texture question [message #135304] |
Sun, 30 January 2005 22:09 |
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liberator
Messages: 246 Registered: May 2003 Location: Classified, Level Phi cle...
Karma: 0
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Recruit |
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I thought I understood how making skins in ren worked, at least well enough to make a few mods for my personal use.
Anyway I'm trying to alter the appearance of the globe in the hand of the Hand of Nod. I get the image loaded, I'm using a larger base image of 256^2, but when I go to save it it complains alpha channels being lost and doesn't save properly. What is going on?
There was a time when people were impressed that I have the firepower to decimate a planet in under 10 minutes.
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texture question [message #135319] |
Mon, 31 January 2005 02:00 |
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Aircraftkiller
Messages: 8213 Registered: February 2003
Karma: 0
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General (5 Stars) |
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Size is irrelevant so long as the texture map is based on the power of 2. You can replace anything without any problems as long as the textures are 8x, 16x, 32x, 64x, 128x, 256x, 512x, 1024x, 2048x, etc...
If you're looking to make skins, go to a trading post website and they will teach you how to skin an animal. If you want to make texture maps properly, be sure to use Photoshop or Paint Shop Pro and use the necessary nVidia plugins.
If you're not saving the Direct Draw Surface texture as DXT5, for some ungodly reason the globe is DXT5, it will say that alpha information was lost. It's not crucial to operation in the game for that particular texture, so feel free to leave it out... If it doesn't work in that situation, just save it as DXT5 and place it in the data folder.
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texture question [message #135417] |
Mon, 31 January 2005 14:33 |
Slash0x
Messages: 455 Registered: January 2004 Location: California
Karma: 0
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Commander |
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Aircraftkiller | Size is irrelevant so long as the texture map is based on the power of 2. You can replace anything without any problems as long as the textures are 8x, 16x, 32x, 64x, 128x, 256x, 512x, 1024x, 2048x, etc...
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Then how come when I save it with a different binary number, it doesn't work? My settings are the same, but it does work unless my deminsions are the same? My computer my be on crack.
L3T'5 4LL THR0W 3GG5 4T D4 N00B!
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texture question [message #135488] |
Mon, 31 January 2005 21:05 |
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liberator
Messages: 246 Registered: May 2003 Location: Classified, Level Phi cle...
Karma: 0
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Recruit |
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Aircraftkiller | If you're not saving the Direct Draw Surface texture as DXT5, for some ungodly reason the globe is DXT5, it will say that alpha information was lost. It's not crucial to operation in the game for that particular texture, so feel free to leave it out... If it doesn't work in that situation, just save it as DXT5 and place it in the data folder.
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Still enable "emulate XBOX DXT1"?
There was a time when people were impressed that I have the firepower to decimate a planet in under 10 minutes.
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