Various things missing from multiplayer. [message #131153] |
Thu, 06 January 2005 22:29 |
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m1a1_abrams
Messages: 375 Registered: August 2003
Karma: 0
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Commander |
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I've been playing the single player missions again and I noticed a few things that should be in the multiplayer too, but aren't for some some reason. Can any of this be fixed in a core patch? None of them are particularly important but they'd add to the look of the game.
The Tiberium Harvester is missing it's harvesting animation. I remember that RenAlert had trouble making the AI harvester animate, so perhaps this isn't possible to implement in multiplayer?
The tall spire part of the Tiberium Refinery is supposed to be a smoke stack. In the single player missions it smokes, but it doesn't in multiplayer. The Weapons Factory doesn't give off any smoke either and it probably should.
The Flame Trooper is missing his fuel cannister backpack.
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Various things missing from multiplayer. [message #131164] |
Fri, 07 January 2005 00:36 |
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mac
Messages: 1018 Registered: February 2003
Karma: 0
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General (1 Star) Administrator/General |
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The harvesting animation has been fixed in scripts.dll 2.0
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danpaul88: buggy bugs brenbot because buggy befriends brainlessness
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Various things missing from multiplayer. [message #131388] |
Sat, 08 January 2005 15:02 |
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mac
Messages: 1018 Registered: February 2003
Karma: 0
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General (1 Star) Administrator/General |
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the server needs to have a scripts 2.0 based server side mod, or scripts 2.0 itself installed..
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danpaul88: buggy bugs brenbot because buggy befriends brainlessness
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Various things missing from multiplayer. [message #132545] |
Sun, 16 January 2005 18:33 |
EA-DamageEverything
Messages: 423 Registered: January 2005 Location: Germany
Karma: 0
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Commander |
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OK mac, I got 2 questions (you can answer me in german via Email, if it´s easier for you):
Firstly: When I host a LAN game, I can "pimp my ride". Such things as change torque, change the length of the springs, change Gear ratio and so. This doesn´t work in ANY server in WOL -why? This feature has been enabled since BHS.dll AFAIK.
Secondly: What´s going on with the scripts? Look at the picture here and tell me why I will need so much script files and what will happen to my Game if I put them into the Reneagde directory?
Picture here http://img109.exs.cx/img109/9610/scripts1gp.jpg
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Various things missing from multiplayer. [message #132597] |
Mon, 17 January 2005 03:15 |
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a) this was never posible in an game >1 Player.
It is for test urpose only, so you not need to change every little pice reexport etc. You can now theack the settigs in game, write them down, and apply in Leveledit
b) You just need the scripts.dll, bhs.dll, scripts2.dll in your rengade folder.
Ofcourse you can put in all files, but this will not have any more effect than jsut putting in the mentioned files.
www.laeubi.de Find Mods, Maps, Tool, Files and More!
< All Tutorials you ever searched for >
< contact me >
"Don't say it is imposible... just find a solution!"
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Various things missing from multiplayer. [message #132834] |
Tue, 18 January 2005 10:58 |
Weirdo
Messages: 369 Registered: March 2003
Karma: 0
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Commander |
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Laeubi | But that was a bug... and was fixed by westwood, because you can get a heavy advantage from using this function...
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True. That's why I also said, Quote: | Man some games I played with that version in those times were really screwed
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I was more pointing out the fact that you said it was never possible.
Reading that, rememberd me of the good old screwed games of that beta. That beta, really had a lot of bugs. Like people joing a server without a name, and not able to chat. And of cource all the games, like low gravity and all other screwed things.
Altough the option might be great for some screwed up gameplay, I seriously wouldn't recommend it for real games.
Size doesn't matter.
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