| How do I make projectiles. [message #133244] | 
			Thu, 20 January 2005 19:20   | 
		 
		
			
				
				
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						RetrocideX
						 Messages: 27 Registered: January 2005 
						
	Karma: 0
 
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		Projectiles of my own that a vehicle type would use. I want to create a large laser beam (Going to my Prism Tank heh.) and animate it to fit the model for its primary fire.
		
		
		
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			| How do I make projectiles. [message #133258] | 
			Thu, 20 January 2005 22:25    | 
		 
		
			
				
				
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						Oblivion165
						 Messages: 3468 Registered: June 2003  Location: Hendersonville, North Car...
						
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					General (3 Stars)  | 
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		Well to make a lazer beam (Lets say blue for prism) Make a long plane, check "two side" on w3d settings, apply a blue texture, on shader set it to "screen" 
 
That should give you a nice lazer look. But its untested from me.
		
		
  WOL: Ob165ion Skype: Oblivion165 Yahoo Instant Messenger: CaptainJohn165
		
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			| How do I make projectiles. [message #133311] | 
			Fri, 21 January 2005 16:17    | 
		 
		
			
				
				
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						Spice
						 Messages: 1448 Registered: November 2003  Location: Ohio
						
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					General (1 Star)  | 
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		When setting your projectilwe for a weapon in Level edit there is a projectile setting. You can choose it from there.  
 
Ot you can use RenegadeEX or XCCmixer and extract the textures from the always.dat and edit the colors to what you want and make a new one. You can do it how oblivion said.
		
		
 
  
		
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			| How do I make projectiles. [message #133420] | 
			Sat, 22 January 2005 02:26    | 
		 
		
			
				
				
				
					
						  
						icedog90
						 Messages: 3483 Registered: April 2003 
						
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					General (3 Stars)  | 
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		Is it possible to make the laser beams not be a looong stretch? For example, making them behave like the ones in Star Wars.
		
		
		
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			| How do I make projectiles. [message #133422] | 
			Sat, 22 January 2005 02:31    | 
		 
		
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		Personally I hate RenegadeEx. 
I prefer XCC because it does so much stuff.
		
		
  Jonathan Wilson aka Jonwil 
Creator and Lead Coder of the Custom scripts.dll 
Renegade Engine Guru 
Creator and Lead Coder of TT.DLL 
Official member of Tiberian Technologies 
		
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			| How do I make projectiles. [message #133423] | 
			Sat, 22 January 2005 02:33    | 
		 
		
			
				
				
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						Spice
						 Messages: 1448 Registered: November 2003  Location: Ohio
						
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					General (1 Star)  | 
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		RenegadeEX preserves alpha channels. It's much better than going back and doing them again in photoshop,
		
		
 
  
		
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			| How do I make projectiles. [message #133427] | 
			Sat, 22 January 2005 03:15    | 
		 
		
			
				
				
				
					
						  
						Naamloos
						 Messages: 771 Registered: April 2004  Location: The Netherlands
						
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					Colonel  | 
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		I have no problems with XCC since i don't do photo shop st00f. 
 
I remember i made the Nod turret shoot a huge "ball" once...  :lookround:
		
		
		
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			| How do I make projectiles. [message #133919] | 
			Sun, 23 January 2005 15:56    | 
		 
		
			
				
				
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						danpaul88
						 Messages: 5795 Registered: June 2004  Location: England
						
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					General (5 Stars)  | 
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		well, once u exported it from renx, u add the w3d to ur mod directory with any texture files it uses. then open level editor, and choose a similar tank, such as a medium tank, from objects, vehicle. click on the tank (eg CnC_GDI_Medium_Tank and click temp to copy it. Then edit this to use your w3d file, and change the settings for what weapon it uses (Note that you have to set the weapon up in level editor to use a custom one, to test ur vechicle just use a close match from ren). Then add it to your purchase settings for the team that will use it, make a simple level with PT's and a wf/strip or spawn for the vehicle, export and test.
		
		
 
  
		
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