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Renegade Alert Allied Turret [message #121343] |
Thu, 21 October 2004 19:17 |
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Spice
Messages: 1448 Registered: November 2003 Location: Ohio
Karma: 0
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General (1 Star) |
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Whoa that looks exceptional.The metal on the top is your best I've seen. Excellent Job.
How long did it take you to make the texture? (Just out of curiosity of learning to texture in the future)
EDIT: Did you unwrap this?
[Updated on: Thu, 21 October 2004 19:24] Report message to a moderator
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Renegade Alert Allied Turret [message #121346] |
Thu, 21 October 2004 19:21 |
Slash0x
Messages: 455 Registered: January 2004 Location: California
Karma: 0
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Commander |
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Nodbugger | looks like plastic.
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-_- .....................................................................................
L3T'5 4LL THR0W 3GG5 4T D4 N00B!
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Renegade Alert Allied Turret [message #121354] |
Thu, 21 October 2004 19:34 |
icedog90
Messages: 3483 Registered: April 2003
Karma: 0
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General (3 Stars) |
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From what I can see, the concrete looks kind of distorted if you look hard enough... I don't know if it's just really hard to unwrap that part of the model or if it's just because it's an ackward placement of polygons.
The rest looks nice.
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Renegade Alert Allied Turret [message #121356] |
Thu, 21 October 2004 19:37 |
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SuperFlyingEngi
Messages: 1756 Registered: November 2003
Karma: 0
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General (1 Star) |
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Not your best work. The rubber-ish covering that connects the barrel to the body of the blue turret, looks horrible. It doesn't look anything like what it's supposed to be, but is more of a smoosh of colors.
The blue metal looks a little off, like something you would print out of a computer printer, it just doesn't look like metal all that much.
I would suggest you go back and re-evaluate the texture map. However, i do like the model, and think it's about the right scale.
"To announce that there must be no criticism of the President, or that we are to stand by the President, right or wrong, is not only unpatriotic and servile, but is morally treasonable to the American public." -- Theodore Roosevelt (1918)
"The danger to political dissent is acute where the Government attempts to act under so vague a concept as the power to protect "domestic security." Given the difficulty of defining the domestic security interest, the danger of abuse in acting to protect that interest becomes apparent. --U.S. Supreme Court decision (407 U.S. 297 (1972)
The Liberal Media At Work
An objective look at media partisanship
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Renegade Alert Allied Turret [message #121361] |
Thu, 21 October 2004 19:43 |
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Aircraftkiller
Messages: 8213 Registered: February 2003
Karma: 0
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General (5 Stars) |
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PermaGrin | Top looks good. Black area where the barrel enters the turret (yes I am being anal becuase people are always anal to my shit), looks like you got some stretching going on there. Maybe you should fix that area of the UVmap. For all the time it looks like you spent on the top, looks as if you didnt spend more than 3 minutes on the bottom.
Ah, I could be anal some more, but I dont wish to.
I like all but the bottom section.
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It's planar mapped just as the barrel is to save space on the UV map for more visible, important, items like the turret's top, sides, barrel, and hatch. That's why it stretches on the sides, I designed it that way.
The bottom doesn't need anything else, it's a simple slab of concrete formed into a base for the turret to rotate on. It holds true to the images provided and does not require a separate unwrap for unnecessary details.
Quote: | The rubber-ish covering that connects the barrel to the body of the blue turret, looks horrible. It doesn't look anything like what it's supposed to be, but is more of a smoosh of colors.
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It looks exactly the way I want it to be, because it's not rubber, it's flaked off paint and dirty metal that was painted dark gray.
I don't see how it looks "off" considering it looks like blue paint to me, and that's why I designed it that way.
I would add more "battle scars" but I'd prefer not to push the polygon count above 300 for a few reasons:
1. The images provided only show two impact chunks taken out of the slab.
2. Adding more would send the polygon count up to about 500-700 and that's the last thing I need to do with the model.
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Renegade Alert Allied Turret [message #121366] |
Thu, 21 October 2004 20:04 |
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SuperFlyingEngi
Messages: 1756 Registered: November 2003
Karma: 0
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General (1 Star) |
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ACK | It looks exactly the way I want it to be, because it's not rubber, it's flaked off paint and dirty metal that was painted dark gray.
I don't see how it looks "off" considering it looks like blue paint to me, and that's why I designed it that way.
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Are you sure that darkish patch is supposed to be metal? In most all representations of turreted cannons I've seen, it's usually a ribbed rubber cowling there, to facilitiate rotation up and down.
On the topic of the blue paint, it just looks too cel-shaded, again. If you look closely at the paint, you can see other stuff, but it's just not prominent enough. And the black lines going around the ble look intensely painted on and not part of the rest of the metal. You've gotta emphasize the details here, or it just will never look right without a good bump map.
"To announce that there must be no criticism of the President, or that we are to stand by the President, right or wrong, is not only unpatriotic and servile, but is morally treasonable to the American public." -- Theodore Roosevelt (1918)
"The danger to political dissent is acute where the Government attempts to act under so vague a concept as the power to protect "domestic security." Given the difficulty of defining the domestic security interest, the danger of abuse in acting to protect that interest becomes apparent. --U.S. Supreme Court decision (407 U.S. 297 (1972)
The Liberal Media At Work
An objective look at media partisanship
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Renegade Alert Allied Turret [message #121383] |
Thu, 21 October 2004 21:16 |
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exnyte
Messages: 746 Registered: February 2003
Karma: 0
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Colonel |
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icedog90 | ... if you look hard enough...
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SuperFlyingEngi | If you look closely at the paint
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Honestly, how closely do you plan on concentrating on this structure in game? I'd personally be too busy actually playing the game to be so anal about such things that you wouldn't even notice if it wasn't pictured by itself... Seriously.
Quote: | Oh damn, sorry guys! I couldn't help defend the barracks because I was too busy looking at the paint on top of the turret here.
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Renegade Alert Allied Turret [message #121387] |
Thu, 21 October 2004 21:23 |
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Dante
Messages: 1039 Registered: February 2003
Karma: 0
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General (1 Star) |
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would look 20 billion times better if there was weathering on the concrete, its been in place long enough to get shot at, im sure some concrete discolorizations would occur near the bottom by now.
RenEvo
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Renegade Alert Allied Turret [message #121403] |
Thu, 21 October 2004 22:19 |
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PermaGrin
Messages: 285 Registered: June 2004 Location: Winter Park, Fl
Karma: 0
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Recruit |
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Aircraftkiller | It's planar mapped just as the barrel is to save space on the UV map for more visible, important, items like the turret's top, sides, barrel, and hatch. That's why it stretches on the sides, I designed it that way.
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After all the crap I get.....well....whatever. Im sure those extra little pieces of the plastic would not have taken that much room from the highly detailed concrete area.
majikent | Honestly, how closely do you plan on concentrating on this structure in game? I'd personally be too busy actually playing the game to be so anal about such things that you wouldn't even notice if it wasn't pictured by itself... Seriously.
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Hey, if you can look close enough to see the texture on bombs that are only shown when an ocra bomber opens it protective panels are too "muddy" or if you are close enough to see the trigger on a star wars gun doesnt have enough segements. I am quite sure will notice such things.
[Updated on: Thu, 21 October 2004 22:39] Report message to a moderator
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Renegade Alert Allied Turret [message #121406] |
Thu, 21 October 2004 22:26 |
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PermaGrin
Messages: 285 Registered: June 2004 Location: Winter Park, Fl
Karma: 0
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Recruit |
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Several times minor errors in the unwrap have been pointed out on my model. I unwrap my models. So when I try to save space by making similar sections use the same area of the texture map, I get told I should redo it. When I mention it on yours, it is, "how it supposed to be", because you made it that way. Well, mine is how how it is supposed to be because I made it that way. Now I am sure that "if" you were to remap that one little area, you can spare some of your concrete area. Hell, just remap sides and place the UVs over the UVs of the top and bottom pieces. Areas may not match perfectly, but atleast it wont be stretched.
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