Colonel |
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Quote: | By the way, I think the idea of roving anti-personnel/anti-vehicle units is perfectly sound...
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Quote: | Repairing all game can make a huge difference.
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^ My two favorite roles in a nutshell. I'll jump on either one, depending on which is needed. Not that I won't rush or attack the enemy base, I just prefer picking off threats to my own. When I go out as roving anti-infantry, it's usually in a Hummer or Buggy (APC's, though more useful, tend to make people think you're going to rush and you wind up with pissed off passengers more often than not), as anti-vehicle Gunner, BH-LCG, Raveshaw, or PIC Sydney. Tanks are too clumsy to use against other vehicles, and can't evade tank shells or missiles as easily. When I'm repairing, I try to go out and find a few weapon pickups so that I can role swap if I need to (I don't repair vehicles in the field unless I AM armed...being sniper bait with no way to return fire doesn't help anyone).
"Arms discourage and keep the invader and plunderer in awe, and preserve order in the world as well as property. Horrid mischief would ensue were (the law-abiding) deprived of the use of them." - Thomas Paine
Remember, kids: illiteracy is cool. If you took the time to read this, you are clearly a loser who will never get laid. You've been warned.
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