Renegade Public Forums
C&C: Renegade --> Dying since 2003™, resurrected in 2024!
Home » Renegade Discussions » Mod Forum » Making Driver appear in vehicles
Making Driver appear in vehicles [message #125871] Sat, 11 December 2004 10:34 Go to next message
WNxCABAL is currently offline  WNxCABAL
Messages: 1391
Registered: July 2004
Karma: 0
General (1 Star)
http://www.n00bstories.com/image.fetch.php?id=1348425610

That is what I have so far if I enable OccupantsVisible.
But how is it possible to make it so the driver actually looks like he is driving/riding the bike (like in real life)

Cheers,

Andy


Warrior Nation Number One Gaming Clan In The World Razz

http://www.tibnas.com/Outbound_Images/wnxcabal_cabalcc3kw_sig_ani.gif
Making Driver appear in vehicles [message #125878] Sat, 11 December 2004 11:17 Go to previous messageGo to next message
bigwig992 is currently offline  bigwig992
Messages: 555
Registered: February 2003
Location: Nashua, NH
Karma: 0
Colonel
Quote:

JFW_Per_Preset_Visible_Person_In_Vechicle (makes a person model show up in a vechicle when someone is inside it)
BoneName (bone to attatch the person object to)
Message (message to send)

JFW_Per_Preset_Visible_People_In_Vechicle (makes a person model show up in a vechicle when someone is inside it, this one does it twice for 2 people in the vechicle)
BoneName1 (bone name to attatch the person object to for the first model)
BoneName2 (bone name to attatch the person object to for the second model)
Message1 (message to send for the first model)
Message2 (message to send for the second model)

JFW_Visible_Person_Settings (script for doing the per-infantry-preset part of the visible people logic)
Message (message to listen for)
ModelName (the name of the w3d file to use for the person model, without the .w3d on the end)
Animation (the name of the animation to play on the person model, it will loop indefinatly as long as the person model is visible)
Subobject (the subobject to use for this animation, a value of 0 will mean "no subobject")
FirstFrame (frame to start animating at, 0 means first frame, -1 means "current frame")
LastFrame (frame to go to, -1 means "end of animation")
Blended (some value for blended animation, only applies to Solders)

Basicly, you stick JFW_Visible_Person_Settings on an infantry preset and JFW_Per_Preset_Visible_Person_In_Vechicle or JFW_Per_Preset_Visible_People_In_Vechicle on the vechicle preset.
If you dont put JFW_Visible_Person_Settings on an infantry unit, you will get an invisible model.
Dont forget to do it for both teams (even if you only have vechicles with visible drivers for one team, remember that the other team may steal one)
You can use different messages (and different settings for JFW_Visible_Person_Settings) for each vechicle if you want.
The model you use must have no worldbox/boundingbox/etc and should have all collision flags set to off.


-The ONLY Renegade fan to pee off a school.
http://www.n00bstories.com/image.fetch.php?id=1055662786
http://www.n00bstories.com/stats/renegade_stats.php?player=bigwig992&team=gdi
Making Driver appear in vehicles [message #125881] Sat, 11 December 2004 11:19 Go to previous messageGo to next message
WNxCABAL is currently offline  WNxCABAL
Messages: 1391
Registered: July 2004
Karma: 0
General (1 Star)
Ok thanks,

Next question, how would I create a Bone?


Warrior Nation Number One Gaming Clan In The World Razz

http://www.tibnas.com/Outbound_Images/wnxcabal_cabalcc3kw_sig_ani.gif
Making Driver appear in vehicles [message #125908] Sat, 11 December 2004 13:38 Go to previous messageGo to next message
bigwig992 is currently offline  bigwig992
Messages: 555
Registered: February 2003
Location: Nashua, NH
Karma: 0
Colonel
Create a regular cube, when you set the collision properties make sure only "Export Transform" is checked, and that "Export Geometry" is NOT checked. Whatever the name of that cube is, is the name of the bone.

-The ONLY Renegade fan to pee off a school.
http://www.n00bstories.com/image.fetch.php?id=1055662786
http://www.n00bstories.com/stats/renegade_stats.php?player=bigwig992&team=gdi
Making Driver appear in vehicles [message #125993] Sat, 11 December 2004 21:24 Go to previous messageGo to next message
Everyone
Messages: 45
Registered: July 2004
Karma: 0
Recruit
Trying to revive the commando mod for renegade Andy? Why don't you ask Genocide for further help.
Making Driver appear in vehicles [message #126003] Sat, 11 December 2004 22:35 Go to previous messageGo to next message
Spice
Messages: 1448
Registered: November 2003
Location: Ohio
Karma: 0
General (1 Star)
Everyone

Trying to revive the commando mod for renegade Andy? Why don't you ask Genocide for further help.


Nope he is boning the old renegade attack cycle for his christmas map. Come to think of it , It was going to be in renalert. I guess that is anonther disapointment about them switching game engines.


http://img46.imageshack.us/img46/8027/userbar358428pu3.gif
Making Driver appear in vehicles [message #126042] Sun, 12 December 2004 06:14 Go to previous messageGo to next message
WNxCABAL is currently offline  WNxCABAL
Messages: 1391
Registered: July 2004
Karma: 0
General (1 Star)
Yup,its for the snowfight map which is almost complete for my BETA testers Very Happy

I might just keep the infantry on top of the vehicle like that in the piccy above Laughing

Because Snowfight is all about having fun Razz

I am also going to include the E3 Flame Tank, Hover MRLS, HUMTOW (I was going to include the Commando Hummer until I saw it was like 3000 polys) and the Renegade2 Mirage Tank (re-skinned/textured)

I hope when it is released that everyone plays it on there servers to get into the Xmas Spirit Razz Smile

C Ya

Andy


Warrior Nation Number One Gaming Clan In The World Razz

http://www.tibnas.com/Outbound_Images/wnxcabal_cabalcc3kw_sig_ani.gif
Making Driver appear in vehicles [message #126061] Sun, 12 December 2004 08:45 Go to previous messageGo to next message
tooncy is currently offline  tooncy
Messages: 407
Registered: February 2004
Karma: 0
Commander
Cool. I always wanted to drive the old flame tank. That thing is just so damn cool. If I can make a request though, can you please include the old Nod Buggy? That would be really cool.

http://www.n00bstories.com/image.fetch.php?id=1096263174
Making Driver appear in vehicles [message #126093] Sun, 12 December 2004 10:41 Go to previous messageGo to next message
WNxCABAL is currently offline  WNxCABAL
Messages: 1391
Registered: July 2004
Karma: 0
General (1 Star)
I would love to have that also, but unfortunatly, the one that was released by Eric Kearns isn't properly boned (the turret fires in one direction and doesn't rotate).
If anyone can release a properly boned version, that would be great and I could add it, but until then, until I properly learn how to bone a vehicle, I cannot add it. Sad


Andy.


Warrior Nation Number One Gaming Clan In The World Razz

http://www.tibnas.com/Outbound_Images/wnxcabal_cabalcc3kw_sig_ani.gif
Making Driver appear in vehicles [message #126106] Sun, 12 December 2004 12:00 Go to previous messageGo to next message
Deactivated is currently offline  Deactivated
Messages: 1503
Registered: February 2003
Karma: 0
General (1 Star)
_TFWxANDY_

I would love to have that also, but unfortunatly, the one that was released by Eric Kearns isn't properly boned (the turret fires in one direction and doesn't rotate).
If anyone can release a properly boned version, that would be great and I could add it, but until then, until I properly learn how to bone a vehicle, I cannot add it. Sad


Andy.


That is not a problem with the model. That problem happens with RenCommando 0.10.
Making Driver appear in vehicles [message #126115] Sun, 12 December 2004 13:14 Go to previous messageGo to next message
WNxCABAL is currently offline  WNxCABAL
Messages: 1391
Registered: July 2004
Karma: 0
General (1 Star)
So what your saying is, it is a working model, just I'm too stupid to get the physics correct? Razz

Warrior Nation Number One Gaming Clan In The World Razz

http://www.tibnas.com/Outbound_Images/wnxcabal_cabalcc3kw_sig_ani.gif
Making Driver appear in vehicles [message #126129] Sun, 12 December 2004 13:57 Go to previous messageGo to next message
Deactivated is currently offline  Deactivated
Messages: 1503
Registered: February 2003
Karma: 0
General (1 Star)
Turret and weapon settings can be edited with Level Edit.
Making Driver appear in vehicles [message #126132] Sun, 12 December 2004 14:31 Go to previous messageGo to next message
WNxCABAL is currently offline  WNxCABAL
Messages: 1391
Registered: July 2004
Karma: 0
General (1 Star)
I know that, but when I was playing around with the buggy I didn't know as much as I do now, so I commented on what I knew, not what I know now (if that makes any sence).
I will have a look at the buggy again sometime and fiddle around with the physics/settings.

If I still can't do it,
Then its out Razz


Warrior Nation Number One Gaming Clan In The World Razz

http://www.tibnas.com/Outbound_Images/wnxcabal_cabalcc3kw_sig_ani.gif
Making Driver appear in vehicles [message #126144] Sun, 12 December 2004 15:28 Go to previous messageGo to next message
Everyone
Messages: 45
Registered: July 2004
Karma: 0
Recruit
Why aren't you adding on the commando humvee? It would be a great addition to the winter map.
Making Driver appear in vehicles [message #126146] Sun, 12 December 2004 15:34 Go to previous messageGo to next message
WNxCABAL is currently offline  WNxCABAL
Messages: 1391
Registered: July 2004
Karma: 0
General (1 Star)
http://www.n00bstories.com/image.fetch.php?id=1200721704
That is 3114 polys

http://www.n00bstories.com/image.fetch.php?id=1069547351
That is 882 polys

Both based upon the same model.

The commando Model was a model I was going to use, but noticed a slight FPS deduction.
I replaced the model with the TOW and whoaa, it raised it to another 20 more frames. No Idea how, but, tis cool! Razz Shocked Cool


Warrior Nation Number One Gaming Clan In The World Razz

http://www.tibnas.com/Outbound_Images/wnxcabal_cabalcc3kw_sig_ani.gif
Making Driver appear in vehicles [message #126184] Sun, 12 December 2004 20:37 Go to previous messageGo to next message
Spice
Messages: 1448
Registered: November 2003
Location: Ohio
Karma: 0
General (1 Star)
I want the commando hummer , I don't have that model. Razz

http://img46.imageshack.us/img46/8027/userbar358428pu3.gif
Making Driver appear in vehicles [message #126412] Mon, 13 December 2004 19:19 Go to previous messageGo to next message
LucefieD is currently offline  LucefieD
Messages: 69
Registered: May 2003
Karma: 0
Recruit
Quote:

(I was going to include the Commando Hummer until I saw it was like 3000 polys)

hehe I know I went and boned that whole thing not knowing it was 3000 polys Crying or Very Sad but wasnt that thing ingame at one time in Commando mod? I remeber seeing a pic Confused


Making Driver appear in vehicles [message #126440] Tue, 14 December 2004 01:03 Go to previous messageGo to next message
WNxCABAL is currently offline  WNxCABAL
Messages: 1391
Registered: July 2004
Karma: 0
General (1 Star)
It was used in the 0.10 internal alpha.
ExDeath7, ill get you the link tonight for you to D/L it Razz


Warrior Nation Number One Gaming Clan In The World Razz

http://www.tibnas.com/Outbound_Images/wnxcabal_cabalcc3kw_sig_ani.gif
Making Driver appear in vehicles [message #126449] Tue, 14 December 2004 02:11 Go to previous messageGo to next message
Spice
Messages: 1448
Registered: November 2003
Location: Ohio
Karma: 0
General (1 Star)
After a little but of searching I found it stashed on my hardrive. Thanks though , I think I'll bone these vehicles and the old renegade ones for in-game use.

http://img46.imageshack.us/img46/8027/userbar358428pu3.gif
Making Driver appear in vehicles [message #126450] Tue, 14 December 2004 02:12 Go to previous messageGo to next message
WNxCABAL is currently offline  WNxCABAL
Messages: 1391
Registered: July 2004
Karma: 0
General (1 Star)
ok Cool

Warrior Nation Number One Gaming Clan In The World Razz

http://www.tibnas.com/Outbound_Images/wnxcabal_cabalcc3kw_sig_ani.gif
Making Driver appear in vehicles [message #126453] Tue, 14 December 2004 03:14 Go to previous messageGo to next message
Spice
Messages: 1448
Registered: November 2003
Location: Ohio
Karma: 0
General (1 Star)
Is there a plug-in to apply DDS format textures onto a model in Gmax.

Also where are the textures for the Commando nod cargo truck interior , they didn't come in the pack. (It might be out of date?)


http://img46.imageshack.us/img46/8027/userbar358428pu3.gif
Making Driver appear in vehicles [message #126456] Tue, 14 December 2004 03:27 Go to previous messageGo to next message
WNxCABAL is currently offline  WNxCABAL
Messages: 1391
Registered: July 2004
Karma: 0
General (1 Star)
You got MSN?, I got like a folder FULL of E3 models.
Tonight I will send you what ever you desire Smile


Warrior Nation Number One Gaming Clan In The World Razz

http://www.tibnas.com/Outbound_Images/wnxcabal_cabalcc3kw_sig_ani.gif
Making Driver appear in vehicles [message #126463] Tue, 14 December 2004 05:15 Go to previous messageGo to next message
Spice
Messages: 1448
Registered: November 2003
Location: Ohio
Karma: 0
General (1 Star)
DeathAX@hotmail.com < MSN
Exdeath87 < AIM


http://img46.imageshack.us/img46/8027/userbar358428pu3.gif
Making Driver appear in vehicles [message #126465] Tue, 14 December 2004 05:23 Go to previous messageGo to next message
WNxCABAL is currently offline  WNxCABAL
Messages: 1391
Registered: July 2004
Karma: 0
General (1 Star)
EXdeath7

Is there a plug-in to apply DDS format textures onto a model in Gmax.



I think if you apply textures as a TGA, make the texture into a dds, delete the old TGA (making sure the dds is the same name as the TGA.
Launch W3D viewer, it should appear with the dds texture


Warrior Nation Number One Gaming Clan In The World Razz

http://www.tibnas.com/Outbound_Images/wnxcabal_cabalcc3kw_sig_ani.gif
Making Driver appear in vehicles [message #126512] Tue, 14 December 2004 13:01 Go to previous messageGo to previous message
Spice
Messages: 1448
Registered: November 2003
Location: Ohio
Karma: 0
General (1 Star)
_TFWxANDY_

EXdeath7

Is there a plug-in to apply DDS format textures onto a model in Gmax.



I think if you apply textures as a TGA, make the texture into a dds, delete the old TGA (making sure the dds is the same name as the TGA.
Launch W3D viewer, it should appear with the dds texture


Yeah I always knew that works , I just always wondered if there was a plug-in to apply them in max. I'm almost positive there is for 3D Studios Max but I couldn't find one.


http://img46.imageshack.us/img46/8027/userbar358428pu3.gif
Previous Topic: Some map making questions.
Next Topic: Purchase Icons - DDS Save Format?
Goto Forum:
  


Current Time: Mon Dec 02 14:45:59 MST 2024

Total time taken to generate the page: 0.01516 seconds