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wuts with ren alert? [message #131956] |
Wed, 12 January 2005 18:50 |
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maytridy
Messages: 1371 Registered: February 2003 Location: New York, USA
Karma: 0
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General (1 Star) |
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Quote: | the "brush based system" which has always sucked for any game it was used for. It's like building things out of lego blocks you can mould, it just doesn't feel right to me.
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I've made some maps for Call of Duty which also uses brushes, and they suck terribly. I really don't understand the advantage of them.
Visit www.mwbhd.com
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wuts with ren alert? [message #131981] |
Wed, 12 January 2005 21:01 |
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maytridy
Messages: 1371 Registered: February 2003 Location: New York, USA
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General (1 Star) |
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Yeah, It's more CoD Radiant that I'm frustrated with than the brush system.
I read in PC gamer that you can map straight out of 3ds max for HL2. Is there a similar feature for Source?
Visit www.mwbhd.com
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wuts with ren alert? [message #131992] |
Wed, 12 January 2005 23:57 |
PiMuRho
Messages: 494 Registered: February 2003
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Commander |
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There's a tool for XSI that allows you to create maps for any Source mod. It's not impossible to create an exporter from 3D Studio (there's at least one commercial exporter available)
The thing you have to remember is that Hammer is just a graphical front end to a text editor. If you were masochistic enough, you could make your maps with graph paper and Notepad (just like we did for qtest, back in the day). As long as you keep things nice and convex, the compilers will still work.
Dev Diary
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wuts with ren alert? [message #132016] |
Thu, 13 January 2005 06:50 |
PiMuRho
Messages: 494 Registered: February 2003
Karma: 0
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Commander |
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http://www.softimage.com/products/Mod/v4/
That's the XSI mod tool. Bear in mind that XSI is a complete modelling package in it's own right.
I can't currently find the 3D Studio .map exporter. I downloaded it last year sometime, but it had some major limitations. Basically, it was a plugin that you used to create brush-based geometry. The Source VMF map format only accepts brushes, not planes.
I'm pretty sure Dante was working on an actual exporter though. I've not spoken to him for a while.
By the way - if you want the VMF of that War Factory, let me know and I'll upload it for you. I very nearly made the refinery, silo and barracks, too. I wasn't bored enough, though
Dev Diary
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wuts with ren alert? [message #132108] |
Fri, 14 January 2005 03:25 |
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Titan1x77
Messages: 1086 Registered: February 2003
Karma: 0
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General (1 Star) |
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Aircraftkiller | I found the plugin, but the son of a bitch cost quite a bit of money. $65 for it, but oh well... It works in gMax too, so I can design levels inside of it and place them into Hammer.
This is easier, but I still need to figure out how to work it inside Hammer properly. I could technically convert one of my RA levels over to it and it would work just fine, but the converion from concave\convex to pure convex causes some areas to look like ass.
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just get use to hammer, much easier then using that plugin then exporting ...I tried various methods of getting terrain from max thru GLB to hammer....just isnt worth it for terrain based brushes.
I rather use hammers brush tools now,after several hours on it it gets much easier...besides from GLB you have to snap everything back to grid individually...just a pain in the ass to do all that work when u can do the same inside hammer.
now for glb 4.0 he's going to try to export as a .vmf and try to include displacment meshes as importable....that'd be worth using max to create terrain.
"But if the gameplay sucks, the looks don't matter at all." - Sir Phoenixx
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wuts with ren alert? [message #132185] |
Sat, 15 January 2005 01:45 |
icedog90
Messages: 3483 Registered: April 2003
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General (3 Stars) |
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I was told it wasn't by someone I can trust, even though many people think it was released.
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wuts with ren alert? [message #132189] |
Sat, 15 January 2005 01:52 |
PiMuRho
Messages: 494 Registered: February 2003
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Commander |
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Hammer
Map compile tools
Faceposer
Model Viewer
Model export/compile tools
Game source code
Can't really see what else they need to release there. Valve said they'll release the source to HL2DM soon, but that's not a required part of the SDK.
Dev Diary
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wuts with ren alert? [message #132227] |
Sat, 15 January 2005 08:18 |
Deactivated
Messages: 1503 Registered: February 2003
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General (1 Star) |
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The SDK for original Half-Life included models for cut items from the game.. too bad this wasn't the case with HL2.
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