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Red Alert: A Path Beyond's Ore Silo [message #126929] Thu, 16 December 2004 17:41 Go to previous messageGo to next message
kurt421 is currently offline  kurt421
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Saying it looks like ass is not criticism, it is been an ass Wink

As for the silo, it looks okay. there is soething thats letting it down.
i cant put mu finger right on it.
i think maybe it looks too well maintaned for what ultimatly is a storage container. maybe yoy should try to rust it.



other then that it looks nice


Ace Rimmer

"Smoke me a kipper, i'll be back for breakfast!"


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Red Alert: A Path Beyond's Ore Silo [message #126935] Thu, 16 December 2004 17:59 Go to previous messageGo to next message
icedog90 is currently offline  icedog90
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He's saying that because some of the people are saying that on purpose to attempt to piss him off.

sniper12345

looks incredibily cartoonish.


Creed3020

That seriously looks like ass.


Notice: both of them are from two people that incredibly dislike Aircraftkiller.
Red Alert: A Path Beyond's Ore Silo [message #126942] Thu, 16 December 2004 18:17 Go to previous messageGo to next message
Sir Phoenixx is currently offline  Sir Phoenixx
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Quote:

That actual reply was to somebody saying it was cartoony not looking "ass". It does look a bit cartoony, maybe darkening it a tad would improve it.


Oh, I just looked for the first time he said "No, it doesn't", which was in reply to the 'it looks like ass'.

Samething goes for the "it's cartoonish" crap.


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Red Alert: A Path Beyond's Ore Silo [message #126954] Thu, 16 December 2004 19:40 Go to previous messageGo to next message
Jecht is currently offline  Jecht
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wut i meant was wut icedog said, but at least some people like kurt can give some useable feedback to him.

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Red Alert: A Path Beyond's Ore Silo [message #127021] Fri, 17 December 2004 07:02 Go to previous messageGo to next message
oxi is currently offline  oxi
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The model itself looks cool but it lacks something. Maybe some rust or ore spilling over the sides or something along those lines..

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Red Alert: A Path Beyond's Ore Silo [message #127045] Fri, 17 December 2004 09:24 Go to previous messageGo to next message
Pendullum is currently offline  Pendullum
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Making it darker would improve it, and yes it does look boring

Aircraftkiller

(flaming is what homosexuals do)
Red Alert: A Path Beyond's Ore Silo [message #127049] Fri, 17 December 2004 10:03 Go to previous messageGo to next message
Oblivion165 is currently offline  Oblivion165
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Eh it looks like a Silo to me. Makes me think if this is the level of quality they are producing then even i can help them out Smile

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Red Alert: A Path Beyond's Ore Silo [message #127079] Fri, 17 December 2004 12:58 Go to previous messageGo to next message
Aircraftkiller is currently offline  Aircraftkiller
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God forbid we actually make it look like a silo, exactly like it was meant to look, without trying to distort the C&C storyline by adding lots of things to it that were never part of it.

Like Reborn does.
Red Alert: A Path Beyond's Ore Silo [message #127103] Fri, 17 December 2004 14:04 Go to previous messageGo to next message
icedog90 is currently offline  icedog90
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oxi

The model itself looks cool but it lacks something. Maybe some rust or ore spilling over the sides or something along those lines..


I like that ore spill idea. Maybe have a few ore stains or splatters of ore on the bottom.
Red Alert: A Path Beyond's Ore Silo [message #127115] Fri, 17 December 2004 14:24 Go to previous messageGo to next message
Aircraftkiller is currently offline  Aircraftkiller
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Why? It's never filled above capacity. That would defeat the entire purpose of having a silo if you're just going to make processed Ore spill on the ground. The Ore is not dumped into the structure, it's pumped through piping which is connected to that pipe on the side.
Red Alert: A Path Beyond's Ore Silo [message #127117] Fri, 17 December 2004 14:25 Go to previous messageGo to next message
icedog90 is currently offline  icedog90
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"Silos needed."
Red Alert: A Path Beyond's Ore Silo [message #127151] Fri, 17 December 2004 15:51 Go to previous messageGo to next message
Renx is currently offline  Renx
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In commander mode, not having enough silos could stop people from gaining anymore money. And since Dead6 will eventually have a commander mode, so will APB ;o

~Canucck

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Red Alert: A Path Beyond's Ore Silo [message #127181] Fri, 17 December 2004 17:33 Go to previous messageGo to next message
Sir Phoenixx is currently offline  Sir Phoenixx
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They don't hold molten ore (which would be 3,300+ fahrenheit), they hold (chunks of) iron (What they get after processing ore.), so the ore-spilling-over-the-top-leaving-stains-on-the-sides idea is rediculous since it's not liquid.

(Ore is rock with iron scattered in it, they throw the rock in a furnace, heat the rock, and the iron sinks to the bottom and is collected (being heavier then the rock), after which it cools and solidifies.)


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Red Alert: A Path Beyond's Ore Silo [message #127260] Sat, 18 December 2004 02:26 Go to previous messageGo to next message
icedog90 is currently offline  icedog90
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And it seemed like you acted like I knew that.
Red Alert: A Path Beyond's Ore Silo [message #127279] Sat, 18 December 2004 07:20 Go to previous messageGo to next message
Sir Phoenixx is currently offline  Sir Phoenixx
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What? No I didn't... Which is why I explained it out, which looking at your posts, looks like I needed to.

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Red Alert: A Path Beyond's Ore Silo [message #127286] Sat, 18 December 2004 07:54 Go to previous messageGo to next message
rm5248 is currently offline  rm5248
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Sir Phoenixx

They don't hold molten ore (which would be 3,300+ fahrenheit), they hold (chunks of) iron (What they get after processing ore.), so the ore-spilling-over-the-top-leaving-stains-on-the-sides idea is rediculous since it's not liquid.


Quote:

The Ore is not dumped into the structure, it's pumped through piping which is connected to that pipe on the side.


You see, theoretically the ore would have to be in a liquid state coming through the pipe, because solid iron doesn't flow like water.


w00t?
Red Alert: A Path Beyond's Ore Silo [message #127288] Sat, 18 December 2004 08:17 Go to previous messageGo to next message
Sir Phoenixx is currently offline  Sir Phoenixx
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And it would need to be at least around 3300 degrees fahrenheit the entire time as it passes through the pipes and while it's in the silo, if it cools down below that it becomes solid plugging up the pipes, which would be especially easy since it isn't in a furnace anymore, and since it's in an open-to-the-air container like the silo. If it cools down enough in the silo to solidify, it will become one huge cylinder of iron, making it pretty much worthless until it can be removed, and melted back down to make smaller rods/chunks/whatever to be transported and sold.

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Red Alert: A Path Beyond's Ore Silo [message #127297] Sat, 18 December 2004 09:27 Go to previous messageGo to next message
xptek is currently offline  xptek
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Wow, it looks like someone waxed the silo. Surprised

cause = time
Red Alert: A Path Beyond's Ore Silo [message #127309] Sat, 18 December 2004 10:43 Go to previous messageGo to next message
Jecht is currently offline  Jecht
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um, methinks we are overthinking the way the silo works, who cares about how would work, just comment on how it looks cuz Westwood were the ones who made it up anyway. k, thx.

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Red Alert: A Path Beyond's Ore Silo [message #127310] Sat, 18 December 2004 10:50 Go to previous messageGo to next message
glyde51 is currently offline  glyde51
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Realism... too much of it. Listen to your fans, not your over sized heads. Most of the millions of people playing HL2 probably are just gung-ho shoot 'em dead people that like great pictures, they aren't going to go "Wow, so unrealistic. A ore silo with ore spilling out," while their base is being burned. It looks good. Most of those people are HL fanatics, and some of the people who play your mod would prefer nice looking textures, and haven't even played Renegade or any other CnC game. Hey, here's an idea! Why don't you listen to your fans!

No. Seriously. No.
Red Alert: A Path Beyond's Ore Silo [message #127451] Sat, 18 December 2004 21:57 Go to previous messageGo to next message
oxi is currently offline  oxi
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Sir Phoenixx

They don't hold molten ore (which would be 3,300+ fahrenheit), they hold (chunks of) iron (What they get after processing ore.), so the ore-spilling-over-the-top-leaving-stains-on-the-sides idea is rediculous since it's not liquid.

(Ore is rock with iron scattered in it, they throw the rock in a furnace, heat the rock, and the iron sinks to the bottom and is collected (being heavier then the rock), after which it cools and solidifies.)


lol been to so long since I did any science

point taken

how about some rust or a crack or something to make it loose the cartoon look.

It just looks to ,how the hell can i explain it, regular. Everything looks the same theres no irregularities.


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Red Alert: A Path Beyond's Ore Silo [message #127510] Sun, 19 December 2004 06:41 Go to previous message
Sir Phoenixx is currently offline  Sir Phoenixx
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Yeah, that and maybe a couple of piles of iron rocks around the base of the silo, like the Refinery.

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