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awsome thin 4 mapz [message #137257] Wed, 09 February 2005 11:10 Go to next message
nopic is currently offline  nopic
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http://www.3dkingdom.org/modules/My_eGallery/gallery/models/Ramjet-Rifle.jpg
awsome thin 4 mapz [message #137259] Wed, 09 February 2005 11:19 Go to previous messageGo to next message
visorneon is currently offline  visorneon
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Uhhh... right and how is that good for maps?

also thats been posted here atleast twice before Confused


http://img.photobucket.com/albums/v611/visorneon/Signature-Animated.gif
awsome thin 4 mapz [message #137269] Wed, 09 February 2005 12:38 Go to previous messageGo to next message
Dave Mason is currently offline  Dave Mason
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The poly count on those is probably more than all of the weapons in ren put together, maybe twice as much.

Basically, if that model was used in game everybody would have about 1fps if not less.


www.myspace.com/midas
awsome thin 4 mapz [message #137302] Wed, 09 February 2005 15:20 Go to previous messageGo to next message
DarkDemin is currently offline  DarkDemin
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I posted that image a loooooong time ago retard.

http://www.tiberiumforums.net/sig/tiberiumforumssig.jpg
awsome thin 4 mapz [message #137303] Wed, 09 February 2005 15:22 Go to previous messageGo to next message
Oblivion165 is currently offline  Oblivion165
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He signed up 3 days ago, he wouldnt of know......oh erm retard.

WOL: Ob165ion Skype: Oblivion165 Yahoo Instant Messenger: CaptainJohn165
awsome thin 4 mapz [message #137316] Wed, 09 February 2005 16:55 Go to previous messageGo to next message
Dave Mason is currently offline  Dave Mason
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He's been here long before 3 days ago.

It's taslayer posing as his "brother".


www.myspace.com/midas
awsome thin 4 mapz [message #137322] Wed, 09 February 2005 17:39 Go to previous messageGo to next message
icedog90 is currently offline  icedog90
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DJM

The poly count on those is probably more than all of the weapons in ren put together, maybe twice as much.

Basically, if that model was used in game everybody would have about 1fps if not less.


No, it wouldn't barely affect it at all.
awsome thin 4 mapz [message #137334] Wed, 09 February 2005 18:11 Go to previous messageGo to next message
nopic is currently offline  nopic
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im sorry i should of checked the forum before i posted sorry Crying or Very Sad
awsome thin 4 mapz [message #137336] Wed, 09 February 2005 18:15 Go to previous messageGo to next message
M1Garand8 is currently offline  M1Garand8
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That model has about somewhere from 2k to 10k polys, if I'm not wrong...
awsome thin 4 mapz [message #137337] Wed, 09 February 2005 18:15 Go to previous messageGo to next message
liberator is currently offline  liberator
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icedog90

DJM

The poly count on those is probably more than all of the weapons in ren put together, maybe twice as much.

Basically, if that model was used in game everybody would have about 1fps if not less.


No, it wouldn't barely affect it at all.


Yes, it would. That rifle has probably about 150,000 polies which is as much as many of Renegade maps.


There was a time when people were impressed that I have the firepower to decimate a planet in under 10 minutes.
awsome thin 4 mapz [message #137343] Wed, 09 February 2005 18:34 Go to previous messageGo to next message
Doitle is currently offline  Doitle
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Again, wouldn't make a diddly. Go put a 150,000 poly model on a westwood map. You will be amazed to see that you DON'T have 1fps. You'll have a good portion of what your normally got. Renegade has totally awesome sauce model implementation. 100% suck of the ass texture implementation. So if you import a 150,000 poly gun it will run fine, slap a texture on it and watch the fps erode. Actually 1 texture prolly wouldn't hit that bad but if you use like a special texture, or do some wonky ness like shine, well... consequences would be dire.

http://www.n00bstories.com/image.fetch.php?id=1285726594
awsome thin 4 mapz [message #137344] Wed, 09 February 2005 18:42 Go to previous messageGo to next message
cowmisfit is currently offline  cowmisfit
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Quote:

awsome thin 4 mapz


I can't spell , everyone knows that. But this kid down right pisses me off even.

Awsome thing for maps*

And I hate to be repeditive, but you sir are a moron. How does a weapon have anything to do with the map?


http://img299.echo.cx/img299/7085/philly1ge.jpg
awsome thin 4 mapz [message #137346] Wed, 09 February 2005 18:47 Go to previous messageGo to next message
Blazer is currently offline  Blazer
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Doitle

Renegade has totally awesome sauce model implementation.


Mmmmm sauce Very Happy
awsome thin 4 mapz [message #137350] Wed, 09 February 2005 19:01 Go to previous messageGo to next message
glyde51 is currently offline  glyde51
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cowmisfit

Quote:

awsome thin 4 mapz


I can't spell , everyone knows that. But this kid down right pisses me off even.

Awsome thing for maps*

And I hate to be repeditive, but you sir are a moron. How does a weapon have anything to do with the map?


Liar, I'm the REAL shottie whore.


No. Seriously. No.
awsome thin 4 mapz [message #137353] Wed, 09 February 2005 19:05 Go to previous messageGo to next message
cowmisfit is currently offline  cowmisfit
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No your the forum troll who is the spam whore. Get it straight Smile

http://img299.echo.cx/img299/7085/philly1ge.jpg
awsome thin 4 mapz [message #137356] Wed, 09 February 2005 19:09 Go to previous messageGo to next message
icedog90 is currently offline  icedog90
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Doitle

Again, wouldn't make a diddly. Go put a 150,000 poly model on a westwood map. You will be amazed to see that you DON'T have 1fps. You'll have a good portion of what your normally got. Renegade has totally awesome sauce model implementation. 100% suck of the ass texture implementation. So if you import a 150,000 poly gun it will run fine, slap a texture on it and watch the fps erode. Actually 1 texture prolly wouldn't hit that bad but if you use like a special texture, or do some wonky ness like shine, well... consequences would be dire.


Thank you for proving my point.
awsome thin 4 mapz [message #137357] Wed, 09 February 2005 19:12 Go to previous messageGo to next message
Nodbugger is currently offline  Nodbugger
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icedog90

Doitle

Again, wouldn't make a diddly. Go put a 150,000 poly model on a westwood map. You will be amazed to see that you DON'T have 1fps. You'll have a good portion of what your normally got. Renegade has totally awesome sauce model implementation. 100% suck of the ass texture implementation. So if you import a 150,000 poly gun it will run fine, slap a texture on it and watch the fps erode. Actually 1 texture prolly wouldn't hit that bad but if you use like a special texture, or do some wonky ness like shine, well... consequences would be dire.


Thank you for proving my point.


I believe it was mine and Doitle's point before yours. We have been saying this since Renegade tools came out. People still don't seem to listen.


http://www.n00bstories.com/image.fetch.php?id=1129285834
LOL to everyone [message #137707] Fri, 11 February 2005 15:30 Go to previous message
Dave Anderson is currently offline  Dave Anderson
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Where can you download this model replacement at it looks kool and i have a really fast pc and internet so it wouldnt bother me.
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