New Plugin --- ! [message #13346] |
Fri, 11 April 2003 11:29 |
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StoneRook
Messages: 144 Registered: February 2003 Location: Milky Way - Orion Arm - S...
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Thanks to Bumpaneer for bringing this to my attention.
Exciting new plugin for Max/Gmax to make levels.
GLB 2.0 (Game Level Building) by Michael Little.
This tool IS THE ONLY ONE YOU NEED to make cool buildings - tunnels - maps..... (THAT IS IF YOU KNOW HOW TO USE IT)
HIGHLY RECOMMENDED - SR APPROVED.
We at RenEvo have mirrored the file and Tutorial for your modding pleasure:
http://modx.renevo.com/showthread.php?s=&threadid=206
and the tutorial is at
http://modx.renevo.com/showthread.php?s=&threadid=208
Be sure to email Michael Little and thank him for this wonderful tool.
Maple3d@hotmail.com
also - visit - http://tdp.nu/ for many more scripts that you may be able to use.
DISCLAIMER: USING this tool will not make you AWESOME models/Levels - USING this tool will not get you in a game companies front door - USING this tool will not get you a college degree ---
HOWEVER - it will show you how things happen in the modeling aspect - it requires you having some skill in using the mod tools - it requires you to have some imagination to make a good model/level.
But you won't know till you try...
"None shall pass"
RenEvo -- see our forums ( www.renevo.com).
There are times when you must run - and times when you must fight - I choose - fight"
[Updated on: Fri, 11 April 2003 15:50] Report message to a moderator
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New Plugin --- ! [message #13348] |
Fri, 11 April 2003 11:56 |
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StoneRook
Messages: 144 Registered: February 2003 Location: Milky Way - Orion Arm - S...
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...
i beg to differ...
anyway - Dante has made a ms script to make a button on your toolbar -
same link as above --
"None shall pass"
RenEvo -- see our forums ( www.renevo.com).
There are times when you must run - and times when you must fight - I choose - fight"
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New Plugin --- ! [message #13360] |
Fri, 11 April 2003 12:43 |
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StoneRook
Messages: 144 Registered: February 2003 Location: Milky Way - Orion Arm - S...
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uhm - there is a tutorial -- check the links...
maybe aircraftkiller was right....
"None shall pass"
RenEvo -- see our forums ( www.renevo.com).
There are times when you must run - and times when you must fight - I choose - fight"
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New Plugin --- ! [message #13369] |
Fri, 11 April 2003 13:37 |
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StoneRook
Messages: 144 Registered: February 2003 Location: Milky Way - Orion Arm - S...
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Granted - if your intentions are to do work at a game studio -- using scripts to get in the door will not do it for you.
With that said - once your in the door - you will use scripts to do the tedious work...
However - a majority of the people here do not wish to be in a game studio - they are here to mod Renegade.
Using this tool - as Blazer points out - is not the "magic wand" - you need to know how to do stuff to make it work right.
You also need to know how to texture - unwrap uvw - make adjustments - etc...
Which this tool does not.
So - in a nutshell - for the people that know a little of gmax/3DS - this will help them make better models, and in the end - more stuff for Renegade.
If it's garbage - no one will use it - if it's the cat's meow -- better for us in the whole.
You know me - I hammer at a program to teach myself how the stuff works. After that - i try to past the knowledge on -- which more people should do around here.
why re-invent the wheel?
'nuff said on this subject.
"None shall pass"
RenEvo -- see our forums ( www.renevo.com).
There are times when you must run - and times when you must fight - I choose - fight"
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New Plugin --- ! [message #13379] |
Fri, 11 April 2003 14:31 |
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General Havoc
Messages: 1564 Registered: February 2003 Location: Birmingham, England, Unit...
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Well said Stonerook! I think people should start to pass on their knowledge of modding renegade more. I know there is a lot of people who do but I think there could be some excellen tutorials like SomeRhinos terrain one around if skilled people could spare a little time to write a tutorial. I'm not saying everyone should go and do it but it may help even the experienced users learn new things as people are skilled in different areas of modding. I have noticed an increase of people writing tutorials recently which is a good sign and also Dante working on RenHelp 2.
_General Havoc
Visit my website at http://renhelp.laeubi-soft.de powered by laeubi.de
"SHUT UP AND MOD" - Dante
"ACK is the Simon Cowell of modding" - Ultron10
Scripts.dll Debugger, Map Scripter and Tutorial writer
Computer Science Bsc
Aston University in Birmingham, UK
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New Plugin --- ! [message #13401] |
Fri, 11 April 2003 15:58 |
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StoneRook
Messages: 144 Registered: February 2003 Location: Milky Way - Orion Arm - S...
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Gentlemen - and Ladies - and twits....
Please - use the tools if you can....
if you can't, or feel threatened by them, or just lack the imagination to use EVERY tool you can to mod --
then simply....
don't...
If you spent any time playing with these tools - you would see - you still need to re-do alot to make them playable in Renegade.
now - can we keep it to a dull roar - and get on with modding Renegade FFS?
geeeeeeeezzzzzzzz
DOG PILE ON NEO!
"None shall pass"
RenEvo -- see our forums ( www.renevo.com).
There are times when you must run - and times when you must fight - I choose - fight"
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New Plugin --- ! [message #13402] |
Fri, 11 April 2003 15:59 |
[REHT]Spirit
Messages: 277 Registered: April 2003
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*inhale exhale inhale exhale*
Oooooooook. Now, according to your logic, Deafwasp and/or Aircraftkiller, (not trying to flame, just pointing out), we should not be using w3d importers. We should look at every byte with...........well...................know what? We can't. If we don't use tools. The very thing you're using right now is a tool, yes a computer. So is wordpad, notepad, 3DS Max, and the list goes on and on. See what I'm pointing at? If we don't use tools, nothing gets accomplished, as every thing is essintally a tool. So are your lungs (although i guess that would depend on point of view/opinion). You can't open up a w3d file without a tool to see what the bytes are. You can't make a model without a modeling tool (ie, 3DS Max, Gmax, etc). This is just simply making it easier to make a layout. If we should ditch a script like this then I guess we should also toss out E-Mail and go back to pencil and paper, no?
[Updated on: Fri, 11 April 2003 16:14] Report message to a moderator
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