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C&C_Marsh_BETA2 [message #136515] |
Sun, 06 February 2005 03:36 |
idebo
Messages: 390 Registered: October 2004 Location: Netherlands
Karma: 0
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Commander |
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Allright! I've been waiting for udates, I love this map.
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C&C_Marsh_BETA2 [message #136591] |
Sun, 06 February 2005 10:27 |
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Spice
Messages: 1448 Registered: November 2003 Location: Ohio
Karma: 0
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General (1 Star) |
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I like your style of map making. I never really though about doing it how you did.
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C&C_Marsh_BETA2 [message #137573] |
Thu, 10 February 2005 19:02 |
Alkaline
Messages: 1132 Registered: November 2003
Karma: 0
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General (1 Star) Deleted |
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Sanda, when do you think you will have a final version ready?
Also can I throw this map into a mappack? 6B should be coming out soon.
http://www.UNRules.com
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C&C_Marsh_BETA2 [message #137577] |
Thu, 10 February 2005 19:12 |
Alkaline
Messages: 1132 Registered: November 2003
Karma: 0
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General (1 Star) Deleted |
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btw, can you remake Oasis_Flying.mix? That was a good map but people complianed about fps issues and thier it also had that wierd floating mine problem.
http://www.UNRules.com
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C&C_Marsh_BETA2 [message #138165] |
Mon, 14 February 2005 00:23 |
Alkaline
Messages: 1132 Registered: November 2003
Karma: 0
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General (1 Star) Deleted |
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Hey Oasis flying is great!
It has bugs, many performance...
maybe you could revamp it a bit, and take some tunnels out, make it a little smaller...
heck what do I know, easier said then done.
But anyway gj on the map(s).
http://www.UNRules.com
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C&C_Marsh_BETA2 [message #139121] |
Fri, 18 February 2005 12:41 |
Alkaline
Messages: 1132 Registered: November 2003
Karma: 0
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General (1 Star) Deleted |
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strange bug...
when gdi kills all of nods buildings, the game does not over... gdi has to kill all the buildings and then ion the ped to win.
*yes, the silo and the repair pad were also destroyed)
http://www.UNRules.com
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