Renegade Public Forums
C&C: Renegade --> Dying since 2003™, resurrected in 2024!
Home » Renegade Discussions » Mod Forum » About telleporters
About telleporters [message #126922] Thu, 16 December 2004 17:17 Go to next message
bisen11 is currently offline  bisen11
Messages: 797
Registered: December 2004
Karma: 0
Colonel
I saw how to do them on renhelp and i tried them and they worked. I was just wondering if they caused much lag. I haven't tried it with anyone else so i was wondering that.
About telleporters [message #126968] Thu, 16 December 2004 20:29 Go to previous messageGo to next message
Spice
Messages: 1448
Registered: November 2003
Location: Ohio
Karma: 0
General (1 Star)
It causes little to no lag at all. The only problem with teleporters are if someone enters the teleporter right after someone. the world boxes are then merged and they cannot move until one of the players died.

This was a real problem in the map lightwave by titan1x77. I'm not sure if there is a way to set multiple spawn points comming out of a transporter.


http://img46.imageshack.us/img46/8027/userbar358428pu3.gif
About telleporters [message #126985] Thu, 16 December 2004 22:43 Go to previous messageGo to next message
Slash0x is currently offline  Slash0x
Messages: 455
Registered: January 2004
Location: California
Karma: 0
Commander
EXdeath7

the world boxes are then merged and they cannot move until one of the players died.

You should know people that use teleporters eventually mutate. Razz There atoms aren't put back together properly all the time. :rolleyes: Lol. Laughing


L3T'5 4LL THR0W 3GG5 4T D4 N00B! Smile
About telleporters [message #126988] Thu, 16 December 2004 22:55 Go to previous messageGo to next message
icedog90 is currently offline  icedog90
Messages: 3483
Registered: April 2003
Karma: 0
General (3 Stars)
Teleporting people hasn't even been acomplished yet... lol.
About telleporters [message #126989] Thu, 16 December 2004 22:58 Go to previous messageGo to next message
Hydra is currently offline  Hydra
Messages: 827
Registered: September 2003
Location: Atlanta, GA
Karma: 0
Colonel
Or has it...?
*X-Files theme plays*
:shiftyeyes:


Walter Keith Koester: September 22, 1962 - March 15, 2005
God be with you, Uncle Wally.
http://www.warriorforums.net/forums/images/warriorsforchrist/statusicon/forum_new.gif(<---New(ish) Prayer Group Forums)
http://img.photobucket.com/albums/v632/venompawz/cross.gif(<---Archived Prayer Group Forums)
About telleporters [message #126996] Fri, 17 December 2004 01:06 Go to previous messageGo to next message
SioxerNic is currently offline  SioxerNic
Messages: 47
Registered: October 2004
Location: Denmark, Vejen
Karma: 0
Recruit
A door should just close and make sure no one enters right after

http://laeubi.laeubi-soft.de/grafik/bfd_logo.jpg
Co leader in the
BfD Mod project
About telleporters [message #127018] Fri, 17 December 2004 06:44 Go to previous messageGo to next message
WNxCABAL is currently offline  WNxCABAL
Messages: 1391
Registered: July 2004
Karma: 0
General (1 Star)
I "think" scientists have found a way to teleport fruit.
I'm sure I saw that on the news ages back...


Warrior Nation Number One Gaming Clan In The World Razz

http://www.tibnas.com/Outbound_Images/wnxcabal_cabalcc3kw_sig_ani.gif
About telleporters [message #127020] Fri, 17 December 2004 07:01 Go to previous messageGo to next message
glyde51 is currently offline  glyde51
Messages: 1827
Registered: August 2004
Location: Winnipeg
Karma: 0
General (1 Star)
someone teleport me some cheese!

No. Seriously. No.
About telleporters [message #127063] Fri, 17 December 2004 10:44 Go to previous messageGo to next message
Slash0x is currently offline  Slash0x
Messages: 455
Registered: January 2004
Location: California
Karma: 0
Commander
They actually have teleported "one" atom. Surprised Now they need to test full objects...let's throw my dog in it. Razz

L3T'5 4LL THR0W 3GG5 4T D4 N00B! Smile
About telleporters [message #127116] Fri, 17 December 2004 14:24 Go to previous messageGo to next message
icedog90 is currently offline  icedog90
Messages: 3483
Registered: April 2003
Karma: 0
General (3 Stars)
Slash0x

They actually have teleported "one" atom. Surprised Now they need to test full objects...let's throw my dog in it. Razz


I know that, but it means destroying the original and making a copy. That would be cloning.
About telleporters [message #127132] Fri, 17 December 2004 14:44 Go to previous messageGo to next message
Deactivated is currently offline  Deactivated
Messages: 1503
Registered: February 2003
Karma: 0
General (1 Star)
Slash0x

They actually have teleported "one" atom. Surprised Now they need to test full objects...let's throw my dog in it. Razz


"Fly" movie, anyone?
About telleporters [message #127163] Fri, 17 December 2004 16:17 Go to previous messageGo to next message
rm5248 is currently offline  rm5248
Messages: 1156
Registered: November 2003
Location: USA
Karma: 0
General (1 Star)
_TFWxANDY_

I "think" scientists have found a way to teleport fruit.
I'm sure I saw that on the news ages back...


I don't think that they've gotten that far... I belive that all they've been able to do is to teleport some light.


w00t?
About telleporters [message #127169] Fri, 17 December 2004 16:28 Go to previous messageGo to next message
bisen11 is currently offline  bisen11
Messages: 797
Registered: December 2004
Karma: 0
Colonel
Cool. By the way. How do you make those script zone all boxes taller? I see how to move them up and down and how to make them wider but i dont see how to make them taller....
About telleporters [message #127182] Fri, 17 December 2004 17:36 Go to previous messageGo to next message
Slash0x is currently offline  Slash0x
Messages: 455
Registered: January 2004
Location: California
Karma: 0
Commander
Hold shift...works wonders. Razz Smile

L3T'5 4LL THR0W 3GG5 4T D4 N00B! Smile
About telleporters [message #128376] Wed, 22 December 2004 10:25 Go to previous messageGo to next message
bisen11 is currently offline  bisen11
Messages: 797
Registered: December 2004
Karma: 0
Colonel
Hey i was just thinking, do other people have to have scripts2.whatever? Or is it fine as long as that stuff is in the map?
About telleporters [message #128377] Wed, 22 December 2004 10:55 Go to previous messageGo to next message
kopaka649 is currently offline  kopaka649
Messages: 476
Registered: March 2003
Location: Edmonton, Alberta, Canada
Karma: 0
Commander
Slash0x

They actually have teleported "one" atom. Surprised Now they need to test full objects...let's throw my dog in it. Razz

i think it was actually a photon
About telleporters [message #128380] Wed, 22 December 2004 11:09 Go to previous message
Oblivion165 is currently offline  Oblivion165
Messages: 3468
Registered: June 2003
Location: Hendersonville, North Car...
Karma: 0
General (3 Stars)
dude#1

Hey i was just thinking, do other people have to have scripts2.whatever? Or is it fine as long as that stuff is in the map?


it wont export the scripts with the lv, so they will have to have it.


WOL: Ob165ion Skype: Oblivion165 Yahoo Instant Messenger: CaptainJohn165
Previous Topic: Mod Idea - Beast Wars
Next Topic: OBLIVION
Goto Forum:
  


Current Time: Wed Dec 11 03:58:46 MST 2024

Total time taken to generate the page: 0.00950 seconds