Renegade Public Forums
C&C: Renegade --> Dying since 2003™, resurrected in 2024!
Home » Renegade Discussions » Tactics and Strategies » 1v1 Strategies: Field
1v1 Strategies: Field [message #112652] Thu, 02 September 2004 11:47 Go to previous messageGo to next message
spoonyrat is currently offline  spoonyrat
Messages: 406
Registered: December 2003
Location: England
Karma: 0
Commander
Page two.

If you don't play 1v1, you wouldn't know, would you? :rolleyes:
1v1 Strategies: Field [message #112655] Thu, 02 September 2004 12:22 Go to previous messageGo to next message
ViperFUD is currently offline  ViperFUD
Messages: 69
Registered: April 2003
Karma: 0
Recruit
B.N.C

First of all I don't play 1vs1 and I have already said that and I just wanted to point out that the guy saying something about affording mammy tank wasn't completely out of right.


Maybe you could afford it ...

But since your weapons factory would be dead, that doesn't matter, does it?

~Viper


And shepherds we shall be,
For thee, my Lord, for thee.
Power hath descended forth from thy hand;
That our feet may swiftly carry out thy command.
And we shall flow a river forth to thee,
And teeming with souls shall it ever be.
1v1 Strategies: Field [message #112788] Fri, 03 September 2004 07:38 Go to previous messageGo to next message
karmai is currently offline  karmai
Messages: 319
Registered: September 2004
Karma: 0
Recruit
lmfao I would love to see you try and kill my art on field with a mammoth tank... You morons dont understand that it is VERY hard to hit the art when it is behind the hil unless you get close enough.. By the time you do that your slow ass mammy is dead.
1v1 Strategies: Field [message #112789] Fri, 03 September 2004 07:51 Go to previous messageGo to next message
karmai is currently offline  karmai
Messages: 319
Registered: September 2004
Karma: 0
Recruit
The only thing you may have left out is the hill with the lamp post for meds... Very good on owning arts and its really hard to hit the med from there, plus you can point whore off the harvy.

And art kills med? I dont think so.. They wont just stay back on that far hill, when they move up you can own an art with a med so easily.. Even behind the first hill, host art would kill the med thats just about it...
http://img.photobucket.com/albums/v385/karmai/ScreenShot168.bmp
1v1 Strategies: Field [message #112799] Fri, 03 September 2004 09:40 Go to previous messageGo to next message
spoonyrat is currently offline  spoonyrat
Messages: 406
Registered: December 2003
Location: England
Karma: 0
Commander
Sniprs...... how many times have I played you 1v1 on field? 5 or 6? How many vehicle kills did you get on me spread across those games? maybe three? Don't talk like you're ownage on field, you're not.
1v1 Strategies: Field [message #122273] Fri, 26 November 2004 10:50 Go to previous messageGo to next message
SuperMidget is currently offline  SuperMidget
Messages: 465
Registered: November 2004
Location: Barrie, ON
Karma: 0
Commander
How did he make those screenshots with only him in the game? Was it on multiplayer practice? And if so, how did he change the map from under?

http://img222.imageshack.us/img222/3971/knockknockboo4iy.gif
Wanna fight? www.hobowars.com
Bring it on...
1v1 Strategies: Field [message #123373] Wed, 01 December 2004 10:23 Go to previous messageGo to next message
karmai is currently offline  karmai
Messages: 319
Registered: September 2004
Karma: 0
Recruit
lmao, what a dumbass
1v1 Strategies: Field [message #124375] Sun, 05 December 2004 10:54 Go to previous messageGo to next message
newcmd001 is currently offline  newcmd001
Messages: 88
Registered: June 2003
Location: GDI Base of Operations, B...
Karma: 0
Recruit
Well, I didn't play this 1v1 but then it was 1v2 (my med versus 2 mobile arties) and my med owned the first arty quite easily, but under heavy fire from both arties (and maybe a stealth tank if i remember) as soon as the arty goes off, my tank also goes off too. So I think 1v1, unless the arty driver is THAT skilled, i conclude that med beats arty.

Best regards,

<font color=#00FF00>[b]General Newcmd001[b]
GDI Thailand Supreme Commander</font>
Founder and leader of Th-W-H, GDI's primary taskforce in Thailand

http://www.n00bstories.com/stats/renegade_stats.php?player=newcmd001&team=gdi

<font color=lightgreen>Transmission ended</font>
1v1 Strategies: Field [message #124595] Mon, 06 December 2004 07:56 Go to previous messageGo to next message
SuperMidget is currently offline  SuperMidget
Messages: 465
Registered: November 2004
Location: Barrie, ON
Karma: 0
Commander
SuperMidget

How did he make those screenshots with only him in the game? Was it on multiplayer practice? And if so, how did he change the map from under?

Still need an answer..


http://img222.imageshack.us/img222/3971/knockknockboo4iy.gif
Wanna fight? www.hobowars.com
Bring it on...
1v1 Strategies: Field [message #130037] Sat, 01 January 2005 03:30 Go to previous message
rcmorr09 is currently offline  rcmorr09
Messages: 73
Registered: June 2003
Karma: 0
Recruit
newcmd001

Well, I didn't play this 1v1 but then it was 1v2 (my med versus 2 mobile arties) and my med owned the first arty quite easily, but under heavy fire from both arties (and maybe a stealth tank if i remember) as soon as the arty goes off, my tank also goes off too. So I think 1v1, unless the arty driver is THAT skilled, i conclude that med beats arty.


True, but when spoony says a art owns a med he is also right. Yes a med upclose should have no trouble defeating a art. But on field if you have an art at the far back hill and your opponent buys a med, odds are if you are skilled in an art you will kill the med before he can get to you. Thus art owns a med on FIELD. All you have to do is take the far hill and shoot the harv till you opponent brings out a tank, once you see the med you can start pounding it. You can have a med in half health before he reaches the first hill, which by then he knows hes dead.
Previous Topic: Cheap shots...big results
Next Topic: 1v1 Strategies: Walls Fly
Goto Forum:
  


Current Time: Thu Nov 21 12:35:04 MST 2024

Total time taken to generate the page: 0.00974 seconds