How do you make a map so it's .mix [message #124882] |
Tue, 07 December 2004 06:31 |
bisen11
Messages: 797 Registered: December 2004
Karma: 0
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Colonel |
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I see how to make it .pkg but i want it to be .mix. So how do i do that. Also how do i make it so keycards keep spawning? I see a one time keycard thing but i want them to keep spawning.
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How do you make a map so it's .mix [message #125129] |
Tue, 07 December 2004 21:37 |
CnCsoldier08
Messages: 136 Registered: November 2003
Karma: 0
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Recruit |
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To ensure a settings update:
-Delete the .mix and .thu versions of the map if they already exist. Sometimes Level Edit
won't update a map properly if it is overwriting an older version.
-Go to the Levels folder and delete the 3 "your map name" files with the extensions .ddb,
.lsd, and .ldd. Save your .lvl file again to recreate the deleted files, with
fully updated settings.
-Export the map with out deleting anything, this is to ensure everything got updated.
Then you can move on to exporting the file smaller.
Exporting smaller .mix files:
First make sure any saving is done.
-Delete the Always, Characters, Presets and Scripts folders.
-Go to the EditorCache folder and delete the files METER.TGA, TA_CEMENT.TGA, TA_DUMMY.TGA,
and TA_FRONT.TGA. Also delete the .dds versions of those 4 files if they exist
-Delete any asset_report.txt files that exist in any remaining folders, including the main
mod package folder.
-Export the .mix
-Restore the deleted Always, Characters, Presets, and Scripts folders
Straight From Neosaber, who owns, BTW.
WOL:tweekbee
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How do you make a map so it's .mix [message #126326] |
Mon, 13 December 2004 15:01 |
Naamloos
Messages: 771 Registered: April 2004 Location: The Netherlands
Karma: 0
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Colonel |
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*sorry for bumping topic*
Quote: | Yeah, but then your .mix is filled with useless stuff that makes it very big. Not a good idea.
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All it does is add the ini's and some other files. Sometimes a map even needs those ini's(or other files) when you "temp" many things...
I once exported a map without em and stuff didn't work. :rolleyes:
Beter known as "raapnaap".
www.apathbeyond.com
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How do you make a map so it's .mix [message #126342] |
Mon, 13 December 2004 15:54 |
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YSLMuffins
Messages: 1144 Registered: February 2003 Location: Moved a long time ago (it...
Karma: 0
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General (1 Star) Moderator - Mod Forum |
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CnCsoldier08 |
-Delete the Always, Characters, Presets and Scripts folders.
-Go to the EditorCache folder and delete the files METER.TGA, TA_CEMENT.TGA, TA_DUMMY.TGA,
and TA_FRONT.TGA. Also delete the .dds versions of those 4 files if they exist
-Delete any asset_report.txt files that exist in any remaining folders, including the main
mod package folder.
-Export the .mix
-Restore the deleted Always, Characters, Presets, and Scripts folders
Straight From Neosaber, who owns, BTW.
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-YSLMuffins
The goddess of all (bread products)
See me online as yslcheeze
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How do you make a map so it's .mix [message #126347] |
Mon, 13 December 2004 16:25 |
icedog90
Messages: 3483 Registered: April 2003
Karma: 0
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General (3 Stars) |
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Naamloos | *sorry for bumping topic*
Quote: | Yeah, but then your .mix is filled with useless stuff that makes it very big. Not a good idea.
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All it does is add the ini's and some other files. Sometimes a map even needs those ini's(or other files) when you "temp" many things...
I once exported a map without em and stuff didn't work. :rolleyes:
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Yeah, because you did it wrong. What I mean by "useless stuff" is that the w3d files you've had stored in there go into your mix, which is useless and it will make your level about 5mb more.
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How do you make a map so it's .mix [message #126603] |
Tue, 14 December 2004 21:25 |
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YSLMuffins
Messages: 1144 Registered: February 2003 Location: Moved a long time ago (it...
Karma: 0
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General (1 Star) Moderator - Mod Forum |
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You have to restore those files after export.
-YSLMuffins
The goddess of all (bread products)
See me online as yslcheeze
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