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CnC Reborn : Nod Devil's Tongue [message #137157] |
Tue, 08 February 2005 21:20 |
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IRON FART
Messages: 1989 Registered: September 2003 Location: LOS ANGELES
Karma: 0
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General (1 Star) |
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your retarded logic.I've stated many times
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I just had to. Continue with the topic...
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Quote from IRC
<[Digital]> get man_fucking_a_car.mpg
<[Digital]> ah fuck wrong window
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CnC Reborn : Nod Devil's Tongue [message #137437] |
Thu, 10 February 2005 06:45 |
Chronojam
Messages: 688 Registered: March 2003
Karma: 0
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Colonel |
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DaveGMM | Going back on topic, the little hump at the top shouldn't be there at all, but that is my only grief with the model.
Think about it. That machine tunnels under the ground, and the tunnel can only be as big as the cutting tools that it uses to make the tunnel. The Devil's Toungue has retractable flamethrowers for a reason - the digging tools dig an oblong shape, and the flamethrower extensions would snap when it entered the ground.
Since the grinders are BELOW the point of that hump, the tank would dig down about a metre and then just stop at an angle because some dipshit put a hump above the clearance of the tank.
And while that would be incredibly amusing to look at, it's wrong.
But like I say, otherwise it looks fine.
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Not to make you sound stupid, but that top part DOES go down before and after burrowing, simultaneous with the arms unfolding/folding... and, allegedly, Reborn will have this animation take place as part of a new digging system.
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CnC Reborn : Nod Devil's Tongue [message #138105] |
Sun, 13 February 2005 17:12 |
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cheesesoda
Messages: 6507 Registered: March 2003 Location: Jackson, Michigan
Karma: 0
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General (5 Stars) |
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This thread was on the verge of dying, and then your ignorant ass posts in it. Nice job, dumbass.
whoa.
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