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PCNC's guide to playing C&C 95 over a LAN connection [message #128490] |
Wed, 22 December 2004 19:56 |
tooncy
Messages: 407 Registered: February 2004
Karma: 0
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Commander |
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Pheonixx, the AI in C&C's multiplayer computer opponents is horrible. They do absolutley nothing, except for harvest.
J4, I have a router with a built in firewall and this worked fine over the network.
DJM, If I'm not mistaken, there are a few levels like that.
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PCNC's guide to playing C&C 95 over a LAN connection [message #128494] |
Wed, 22 December 2004 20:13 |
tooncy
Messages: 407 Registered: February 2004
Karma: 0
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Commander |
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Are you talking about using WOL? The method in this article describes using a com port emulator to fool C&C 95 into thinking it's running over a com connection, when in reality it's running over a TCP/IP connection.
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PCNC's guide to playing C&C 95 over a LAN connection [message #128554] |
Thu, 23 December 2004 08:46 |
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Dave Mason
Messages: 2357 Registered: April 2004 Location: Shropshire, England
Karma: 0
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General (2 Stars) |
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tooncy | Pheonixx, the AI in C&C's multiplayer computer opponents is horrible. They do absolutley nothing, except for harvest.
J4, I have a router with a built in firewall and this worked fine over the network.
DJM, If I'm not mistaken, there are a few levels like that.
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I basically mean, you play the level in single player mode, 2 teams and both start in their own base area with 1 structure/MCV and slowly build up their base, instead of the usual single player in which you build up your own base and the enemy already has theirs. And instead of doing missions, you play it like a skirmish level. Therefore its a single player level but with the characteristics of skirmish.
www.myspace.com/midas
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