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FieldTS - a big mistake... [message #126751] |
Wed, 15 December 2004 18:47 |
knight1b
Messages: 70 Registered: August 2004
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Heres a question for you i hope you can answer quickly did you intend for people to be able to drive buggies into the tunnles?
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FieldTS - a big mistake... [message #126783] |
Wed, 15 December 2004 22:19 |
knight1b
Messages: 70 Registered: August 2004
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Thank you there where some who argued with me that it was intended that you could do this so i told them i would check with you the map creator so there could be no question.
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FieldTS - a big mistake... [message #126808] |
Thu, 16 December 2004 03:28 |
flyingfox
Messages: 1612 Registered: February 2003 Location: scotland, uk
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General (1 Star) |
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About the mrls rocket tracking: Usually three of the rockets track, as much as I remember. unless you've changed it on your map, go try it out on c&c field. you'll notice two or three track, or four if you're lucky.
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FieldTS - a big mistake... [message #126815] |
Thu, 16 December 2004 05:24 |
[RoC]Twix
Messages: 70 Registered: April 2004
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You guys are all retarded, seige is a good map whether it looks "pretty" or not. It's the only one thats anywhere close to even to be played on during clanwars. and ffs, MRLs were fine the way they were, now they fucking pwn, the maker of Siege please come forward and make more maps for CP2.
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FieldTS - a big mistake... [message #126830] |
Thu, 16 December 2004 07:50 |
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HELLBILLY DELUXE
Messages: 68 Registered: July 2004
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Flyingmoron you aren't a clanwars player so how you you judge that?
Maybe you guys should play a bit more ccr, cuz getting 5 mlrs rockets to track isn't luck at all. Same as the Stank, aim at the middle of the vehicle and your rocket has 90% chance it will track.
HI2U! I R ICECREAM MAN!!
<3 <3 <3
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FieldTS - a big mistake... [message #126838] |
Thu, 16 December 2004 08:25 |
flyingfox
Messages: 1612 Registered: February 2003 Location: scotland, uk
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General (1 Star) |
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No, you won't get five to track and it's easy to judge how good it is when you've played it nearly a hundred times. As for the name, you're an idiot. what if I was to say "helln00b defux you are stupid for thinking it is good"?
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FieldTS - a big mistake... [message #126842] |
Thu, 16 December 2004 08:44 |
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HELLBILLY DELUXE
Messages: 68 Registered: July 2004
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HELLBILLY DELUXE | Flyingmoron you aren't a clanwars player so how you you judge that?
Maybe you guys should play a bit more ccr, cuz getting 5 mlrs rockets to track isn't luck at all. Same as the Stank, aim at the middle of the vehicle and your rocket has 90% chance it will track.
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HI2U! I R ICECREAM MAN!!
<3 <3 <3
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FieldTS - a big mistake... [message #126863] |
Thu, 16 December 2004 11:27 |
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liberator
Messages: 246 Registered: May 2003 Location: Classified, Level Phi cle...
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I just got out of a 3v3 game on FieldTS. I can say unequivically, from a first-timers stand point, that the map sucks. There are no blocks to prevent the enemy from getting into you're base and once there they are impossible to find thanks to the inane labyrinth of tunnels.
Thank you ACK. You took what was a decent map with a few problems, and turned it into a "lets fucks the n00bs with a broom" map. Thank you so much.
If the tunnels didn't connect all the buildings or there were blocks to prevent too easy an access to the tunnels, maybe, maybe I could see it as an improvement. But as it stands, partly because I didn't know my way around, a single grenadier managed to kill the refinery less than minute after the game started. That is in no way, under any circumstances, remotely fair. I'll take regular Field anyday.
There was a time when people were impressed that I have the firepower to decimate a planet in under 10 minutes.
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FieldTS - a big mistake... [message #126917] |
Thu, 16 December 2004 16:19 |
knight1b
Messages: 70 Registered: August 2004
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I have played some sucky games on feildts and found 2 things that can mess up elevators (the reason the games played where sucky).
First mines placed in or at the border of the elevators can cuase them to malfunction. Answer to this forbid placeing mines in them.
And 2 (still trying to think of a fix and maybe you could help me here so i can sugest it to the server owner) the wepon spawns in the server side mod are buging them when a player dies in or near one.
Beyond this there is a fairly simple way to handle people geting into the tunnles mines and defending your base. For gdi as an example its near imposible for someone to get into the base with out geting fired at even if it missed there is your clue hey someone is in the base.
Another option is placeing mines at the bottom combined with knowing when to defend your base these can be very efective.
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FieldTS - a big mistake... [message #126955] |
Thu, 16 December 2004 19:40 |
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liberator
Messages: 246 Registered: May 2003 Location: Classified, Level Phi cle...
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My point was that without the blocks, a player that is even remotely skilled can cripple the enemy team with little effort. My fix would be for there to be internal defenses that must be dealt with, thus buying time for the defending team to find the interlopers.
There was a time when people were impressed that I have the firepower to decimate a planet in under 10 minutes.
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FieldTS - a big mistake... [message #126962] |
Thu, 16 December 2004 20:00 |
[RoC]Twix
Messages: 70 Registered: April 2004
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I FIGURED OUT HOW TO WIN FIELDTS NOD!@!!!!! DRIVE TEH NOD BUGGY INTO TEH TUNNELS TO STOP ALL GDI RUSHES LOLOLOLOLOL
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FieldTS - a big mistake... [message #126980] |
Thu, 16 December 2004 22:16 |
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liberator
Messages: 246 Registered: May 2003 Location: Classified, Level Phi cle...
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I don't expect you to change it, you git. I expect you to be you're lovable, everyday ACK who is supremely confident that his maps are TEH GR8EST EV4R!!!!111111 and if we don't think so we're stupid or retarded.
When in point of fact they are almost impossible to adequately defend in.
You appear to like the boolean tool when it comes to designing maps, you have more real estate dedicated to little nooks and passageways that allow one team or the other to attack at will while simoultaneously defending with almost no effort than you do for paths for tanks and apcs.
They aren't balanced and they never end in a military victory, they usually go to the team that sneak and suckerpunch the best/most. The frankly suck and so do you, and they are skins AND textures you prick!
There was a time when people were impressed that I have the firepower to decimate a planet in under 10 minutes.
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