Renegade Public Forums
C&C: Renegade --> Dying since 2003™, resurrected in 2024!
Home » General Discussions » General Discussion » FieldTS - a big mistake...
FieldTS - a big mistake... [message #124822] Mon, 06 December 2004 22:57 Go to previous messageGo to next message
Alkaline is currently offline  Alkaline
Messages: 1132
Registered: November 2003
Karma: 0
General (1 Star)
Deleted
Creed3020

[RoC

Twix] Seige is the only decent map in this packet


He does not speak the truth. I love all of the CP1 maps, especially FieldTS!! Very Happy


actually he does speak the truth...
FieldTs is MEH at best, the underground tunnel thing is more problems then anything..., I rather original field anyday... This map should have been replaced with BunkersTS which is the best map Aircraftkiller put out bar none.

Also BasinTS or RiverRaid should have been inside CP1 instead of snow... even thogh I really like snow Wink


don't even get me started on Gobi or Sand :rolleyes: ...


FieldTS - a big mistake... [message #124870] Tue, 07 December 2004 04:34 Go to previous messageGo to next message
Aircraftkiller is currently offline  Aircraftkiller
Messages: 8213
Registered: February 2003
Karma: 0
General (5 Stars)
The original Field is littered with insane problems ranging from base to base attacks, visibility errors, bad lighting and overall "lets siege for 30 minutes and not bother attacking while "snipers" try and get mega kills from the lameass tunnel system" each game.

FieldTS was made to remove those problems, and it does.

I appreciate the compliments but Sand and Gobi were meant for specific gameplay, infantry only, and quite a few people like them. I'm not much of a fan of Gobi as it doesn't look as good as I wanted it to, but Sand is quite fun and looks rather great to me.
FieldTS - a big mistake... [message #125067] Tue, 07 December 2004 18:51 Go to previous messageGo to next message
[RoC]Twix is currently offline  [RoC]Twix
Messages: 70
Registered: April 2004
Karma: 0
Recruit
ACK, if its littered with "insane" problems, its ok to fix the map, make it look cooler(which it does) but DONT MESS WITH THE TANKS SPEED/FIREPOWER/MRL
FieldTS - a big mistake... [message #125122] Tue, 07 December 2004 21:15 Go to previous messageGo to next message
Aircraftkiller is currently offline  Aircraftkiller
Messages: 8213
Registered: February 2003
Karma: 0
General (5 Stars)
Unfortunately for you I changed what I saw fit. The MRLS is underpowered and was compensated for by having a price increase with better missiles and the ability to rotate its turret, which it should have done to begin with. The turret bone is there, which is evidence of what I mean.

I did not increase the speed of the Medium Tank. I don't know what could possibly have made it go any faster, it's based on exactly the same bone system as the Medium Tank in Renegade is.
FieldTS - a big mistake... [message #125158] Wed, 08 December 2004 03:09 Go to previous messageGo to next message
laeubi is currently offline  laeubi
Messages: 799
Registered: February 2003
Location: Germany
Karma: 0
Colonel

Field TS has lightening Problems:
http://laeubi.laeubi-soft.de/cp1/field_ts_lighprob.jpg

Settings: Vertex, Billinear, Buildingshaddows on.


www.laeubi.de Find Mods, Maps, Tool, Files and More!
< All Tutorials you ever searched for >
< contact me >
"Don't say it is imposible... just find a solution!"
FieldTS - a big mistake... [message #125210] Wed, 08 December 2004 12:56 Go to previous messageGo to next message
Aircraftkiller is currently offline  Aircraftkiller
Messages: 8213
Registered: February 2003
Karma: 0
General (5 Stars)
No it doesn't. That's the stock W3D interior to the Infantry Barracks that comes with Renegade. Nothing can do that except a glitch in your system.
FieldTS - a big mistake... [message #125400] Thu, 09 December 2004 03:24 Go to previous messageGo to next message
zunnie is currently offline  zunnie
Messages: 2959
Registered: September 2003
Location: Netherlands
Karma: 0
General (2 Stars)

Laeubi

Field TS has lightening Problems:
http://laeubi.laeubi-soft.de/cp1/field_ts_lighprob.jpg

Settings: Vertex, Billinear, Buildingshaddows on.


Thats actually gotto do with a Direct3D 'malfunction' or whatever, its the
AGP Texturing fucking up somehow.


https://multiplayerforums.com/uploads/monthly_2018_03/TCW2_Signature.png.6236a0dbc6e1e53472a18fe8cd15e47b.png
FieldTS - a big mistake... [message #125403] Thu, 09 December 2004 03:43 Go to previous messageGo to next message
Blazer is currently offline  Blazer
Messages: 3322
Registered: February 2003
Location: Phoenix, AZ
Karma: 0
General (3 Stars)
Administrator/General

You should never use vertex lighting mode.
FieldTS - a big mistake... [message #125527] Thu, 09 December 2004 16:43 Go to previous messageGo to next message
flyingfox is currently offline  flyingfox
Messages: 1612
Registered: February 2003
Location: scotland, uk
Karma: 0
General (1 Star)
Multi-pass & multitexture with a high texture setting slow a system down in a large game, unless the computer is top of the line
FieldTS - a big mistake... [message #125544] Thu, 09 December 2004 18:08 Go to previous messageGo to next message
Spoony_old is currently offline  Spoony_old
Messages: 1105
Registered: December 2004
Karma: 0
General (1 Star)
Aircraftkiller

The MRLS is underpowered and was compensated for by having a price increase with better missiles and the ability to rotate its turret, which it should have done to begin with.

The MRLS was never underpowered, it just took more skill to use than most other weapons. Now any noob can use it just as effectively. Is that a good thing? I don't think it is.
FieldTS - a big mistake... [message #125551] Thu, 09 December 2004 18:51 Go to previous messageGo to next message
knight1b is currently offline  knight1b
Messages: 70
Registered: August 2004
Karma: 0
Recruit
My only sugestion would be on feildTS adjust the rocks behind the baracks / refinery or the nod air strip and refinery. Right now its much easyer for gdi to sneak into the nod base that way than it is for NOD to sneak into the gdi base.

Oh found something else for the gdi refinery back door all they have to do is move a med tank there back it up a little and its stuck in place. add a few mines and no one is comeing in that way. the place where nod flame tanks get stuck easy how ever is not in a place that can be used to any advantage.
FieldTS - a big mistake... [message #125565] Thu, 09 December 2004 19:30 Go to previous messageGo to next message
Vitaminous is currently offline  Vitaminous
Messages: 1958
Registered: February 2003
Location: Québec
Karma: 0
General (1 Star)

Aircraftkiller

The original Field is littered with insane problems ranging from base to base attacks, visibility errors, bad lighting and overall "lets siege for 30 minutes and not bother attacking while "snipers" try and get mega kills from the lameass tunnel system" each game.

FieldTS was made to remove those problems, and it does.



Negative Huston.


I suck cock and love it... absolutely love it. And I just got banned for being too immature to be allowed to post here.
FieldTS - a big mistake... [message #126168] Sun, 12 December 2004 18:52 Go to previous messageGo to next message
knight1b is currently offline  knight1b
Messages: 70
Registered: August 2004
Karma: 0
Recruit
More bugs i have found in feild ts the elevators do not work like they should.
FieldTS - a big mistake... [message #126190] Sun, 12 December 2004 21:20 Go to previous messageGo to next message
Aircraftkiller is currently offline  Aircraftkiller
Messages: 8213
Registered: February 2003
Karma: 0
General (5 Stars)
That's a server problem, not a client problem. The elevators are fine.

Quote:

The MRLS was never underpowered, it just took more skill to use than most other weapons. Now any noob can use it just as effectively. Is that a good thing? I don't think it is.


Yes, it was. Artillery can easily turn its turret around and lay down immense suppression fire yet the MRLS was unable to. The MRLS is still susceptible to being shot at from behind or from the sides, but it's not as nerfed as it was before.
FieldTS - a big mistake... [message #126222] Mon, 13 December 2004 02:07 Go to previous messageGo to next message
[HLOW]Tomten is currently offline  [HLOW]Tomten
Messages: 164
Registered: May 2003
Karma: 0
Recruit
Aircraftkiller

That's a server problem, not a client problem. The elevators are fine.

Quote:

The MRLS was never underpowered, it just took more skill to use than most other weapons. Now any noob can use it just as effectively. Is that a good thing? I don't think it is.


Yes, it was. Artillery can easily turn its turret around and lay down immense suppression fire yet the MRLS was unable to. The MRLS is still susceptible to being shot at from behind or from the sides, but it's not as nerfed as it was before.



How can it be a server problem since 2 out of 3 elevators dont work(sometimes) also falling in the elevator happends many times.

Server: Renegade Community1 (gsa)
FieldTS - a big mistake... [message #126442] Tue, 14 December 2004 01:50 Go to previous messageGo to next message
zunnie is currently offline  zunnie
Messages: 2959
Registered: September 2003
Location: Netherlands
Karma: 0
General (2 Stars)

I think the "new" version of the MRLS on FieldTS and BunkersTS too i think are alot better than the original. MRLS exist for real (or something simular to it) and they can turn their launching thing too.. so.. its more 'realistic' in a way.

https://multiplayerforums.com/uploads/monthly_2018_03/TCW2_Signature.png.6236a0dbc6e1e53472a18fe8cd15e47b.png
FieldTS - a big mistake... [message #126477] Tue, 14 December 2004 07:56 Go to previous messageGo to next message
[RoC]Twix is currently offline  [RoC]Twix
Messages: 70
Registered: April 2004
Karma: 0
Recruit
Aircraftkiller

That's a server problem, not a client problem. The elevators are fine.

Quote:

The MRLS was never underpowered, it just took more skill to use than most other weapons. Now any noob can use it just as effectively. Is that a good thing? I don't think it is.


Yes, it was. Artillery can easily turn its turret around and lay down immense suppression fire yet the MRLS was unable to. The MRLS is still susceptible to being shot at from behind or from the sides, but it's not as nerfed as it was before.


Do arty shells curve? and does the arty shoot 6 at once?
FieldTS - a big mistake... [message #126478] Tue, 14 December 2004 07:58 Go to previous messageGo to next message
[RoC]Twix is currently offline  [RoC]Twix
Messages: 70
Registered: April 2004
Karma: 0
Recruit
zunnie

I think the "new" version of the MRLS on FieldTS and BunkersTS too i think are alot better than the original. MRLS exist for real (or something simular to it) and they can turn their launching thing too.. so.. its more 'realistic' in a way.


And the ob, laser chain guns, chem warriors, stealth tanks, raveshaws, pics are all very realistic too. Maybe we should edit them to make them more realistic?
FieldTS - a big mistake... [message #126494] Tue, 14 December 2004 10:10 Go to previous messageGo to next message
visorneon is currently offline  visorneon
Messages: 153
Registered: March 2004
Location: England
Karma: 0
Recruit
I dont like the fact you can walk in to either base with a technician and kill the agt/ob, i dont get why the doors on the barracks are the other side? seems stupid just asking for a technician to walk in and blow up any building he wants

http://img.photobucket.com/albums/v611/visorneon/Signature-Animated.gif
FieldTS - a big mistake... [message #126616] Wed, 15 December 2004 02:01 Go to previous messageGo to next message
Aircraftkiller is currently offline  Aircraftkiller
Messages: 8213
Registered: February 2003
Karma: 0
General (5 Stars)
That's why you defend.

MRLS rockets are nowhere near as powerful as one Artillery shell. MRLS rockets rarely track and are more of an annoyance than anything else.
FieldTS - a big mistake... [message #126633] Wed, 15 December 2004 06:38 Go to previous messageGo to next message
HELLBILLY DELUXE is currently offline  HELLBILLY DELUXE
Messages: 68
Registered: July 2004
Karma: 0
Recruit
Good players get 5 rockets to track nearly everytime,,,over the whole distance on field the MLRS is much more effective than the art.

HI2U! I R ICECREAM MAN!!
<3 <3 <3
FieldTS - a big mistake... [message #126660] Wed, 15 December 2004 10:28 Go to previous messageGo to next message
[RoC]Twix is currently offline  [RoC]Twix
Messages: 70
Registered: April 2004
Karma: 0
Recruit
Whoever made Siege needs to make more maps. that map pwnz
FieldTS - a big mistake... [message #126663] Wed, 15 December 2004 10:59 Go to previous messageGo to next message
Jecht is currently offline  Jecht
Messages: 3156
Registered: September 2004
Karma: 0
General (3 Stars)
Seige sucks ass. Its okay strategically, but its not pretty at all, its soo bland. plus, a map like seige shouldnt have heavy base defenses like the obby or agt.

http://img148.imageshack.us/img148/9146/hartyn4.png
FieldTS - a big mistake... [message #126688] Wed, 15 December 2004 13:04 Go to previous messageGo to next message
Aircraftkiller is currently offline  Aircraftkiller
Messages: 8213
Registered: February 2003
Karma: 0
General (5 Stars)
Exactly, it's like another reincarnation of Field, just worse.

Players cannot make MRLS rockets track. The game engine is responsible for that.
FieldTS - a big mistake... [message #126696] Wed, 15 December 2004 13:13 Go to previous messageGo to previous message
HELLBILLY DELUXE is currently offline  HELLBILLY DELUXE
Messages: 68
Registered: July 2004
Karma: 0
Recruit
Oh yes u can. Point at the spot where the player sits in the enemy vehicle and the rocket will most likely track.

HI2U! I R ICECREAM MAN!!
<3 <3 <3
Previous Topic: Can .thu files be deleted?
Next Topic: OT: Half-Life 2 Deathmatch screenshots
Goto Forum:
  


Current Time: Wed Dec 04 12:24:05 MST 2024

Total time taken to generate the page: 0.01439 seconds