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How do you make a map so it's .mix [message #124882] Tue, 07 December 2004 06:31 Go to next message
bisen11 is currently offline  bisen11
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Colonel
I see how to make it .pkg but i want it to be .mix. So how do i do that. Also how do i make it so keycards keep spawning? I see a one time keycard thing but i want them to keep spawning.
How do you make a map so it's .mix [message #124888] Tue, 07 December 2004 07:03 Go to previous messageGo to next message
glyde51 is currently offline  glyde51
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General (1 Star)
http://www.renhelp.co.uk

This makes the export to mix option avalible:
http://trielite.afraid.org/LevelEdit_Dev.zip

Download that and put it in your leveledit directory.


No. Seriously. No.
How do you make a map so it's .mix [message #124900] Tue, 07 December 2004 08:18 Go to previous messageGo to next message
bisen11 is currently offline  bisen11
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Colonel
Thx. im in school right now but ill test it when i get home. And btw i saw that you had the two bisen11 mod packages on your site. There is a third one and you can find it at http://www.freewebs.com/renrenpoo . You should maybe add it
How do you make a map so it's .mix [message #125129] Tue, 07 December 2004 21:37 Go to previous messageGo to next message
CnCsoldier08 is currently offline  CnCsoldier08
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Recruit
To ensure a settings update:

-Delete the .mix and .thu versions of the map if they already exist. Sometimes Level Edit
won't update a map properly if it is overwriting an older version.

-Go to the Levels folder and delete the 3 "your map name" files with the extensions .ddb,
.lsd, and .ldd. Save your .lvl file again to recreate the deleted files, with
fully updated settings.

-Export the map with out deleting anything, this is to ensure everything got updated.
Then you can move on to exporting the file smaller.

Exporting smaller .mix files:

First make sure any saving is done.

-Delete the Always, Characters, Presets and Scripts folders.

-Go to the EditorCache folder and delete the files METER.TGA, TA_CEMENT.TGA, TA_DUMMY.TGA,
and TA_FRONT.TGA. Also delete the .dds versions of those 4 files if they exist

-Delete any asset_report.txt files that exist in any remaining folders, including the main
mod package folder.

-Export the .mix

-Restore the deleted Always, Characters, Presets, and Scripts folders


Straight From Neosaber, who owns, BTW.


WOL:tweekbee
How do you make a map so it's .mix [message #125186] Wed, 08 December 2004 07:11 Go to previous messageGo to next message
Naamloos is currently offline  Naamloos
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I delete nothing when i export as mix Razz

Works fine for me.


Beter known as "raapnaap".
www.apathbeyond.com
How do you make a map so it's .mix [message #125303] Wed, 08 December 2004 17:39 Go to previous messageGo to next message
icedog90 is currently offline  icedog90
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Naamloos

I delete nothing when i export as mix Razz

Works fine for me.


Yeah, but then your .mix is filled with useless stuff that makes it very big. Not a good idea.
How do you make a map so it's .mix [message #126326] Mon, 13 December 2004 15:01 Go to previous messageGo to next message
Naamloos is currently offline  Naamloos
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Colonel
*sorry for bumping topic*

Quote:

Yeah, but then your .mix is filled with useless stuff that makes it very big. Not a good idea.


All it does is add the ini's and some other files. Sometimes a map even needs those ini's(or other files) when you "temp" many things...

I once exported a map without em and stuff didn't work. :rolleyes:


Beter known as "raapnaap".
www.apathbeyond.com
How do you make a map so it's .mix [message #126342] Mon, 13 December 2004 15:54 Go to previous messageGo to next message
YSLMuffins is currently offline  YSLMuffins
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CnCsoldier08


-Delete the Always, Characters, Presets and Scripts folders.

-Go to the EditorCache folder and delete the files METER.TGA, TA_CEMENT.TGA, TA_DUMMY.TGA,
and TA_FRONT.TGA. Also delete the .dds versions of those 4 files if they exist

-Delete any asset_report.txt files that exist in any remaining folders, including the main
mod package folder.

-Export the .mix

-Restore the deleted Always, Characters, Presets, and Scripts folders


Straight From Neosaber, who owns, BTW.


-YSLMuffins
The goddess of all (bread products)
See me online as yslcheeze
How do you make a map so it's .mix [message #126347] Mon, 13 December 2004 16:25 Go to previous messageGo to next message
icedog90 is currently offline  icedog90
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Naamloos

*sorry for bumping topic*

Quote:

Yeah, but then your .mix is filled with useless stuff that makes it very big. Not a good idea.


All it does is add the ini's and some other files. Sometimes a map even needs those ini's(or other files) when you "temp" many things...

I once exported a map without em and stuff didn't work. :rolleyes:


Yeah, because you did it wrong. What I mean by "useless stuff" is that the w3d files you've had stored in there go into your mix, which is useless and it will make your level about 5mb more.
How do you make a map so it's .mix [message #126469] Tue, 14 December 2004 06:25 Go to previous messageGo to next message
Naamloos is currently offline  Naamloos
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Colonel
Are you saying that once a file is loaded from the map's folder it no longer needs it in there? Shocked

I thought the mix needed them in order to load the map... :oops:


Beter known as "raapnaap".
www.apathbeyond.com
How do you make a map so it's .mix [message #126603] Tue, 14 December 2004 21:25 Go to previous message
YSLMuffins is currently offline  YSLMuffins
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You have to restore those files after export.

-YSLMuffins
The goddess of all (bread products)
See me online as yslcheeze
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