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Home » Renegade Discussions » Mod Forum » Making .Mix file with Level Edit Dev, Always.DBS trouble
Making .Mix file with Level Edit Dev, Always.DBS trouble [message #133104] Wed, 19 January 2005 18:38 Go to next message
Tunaman
Messages: 1190
Registered: January 2005
Karma: 2
General (1 Star)
Whenever I export my mix to my data folder, it overwrites my previous always.dbs... and if i export it to something besides my data folder and just move my mix, whenever you load it, it's just a blue ball....
Anybody know of a way around this problem?
Making .Mix file with Level Edit Dev, Always.DBS trouble [message #133105] Wed, 19 January 2005 18:44 Go to previous messageGo to next message
glyde51 is currently offline  glyde51
Messages: 1827
Registered: August 2004
Location: Winnipeg
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General (1 Star)
never happened to me before, did you try moving it as a pkg?

No. Seriously. No.
Making .Mix file with Level Edit Dev, Always.DBS trouble [message #133112] Wed, 19 January 2005 19:19 Go to previous messageGo to next message
Tunaman
Messages: 1190
Registered: January 2005
Karma: 2
General (1 Star)
eh.. I think my trouble was I changed the name of it after I exported.... it works fine now :oops: Confused
Thanks for the quick reply neway.
BTW, my map is pretty small compared to renegade's but for some reason my fps is really low. You know of any reason it might be? I read somewhere about using vis but... lol I don't know what that is.
Making .Mix file with Level Edit Dev, Always.DBS trouble [message #133185] Thu, 20 January 2005 04:50 Go to previous messageGo to next message
Naamloos is currently offline  Naamloos
Messages: 771
Registered: April 2004
Location: The Netherlands
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Colonel
To high poly count?
Making .Mix file with Level Edit Dev, Always.DBS trouble [message #133186] Thu, 20 January 2005 05:04 Go to previous message
jonwil is currently offline  jonwil
Messages: 3557
Registered: February 2003
Karma: 0
General (3 Stars)

It just so happens that fixing this issue with always.dbs getting messed up is high on the list of things planned when Blackhand Studios goes and fixes the mod tools.
In fact, I think I already have a partially working fix for the issue somwhere Smile


Jonathan Wilson aka Jonwil
Creator and Lead Coder of the Custom scripts.dll
Renegade Engine Guru
Creator and Lead Coder of TT.DLL
Official member of Tiberian Technologies
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