Server Side Core Patch 1.3 Released (including BRenBot 1.41) [message #134084] |
Mon, 24 January 2005 07:00 |
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mac
Messages: 1018 Registered: February 2003
Karma: 0
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General (1 Star) Administrator/General |
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After long hours of testing, Server Side Core Patch 1 Version 1.3 is finished.
Changelog:
BRenBot 1.41:
Fixed various half renguard issues (spamming, not properly detecting etc)
Fixed cpu lockup/cpu performance issues
Added !rgplayers and !nonrgplayers
Added support for configurable minelimit via scripts.dll 2.0
Added support for donation limitations
Added support for crate messages in gamelog in SSAOW
Added modules !kickmessage and cratemsg, to filter specific gamelog messages
SSAOW 1.3.3:
Ported SSAOW to scripts.dll 2.0
All "under attack" sounds are team specific now
Crates (orginal code by vloktboky from dragonade, additions and bugfixes by mac & v00d00, see crates.txt for details
Vehicle Wreckages (orginal code by vloktboky from dragonade)
RenegadeServer.exe v1.1 (win32 only):
An enhanced version of westwoods exe, created by v00d00. From the help screen (RenegadeServer -h):
Syntax: RenegadeServer <priority> <affinity>
Priority: 0=IDLE, 1=BELOWNORMAL 2=NORMAL, 3=ABOVENORMAL 4=HIGH, 5=REALTIME
Affinity: 1=CPU0, 2=CPU1, 4=CPU2, 8=CPU3, etc
Can allow multiple CPU's by adding the values.
ie: to allow it use CPU0 or CPU2, affinity would be 5
The command line options are NOT required. It will work fine using your old shortcuts. The new options simply allow for easier tweaking of the process priority and CPU affinity.
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Crate odds revamp:
Weapon (15% chance)
Free weapons (10% per gun)
minigun (10%)
shotgun (10%)
flamethrower (10%)
grenade launcher (10%)
repair gun (10%)
remote c4 (10%)
1st class weapons (5% per gun)
chaingun (5%)
rocket launcher (5%)
chem sprayer (5%)
tiberium rifle (5%)
2nd class weapons (3% per gun)
sniper rifle (3%)
laser chaingun (3%)
laser rifle (3%)
rocket launcher (gunners) (3%)
tiberium flechette gun (3%)
Hero class weapons (1% per gun)
personal ion cannon (1%)
railgun (1%)
ramjet (1%)
volt auto rifle (1%)
volt auto rifle (1%)
(De)Money (13% chance)
100 credits (40%)
250 credits (30%)
500 credits (20%)
1000 credits (10%)
(De)Points (13% chance)
50 points (40%)
125 points (30%)
250 points (20%)
500 points (10%)
Vehicle (10% chance)
GDI Humvee, Nod Buggy (12.5% each)
GDI APC, NOD APC, GDI MRLS, Nod Mobile Artillery (10% each)
GDI Medium Tank, Nod Light Tank (7.5% each)
Nod Flame Tank, Nod Stealth Tank, GDI Mammoth Tank, Nod Recon Bike (5% each)
Death (6% chance)
TiberiumDeath (6% chance)
Ammo (5% chance)
(De)Armor (5% chance)
Full Armor (50%)
DeArmor (50%)
(De)Health (5% chance)
Full Health (50%)
DeHealth (50%)
Character (4% chance)
GDI:
Officer, Rocket Soldier (20% each)
Sydney, Deadeye, Gunner, Patch (10% each)
Havok, Prototype Sydney, Mobius, Hotwire (5% each)
Nod:
Officer, Rocket SOldier (20% each)
Chem Warrior, Blackhand Sniper, Laser Chaingunner, Stealth Black Hand (10% each)
Sakura, Raveshaw, Mendoza, Technician (5% each)
ButterFingers (3% chance)
Refill (3% chance)
Beacon (2% chance)
Getting a beacon (50%)
Having an air strike called in (50%)
God (3% chance)
Spy (2% chance)
Stealth (3% chance)
Thief (2% chance)
= 100%
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Download here:
Windows:
http://download.blackhand-studios.org/SS-CP1.3.exe
http://download.renguard.com/SS-CP1.3.exe
Linux:
http://download.blackhand-studios.org/ss-cp1.3.tar.gz
http://download.renguard.com/ss-cp1.3.tar.gz
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danpaul88: buggy bugs brenbot because buggy befriends brainlessness
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[Updated on: Mon, 24 January 2005 07:12] Report message to a moderator
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Server Side Core Patch 1.3 Released (including BRenBot 1.41) [message #134185] |
Mon, 24 January 2005 16:35 |
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mac
Messages: 1018 Registered: February 2003
Karma: 0
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General (1 Star) Administrator/General |
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Please take a look at server2.ini, it's all configurable there. Even the crates!
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; This option causes certain vehicles to leave remains when destroyed.
; When a vehicle is destroyed, it will leave behind a destroyed version of the vehicle.
; This destroyed version can be killed for more points, or repaired to bring the tank back to life.
; The vehicles that will leave behind remains are the GDI Humm-vee, Nod Buggy, GDI APC,
; GDI Medium Tank, and Nod Light Tank.
EnableVehicleWreckages=1
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danpaul88: buggy bugs brenbot because buggy befriends brainlessness
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Server Side Core Patch 1.3 Released (including BRenBot 1.41) [message #134252] |
Mon, 24 January 2005 20:48 |
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zunnie
Messages: 2959 Registered: September 2003 Location: Netherlands
Karma: 0
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General (2 Stars) |
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http://www.multiplayerforums.net/index.php?showtopic=694
Server2.ini reference.
Also includes the vehicle crate spawn locations for a few other FanMade
like Gobi, Alpine, Big_Walls, Uphill, Forgotten_Town etc etc
I will update this topic from time to time to include other maps Vehicle
Crate delivery locations.
As for the minelimit:
create a file called minelimit.cfg and enter:
C&C_Canyon.mix:35
C&C_Cliffs.mix:35
C&C_Big_Walls.mix:35
C&C_Bio.mix:35
C&C_Quick_Draw.mix:40
C&C_SeasideSunset.mix:35
C&C_Forgotten_Town.mix:35
C&C_Islands.mix:35
C&C_Tropics.mix:35
C&C_Land.mix:35
C&C_Mesa.mix:35
C&C_FieldTS.mix:35
C&C_Lunar_Landing.mix:35
C&C_Siege.mix:35
C&C_Conquest_Winter.mix:35
C&C_Under.mix:35
C&C_Snow.mix:35
C&C_Fortress2K4.mix:35
C&C_Alpine.mix:30
C&C_Field.mix:35
C&C_Ravine.mix:35
C&C_Uphill.mix:35
C&C_BunkersTS.mix:35
C&C_MutationRedux.mix:35
C&C_Golf_Course.mix:35
C&C_Wasteland.mix:35
C&C_Cairo.mix:35
C&C_Ruins.mix:35
C&C_Tiberium_Temple.mix:35
C&C_Complex.mix:32
Note that the mapnames are CASE sensitive to what the filename in the data dir is.
If the map is called c&c_siege.mix then you must enter c&c_siege.mix:35 in
minelimit.cfg and NOT C&C_Siege.mix, the config wont work properly for
this map then.
Also you can now configure donate.cfg to prevent people from donating
before *-seconds have passed:
Create a file called donate.cfg and enter:
C&C_canyon.mix:299
C&C_Cliffs.mix:299
C&C_Big_Walls.mix:299
C&C_Bio.mix:299
C&C_Quick_Draw.mix:299
C&C_SeasideSunset.mix:299
C&C_Forgotten_Town.mix:299
C&C_Islands.mix:299
C&C_Tropics.mix:299
C&C_Land.mix:299
C&C_Mesa.mix:299
C&C_FieldTS.mix:299
C&C_Lunar_Landing.mix:299
C&C_Siege.mix:299
C&C_Conquest_Winter.mix:299
C&C_Under.mix:299
C&C_Snow.mix:299
C&C_Fortress2K4.mix:299
C&C_Alpine.mix:299
C&C_Field.mix:299
C&C_Ravine.mix:299
C&C_Uphill.mix:299
C&C_BunkersTS.mix:299
C&C_MutationRedux.mix:299
Recommended renguard.cfg:
# renguard config file
# Pure Mode - Disallows any clients with model textures (skins) and alternative weapon models. 1 = enable, 0 = disable.
Pure_Mode = 0
# Server Motd ID - your motd id, as assigned on the Server Motd Configuration on renguard.com (nummeric)
# 0 if you do not have a motd.
motd = 0
# how to notify non renguard users. available options: msg , page, off, pamsg
# page is WOL only. if you disable it, it will only do the kick message.
# be sure to put it into your motd then
# pamsg is bhs.dll only. it will be automatically used, when bhs.dll is detected
notify = pamsg
# new features
nokickmsg = 0
# This disables the "xxx was kicked by RenGuard: You need RenGuard to play on this server" message
# warnmessage = You need RenGuard to play on this server. Download it from http://www.renguard.com
# This changes the default warn message.
kicktimer = 4
# This changes the default time delay between sending the warning messages before kicking.
halfrenguard = 1
# To turn on "Half-RenGuard", set this to 1. This will allow non-RenGuard users to the Server.
halfrenguard_pamsg_norg = Running RenGuard on this Server is recommended. Download it from http://www.renguard.com. With RenGuard, you will get unofficial patches ("core patches") and you can use commands on this server!
halfrenguard_pamsg_nocommands = To use %command on this server, you need RenGuard. Download it from http://www.renguard.com. With RenGuard, your Renegade is always kept up to date with the newest patches from Blackhand Studios!
# These messages are displayed, when a non-rg user joins, and when a non-rg user attempts to use a !command
halfrenguard_pamsg_norg_interval = 400
# The interval for the pamsg that is sent to every non-rg user
halfrenguard_hostmsg_enabled = 1
# This enables the public hostmsg. Highly advised
halfrenguard_hostmsg_message = %name is a fatass n00b. %name is NOT running Anti-Cheat: http://www.RenGuard.com
# This is the msg
halfrenguard_hostmsg_interval = 500
# This says how often the message should be repeated, in seconds
halfrenguard_allowed_commands = !rules
# These are the allowed commands for no RG users. You shouldn't add !showmods. Cheaters tend to type that. If
# none is there, they start cheating
[zunnie]
[Updated on: Sun, 26 June 2005 12:09] Report message to a moderator
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Server Side Core Patch 1.3 Released (including BRenBot 1.41) [message #134317] |
Tue, 25 January 2005 10:34 |
MrSpeed
Messages: 100 Registered: August 2003
Karma: 0
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Recruit |
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Cant seam to get our server to work with the latest core patch. I try to load and it pops up and then its gone never to be seen again. So I decided to uninstall the server and the patch and reinstall new fds and tried it and it worked and showed up on GSA without the patch. Then I installed the 1.03 and WHAM!!!!! it pops up and then it blinks off and shuts down by itself. We are on a new box using Windows server 2003. Its always worked before but will not with this new version.
HELP!!!!
join the Renegade Gamespy community server!!
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Server Side Core Patch 1.3 Released (including BRenBot 1.41) [message #134450] |
Wed, 26 January 2005 02:40 |
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mac
Messages: 1018 Registered: February 2003
Karma: 0
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General (1 Star) Administrator/General |
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The repeating issue for the join message stuff is known. Should be easy to fix for the next release.
Dunno about the auto rec issue, I don't consider it a big problem, maybe gamelog was running twice.
scripts 2.0 fixed harvester animations. Any client running bhs.dll can see them. The reason you see the animation continuing is because of scripts.dll 1.9.3 does not now the "stop animation" command. You need to use scripts.dll 2.0.1 on your client for that.
CP2 will have scripts.dll 2.0.1.
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danpaul88: buggy bugs brenbot because buggy befriends brainlessness
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