An Odd 3Ds Max problem [message #131934] |
Wed, 12 January 2005 16:36 |
Slash0x
Messages: 455 Registered: January 2004 Location: California
Karma:
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Commander |
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Sir Phoenixx | It cleans up and resets scale/rotation transforms and the bounding box and alignment info to defaults. It's needed to help the object's alignment/bounding box accomodate for the changes in sub-object. It should be done to each object before UVW mapping. (It also corrects lighting issues, I usually do it before I render.)
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How does it help UVW mapping?
Thanks, BTW.
L3T'5 4LL THR0W 3GG5 4T D4 N00B!
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