Renegade: Source??? [message #128557] |
Thu, 23 December 2004 09:04 |
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newcmd001
Messages: 88 Registered: June 2003 Location: GDI Base of Operations, B...
Karma: 0
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I'm not adept at 3d games modding, so I could only hope that what I'm asking does not sound stupid...
Recently, I have seen Renegade Alert and many Ren mods switched their code to Source, the new engine used for HL2 and CS:S. People said that the Ren Alert is "ported" to Source and W3D models. My question is: Is it possible to "port" the Renegade itself to Source, in the same way it is done with Ren Alert?
Best regards,
<font color=#00FF00>[b]General Newcmd001[b]
GDI Thailand Supreme Commander</font>
Founder and leader of Th-W-H, GDI's primary taskforce in Thailand
<font color=lightgreen>Transmission ended</font>
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Renegade: Source??? [message #128567] |
Thu, 23 December 2004 10:16 |
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xptek
Messages: 1410 Registered: August 2004 Location: USSA
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General (1 Star) |
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No, it's a blatant copyright violation regardless if it's sold or not. However, there is a larger fine if it's sold.
cause = time
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Renegade: Source??? [message #128569] |
Thu, 23 December 2004 10:17 |
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glyde51
Messages: 1827 Registered: August 2004 Location: Winnipeg
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General (1 Star) |
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We better not then, EA will sue the pants off of us, and make us dance for them afterwards.
No. Seriously. No.
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Renegade: Source??? [message #128603] |
Thu, 23 December 2004 13:14 |
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Oblivion165
Messages: 3468 Registered: June 2003 Location: Hendersonville, North Car...
Karma: 0
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General (3 Stars) |
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if i had the skill i would do it. Who cares what EA thinks. Pirates life for me.
WOL: Ob165ion Skype: Oblivion165 Yahoo Instant Messenger: CaptainJohn165
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Renegade: Source??? [message #128604] |
Thu, 23 December 2004 13:15 |
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xptek
Messages: 1410 Registered: August 2004 Location: USSA
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General (1 Star) |
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Make sure to tell us when you get the summons.
cause = time
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Renegade: Source??? [message #128605] |
Thu, 23 December 2004 13:19 |
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Oblivion165
Messages: 3468 Registered: June 2003 Location: Hendersonville, North Car...
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General (3 Stars) |
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Make sure to tell EA that there are 50 million loop hole to get me out of any legal infraction.
WOL: Ob165ion Skype: Oblivion165 Yahoo Instant Messenger: CaptainJohn165
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Renegade: Source??? [message #128608] |
Thu, 23 December 2004 13:20 |
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xptek
Messages: 1410 Registered: August 2004 Location: USSA
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General (1 Star) |
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Even if you win they'll run you dry.
Just to respond to the stupid thing so you don't go into default it $150.
Now, factor in all the other fees and you'll see it really isn't worth it.
cause = time
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Renegade: Source??? [message #128609] |
Thu, 23 December 2004 13:26 |
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Oblivion165
Messages: 3468 Registered: June 2003 Location: Hendersonville, North Car...
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General (3 Stars) |
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No. Stop watching matlock.
WOL: Ob165ion Skype: Oblivion165 Yahoo Instant Messenger: CaptainJohn165
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Renegade: Source??? [message #128610] |
Thu, 23 December 2004 13:28 |
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xptek
Messages: 1410 Registered: August 2004 Location: USSA
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General (1 Star) |
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Okay, do it. Just expect an "I told you so."
Oh, and I don't know who "matlock" is; I have first hand experience.
cause = time
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Renegade: Source??? [message #128623] |
Thu, 23 December 2004 14:29 |
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smwScott
Messages: 225 Registered: February 2003
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oblivion165 | No. Stop watching matlock.
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He's right, legal fees are a bitch. It's not just lawyer fees, there are tons of court fees and whatnot to go along with it. Even if you find some loophole to let you port all of the models created by EA/WS for Renegade to a competitors engine, you would still have to defend those actions. Also, no such loophole exists...
If you're talking about making a Tiberian Dawn themed multiplayer game for Half-Life 2 with no affiliation with Renegade, then you may get by with it. However, they have every right to shut you down if they see fit. I assume the bigger mods like Ren Alert and Dead 6 have attained some kind of permission from EA though.
-smwScott
47% of all statistics are made up on the spot.
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Renegade: Source??? [message #128650] |
Thu, 23 December 2004 17:07 |
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Oblivion165
Messages: 3468 Registered: June 2003 Location: Hendersonville, North Car...
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General (3 Stars) |
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I have never been charged for legal fee's. Ever.
WOL: Ob165ion Skype: Oblivion165 Yahoo Instant Messenger: CaptainJohn165
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Renegade: Source??? [message #128799] |
Fri, 24 December 2004 10:29 |
loser99
Messages: 100 Registered: September 2003
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You can easily convert the models. There are tools with the HL2 SDK that allow you to do that. The models really wont look that much better in Source because they are low-poly and the textures are low-res. All source is going to do is add shadows. You cant technically "port" Renegade to Source unless you have the raw Renegade source code. We don't so we can't do it. You could try to copy it as best you can, but that wouldn't be considered a port.
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Renegade: Source??? [message #128829] |
Fri, 24 December 2004 12:47 |
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xptek
Messages: 1410 Registered: August 2004 Location: USSA
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General (1 Star) |
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oblivion165 | I have never been charged for legal fee's. Ever.
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Then you probablly haven't ever replied to a summons.
cause = time
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