Potential bugfixes. [message #125924] |
Sat, 11 December 2004 14:56   |
Chronojam
Messages: 688 Registered: March 2003
Karma:
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Maybe if each vehicle got a slight extension though an artificial means to its worldbox... that is, a rectangle "bumper" object that protrudes through its chassis. That would cause a few "problems". One I can think of is being unable to jam the humvee into buildings (boo hoo). Second, tanks that got close would have a gap between them and wouldn't be able to perfeclty line up against each other... they wouldn't be able to ever entirely collide though, and thus no blue hell? Or maybe I'm entirely wrong. w00t... however!
I like the idea of a damage zone all over outside the map area.
Oh, and for number 3: Yeah, I've been there trying to plant a beacon and just suddenly die since somebody bought a tank.
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