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texture question [message #135304] Sun, 30 January 2005 22:09 Go to next message
liberator is currently offline  liberator
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I thought I understood how making skins in ren worked, at least well enough to make a few mods for my personal use.

Anyway I'm trying to alter the appearance of the globe in the hand of the Hand of Nod. I get the image loaded, I'm using a larger base image of 256^2, but when I go to save it it complains alpha channels being lost and doesn't save properly. What is going on?


There was a time when people were impressed that I have the firepower to decimate a planet in under 10 minutes.
texture question [message #135314] Mon, 31 January 2005 01:10 Go to previous messageGo to next message
Slash0x is currently offline  Slash0x
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If the image is 256 x 256, make it 256 x 256. Works fine for me. Plus, usually I get that message when the deminsions are not correctly or, from the ALPHA error, you have a transparent something it doesn't like. :\

I would also like to add that when I get this error, I have to restart PS7 or else the error will repeat. :\

Hope that helps. Smile


L3T'5 4LL THR0W 3GG5 4T D4 N00B! Smile
texture question [message #135319] Mon, 31 January 2005 02:00 Go to previous messageGo to next message
Aircraftkiller is currently offline  Aircraftkiller
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Size is irrelevant so long as the texture map is based on the power of 2. You can replace anything without any problems as long as the textures are 8x, 16x, 32x, 64x, 128x, 256x, 512x, 1024x, 2048x, etc...

If you're looking to make skins, go to a trading post website and they will teach you how to skin an animal. If you want to make texture maps properly, be sure to use Photoshop or Paint Shop Pro and use the necessary nVidia plugins.

If you're not saving the Direct Draw Surface texture as DXT5, for some ungodly reason the globe is DXT5, it will say that alpha information was lost. It's not crucial to operation in the game for that particular texture, so feel free to leave it out... If it doesn't work in that situation, just save it as DXT5 and place it in the data folder.
texture question [message #135417] Mon, 31 January 2005 14:33 Go to previous messageGo to next message
Slash0x is currently offline  Slash0x
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Aircraftkiller

Size is irrelevant so long as the texture map is based on the power of 2. You can replace anything without any problems as long as the textures are 8x, 16x, 32x, 64x, 128x, 256x, 512x, 1024x, 2048x, etc...

Then how come when I save it with a different binary number, it doesn't work? My settings are the same, but it does work unless my deminsions are the same? My computer my be on crack. Razz


L3T'5 4LL THR0W 3GG5 4T D4 N00B! Smile
texture question [message #135420] Mon, 31 January 2005 14:51 Go to previous messageGo to next message
Fabian is currently offline  Fabian
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Aircraftkiller

If you're looking to make skins, go to a trading post website and they will teach you how to skin an animal.


He never gives up, does he?
texture question [message #135488] Mon, 31 January 2005 21:05 Go to previous message
liberator is currently offline  liberator
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Aircraftkiller

If you're not saving the Direct Draw Surface texture as DXT5, for some ungodly reason the globe is DXT5, it will say that alpha information was lost. It's not crucial to operation in the game for that particular texture, so feel free to leave it out... If it doesn't work in that situation, just save it as DXT5 and place it in the data folder.


Still enable "emulate XBOX DXT1"?


There was a time when people were impressed that I have the firepower to decimate a planet in under 10 minutes.
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