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Making Driver appear in vehicles [message #125878] |
Sat, 11 December 2004 11:17 |
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bigwig992
Messages: 555 Registered: February 2003 Location: Nashua, NH
Karma: 0
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Colonel |
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Quote: | JFW_Per_Preset_Visible_Person_In_Vechicle (makes a person model show up in a vechicle when someone is inside it)
BoneName (bone to attatch the person object to)
Message (message to send)
JFW_Per_Preset_Visible_People_In_Vechicle (makes a person model show up in a vechicle when someone is inside it, this one does it twice for 2 people in the vechicle)
BoneName1 (bone name to attatch the person object to for the first model)
BoneName2 (bone name to attatch the person object to for the second model)
Message1 (message to send for the first model)
Message2 (message to send for the second model)
JFW_Visible_Person_Settings (script for doing the per-infantry-preset part of the visible people logic)
Message (message to listen for)
ModelName (the name of the w3d file to use for the person model, without the .w3d on the end)
Animation (the name of the animation to play on the person model, it will loop indefinatly as long as the person model is visible)
Subobject (the subobject to use for this animation, a value of 0 will mean "no subobject")
FirstFrame (frame to start animating at, 0 means first frame, -1 means "current frame")
LastFrame (frame to go to, -1 means "end of animation")
Blended (some value for blended animation, only applies to Solders)
Basicly, you stick JFW_Visible_Person_Settings on an infantry preset and JFW_Per_Preset_Visible_Person_In_Vechicle or JFW_Per_Preset_Visible_People_In_Vechicle on the vechicle preset.
If you dont put JFW_Visible_Person_Settings on an infantry unit, you will get an invisible model.
Dont forget to do it for both teams (even if you only have vechicles with visible drivers for one team, remember that the other team may steal one)
You can use different messages (and different settings for JFW_Visible_Person_Settings) for each vechicle if you want.
The model you use must have no worldbox/boundingbox/etc and should have all collision flags set to off.
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-The ONLY Renegade fan to pee off a school.
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Making Driver appear in vehicles [message #126003] |
Sat, 11 December 2004 22:35 |
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Spice
Messages: 1448 Registered: November 2003 Location: Ohio
Karma: 0
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General (1 Star) |
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Everyone | Trying to revive the commando mod for renegade Andy? Why don't you ask Genocide for further help.
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Nope he is boning the old renegade attack cycle for his christmas map. Come to think of it , It was going to be in renalert. I guess that is anonther disapointment about them switching game engines.
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Making Driver appear in vehicles [message #126061] |
Sun, 12 December 2004 08:45 |
tooncy
Messages: 407 Registered: February 2004
Karma: 0
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Commander |
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Cool. I always wanted to drive the old flame tank. That thing is just so damn cool. If I can make a request though, can you please include the old Nod Buggy? That would be really cool.
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Making Driver appear in vehicles [message #126449] |
Tue, 14 December 2004 02:11 |
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Spice
Messages: 1448 Registered: November 2003 Location: Ohio
Karma: 0
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General (1 Star) |
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After a little but of searching I found it stashed on my hardrive. Thanks though , I think I'll bone these vehicles and the old renegade ones for in-game use.
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Making Driver appear in vehicles [message #126453] |
Tue, 14 December 2004 03:14 |
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Spice
Messages: 1448 Registered: November 2003 Location: Ohio
Karma: 0
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General (1 Star) |
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Is there a plug-in to apply DDS format textures onto a model in Gmax.
Also where are the textures for the Commando nod cargo truck interior , they didn't come in the pack. (It might be out of date?)
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Making Driver appear in vehicles [message #126512] |
Tue, 14 December 2004 13:01 |
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Spice
Messages: 1448 Registered: November 2003 Location: Ohio
Karma: 0
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General (1 Star) |
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_TFWxANDY_ |
EXdeath7 | Is there a plug-in to apply DDS format textures onto a model in Gmax.
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I think if you apply textures as a TGA, make the texture into a dds, delete the old TGA (making sure the dds is the same name as the TGA.
Launch W3D viewer, it should appear with the dds texture
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Yeah I always knew that works , I just always wondered if there was a plug-in to apply them in max. I'm almost positive there is for 3D Studios Max but I couldn't find one.
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